Car movement and camera changes.
Integrated custom car movements and fixed issues with follow camera behaviours.
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7
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8
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Normal file
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using UnityEngine;
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public interface ICarComponents
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{
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void SuspensionForce(float distance = 0, Transform tireTransform = null);
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void SteeringForce(Transform tireTransform = null);
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8
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24
Unity/CarsDash/Assets/Scripts/Camera/FollowCam.cs
Normal file
24
Unity/CarsDash/Assets/Scripts/Camera/FollowCam.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FollowCam : MonoBehaviour
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{
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public Transform target;
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public Transform followPoint;
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{
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|
||||
transform.position = Vector3.Lerp(transform.position, targetPositonForCam, smoothSpeed * Time.deltaTime);
|
||||
|
||||
Quaternion updatedRotation = Quaternion.LookRotation(target.position - transform.position);
|
||||
updatedRotation = Quaternion.Euler(updatedRotation.eulerAngles.x, updatedRotation.eulerAngles.y, updatedRotation.eulerAngles.z);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, updatedRotation, smoothSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
11
Unity/CarsDash/Assets/Scripts/Camera/FollowCam.cs.meta
Normal file
11
Unity/CarsDash/Assets/Scripts/Camera/FollowCam.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a36f1c81ee72d784bafe2654c4c8562d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Unity/CarsDash/Assets/Scripts/Car.meta
Normal file
8
Unity/CarsDash/Assets/Scripts/Car.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d23426f26b434ae2a5223e4098523e5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Unity/CarsDash/Assets/Scripts/Car/CarSpecs.cs
Normal file
21
Unity/CarsDash/Assets/Scripts/Car/CarSpecs.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "CarSpecs", menuName = "CarSpecs", order = 1)]
|
||||
public class CarSpecs : ScriptableObject
|
||||
{
|
||||
public float dampingForce = 50;
|
||||
public float strength = 500;
|
||||
public float suspensionRestDist = 0.6f;
|
||||
public float hitDist = 0.4f;
|
||||
public float gripFactor = 0.4f;
|
||||
public float tireMass = 2f;
|
||||
|
||||
public float totalSpeed = 20f;
|
||||
public float rotationSpeed = 10f;
|
||||
|
||||
public float tireRotationAngle = 60f;
|
||||
public float speedValue = 300f;
|
||||
public float accelSpeed = 75f;
|
||||
}
|
||||
11
Unity/CarsDash/Assets/Scripts/Car/CarSpecs.cs.meta
Normal file
11
Unity/CarsDash/Assets/Scripts/Car/CarSpecs.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: feb483b279f838c4980e44e0bce6fc87
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
128
Unity/CarsDash/Assets/Scripts/Car/CarSystem.cs
Normal file
128
Unity/CarsDash/Assets/Scripts/Car/CarSystem.cs
Normal file
@ -0,0 +1,128 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine;
|
||||
|
||||
public class CarSystem : ICarComponents
|
||||
{
|
||||
[Category("Global Attributes")] private Rigidbody carRigidbody;
|
||||
private CarSpecs carSpecs;
|
||||
|
||||
[Category("Animation Curves")] private AnimationCurve steerLeftAnimCurve;
|
||||
[Category("Animation Curves")] private AnimationCurve steerRightAnimCurve;
|
||||
private AnimationCurve accelAnimCurve;
|
||||
|
||||
[Category("SuspensionForce Attributes")]
|
||||
private float force;
|
||||
|
||||
private float springOffset;
|
||||
private float velocitySpeed;
|
||||
private Vector3 springDir = default;
|
||||
private Vector3 pointVelocity = default;
|
||||
|
||||
[Category("SteeringForce Attributes")] private float accel;
|
||||
private float steeringVel;
|
||||
private float changeInVel;
|
||||
private Vector3 tirePointVel;
|
||||
|
||||
[Category("AccelerationForce Attributes")]
|
||||
private Vector3 accelForce;
|
||||
|
||||
private Transform[] frontTireTransforms;
|
||||
|
||||
public CarSystem(Rigidbody carRigidbody = null, CarSpecs carSpecs = null, Transform[] frontTireTransforms = null,
|
||||
AnimationCurve steerLeftAnimCurve = null, AnimationCurve steerRightAnimCurve = null, AnimationCurve accelAnimCurve = null)
|
||||
{
|
||||
this.carRigidbody = carRigidbody;
|
||||
this.carSpecs = carSpecs;
|
||||
this.frontTireTransforms = frontTireTransforms;
|
||||
this.steerLeftAnimCurve = steerLeftAnimCurve;
|
||||
this.steerRightAnimCurve = steerRightAnimCurve;
|
||||
this.accelAnimCurve = accelAnimCurve;
|
||||
|
||||
GameplayController.Instance.OnApplyForce += ApplyCarForces;
|
||||
GameplayController.Instance.OnCarRotate += CarRotation;
|
||||
}
|
||||
|
||||
/* Force that makes the rigidbody float on
|
||||
* the ground using the raycast-based approach */
|
||||
public void SuspensionForce(float distance = 0, Transform tireTransform = null)
|
||||
{
|
||||
springDir = tireTransform.up;
|
||||
pointVelocity = carRigidbody.GetPointVelocity(tireTransform.position);
|
||||
|
||||
Debug.Log($"Suspension({tireTransform.name}): suspensionRestDist: {carSpecs.suspensionRestDist}, distance: {distance}");
|
||||
springOffset = carSpecs.suspensionRestDist - distance; // 0.4
|
||||
velocitySpeed = Vector3.Dot(springDir, pointVelocity);
|
||||
|
||||
// also dependent on the mass of the object.
|
||||
force = (springOffset * carSpecs.strength) - (velocitySpeed * carSpecs.dampingForce);
|
||||
|
||||
// Debug.LogWarning($":: springOffset: {springOffset} :: velocitySpeed: {velocitySpeed} :: force: {force}");
|
||||
|
||||
carRigidbody.AddForceAtPosition(springDir * force, tireTransform.position);
|
||||
}
|
||||
|
||||
/* Force required to avoid unnecessary slipping for the car
|
||||
* Can reduce traction using gripFactor
|
||||
*/
|
||||
public void SteeringForce(Transform tireTransform = null)
|
||||
{
|
||||
tirePointVel = carRigidbody.GetPointVelocity(tireTransform.position);
|
||||
steeringVel = Vector3.Dot(tirePointVel, tireTransform.right);
|
||||
|
||||
var clampedVelOnX = Mathf.Abs(Mathf.Clamp01(steeringVel));
|
||||
var gripFactor = Input.GetAxis("Horizontal") > 0 ? steerRightAnimCurve.Evaluate(clampedVelOnX)
|
||||
: steerLeftAnimCurve.Evaluate(clampedVelOnX);
|
||||
|
||||
string curveDir = Input.GetAxis("Horizontal") > 0 ? "right" : "left";
|
||||
//Debug.Log($" Evaluating {curveDir} curve: {gripFactor} ");
|
||||
|
||||
changeInVel = -steeringVel * gripFactor;// carSpecs.gripFactor;
|
||||
accel = changeInVel / Time.fixedDeltaTime;
|
||||
var forceToApply = accel * carSpecs.tireMass;
|
||||
|
||||
carRigidbody.AddForceAtPosition(tireTransform.right * forceToApply, tireTransform.position);
|
||||
}
|
||||
|
||||
/* Forward/Backward force for the car's rigidbody */
|
||||
public void AccelerationForce(float accelInput = 0, Transform tireTransform = null, Transform tireMesh = null)
|
||||
{
|
||||
if (accelInput != 0.0f)
|
||||
{
|
||||
float speed = Vector3.Dot(tireTransform.forward, carRigidbody.velocity);
|
||||
float clampedSpeed = Mathf.Clamp01(speed / carSpecs.totalSpeed);
|
||||
|
||||
float accelSpeed = accelAnimCurve.Evaluate(clampedSpeed) * carSpecs.speedValue;
|
||||
|
||||
accelForce = accelSpeed * accelInput * carRigidbody.transform.forward;
|
||||
carRigidbody.AddForceAtPosition(accelForce, tireTransform.position);
|
||||
|
||||
}
|
||||
if (carRigidbody.velocity.magnitude > 0)
|
||||
tireMesh.Rotate(Vector3.right, carSpecs.speedValue * 50f);
|
||||
}
|
||||
|
||||
/* Apply force for Suspension, Steering, and Acceleration */
|
||||
private void ApplyCarForces(float distance = 0, Transform tireTransform = null, float accelInput = 0, Transform tireMesh = null)
|
||||
{
|
||||
SuspensionForce(distance, tireTransform);
|
||||
SteeringForce(tireTransform);
|
||||
AccelerationForce(accelInput, tireTransform, tireMesh);
|
||||
}
|
||||
|
||||
/* Rotate the front wheel transforms */
|
||||
private void CarRotation(float steeringInput = 0)
|
||||
{
|
||||
float inputRotY = steeringInput * carSpecs.tireRotationAngle;
|
||||
|
||||
foreach (Transform frontTire in frontTireTransforms)
|
||||
{
|
||||
Quaternion updatedRotation = Quaternion.Euler(frontTire.localEulerAngles.x, inputRotY,
|
||||
frontTire.localEulerAngles.z);
|
||||
|
||||
frontTire.localRotation = steeringInput == 0 ? new Quaternion(0, 0, 0, 1) : Quaternion.Slerp(frontTire.localRotation, updatedRotation,
|
||||
Time.deltaTime * carSpecs.rotationSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Unity/CarsDash/Assets/Scripts/Car/CarSystem.cs.meta
Normal file
11
Unity/CarsDash/Assets/Scripts/Car/CarSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b4af70539874b04fa7c66fc75368fd3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
212
Unity/CarsDash/Assets/Scripts/Car/GameplayController.cs
Normal file
212
Unity/CarsDash/Assets/Scripts/Car/GameplayController.cs
Normal file
@ -0,0 +1,212 @@
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class GameplayController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform[] tireTransforms;
|
||||
[SerializeField] private Transform[] frontTireTransforms;
|
||||
[SerializeField] private Transform[] tireMeshes;
|
||||
|
||||
[SerializeField] private Rigidbody carRigidbody;
|
||||
|
||||
// [SerializeField] private GameObject gameOverPanel;
|
||||
// [SerializeField] private TextMeshProUGUI gameOverText;
|
||||
// [SerializeField] private TextMeshProUGUI timerText;
|
||||
|
||||
[SerializeField] private CarSpecs carSpecs;
|
||||
[SerializeField] private Vector3 customCenterOfMass;
|
||||
[SerializeField] private AnimationCurve steerLeftAnimCurve;
|
||||
[SerializeField] private AnimationCurve steerRightAnimCurve;
|
||||
[SerializeField] private AnimationCurve accelAnimCurve;
|
||||
|
||||
[Category("Input Attributes")]
|
||||
private float steeringInput;
|
||||
private float accelInput;
|
||||
|
||||
[Category("Global-Script-Attributes")]
|
||||
private int tiresCount = 0;
|
||||
private float remTime = 0f;
|
||||
private float tiresInGround = 0f;
|
||||
|
||||
[Category("Script-Object-Refs.")]
|
||||
private CarSystem carSystem;
|
||||
private TimerSystem timerSystem;
|
||||
private LevelManager levelManager;
|
||||
|
||||
[Category("Tags.")]
|
||||
private const string checkpointTag = "Checkpoint";
|
||||
private const string finishCheckpointTag = "Finish";
|
||||
|
||||
[Category("Level-End-Panel-Texts")]
|
||||
private const string GameOver_Text = "Game Over!";
|
||||
private const string OutOfTime_Text = "Out Of Time!";
|
||||
private const string LevelComplete_Text = "Level Complete";
|
||||
|
||||
private RaycastHit hitInfo;
|
||||
private bool isGameOver = false;
|
||||
private Coroutine GroundCheckCoroutine = null;
|
||||
|
||||
[Category("Action Delegates")]
|
||||
public static Action<float> OnCheckpointReached;
|
||||
public Action<float, Transform, float, Transform> OnApplyForce;
|
||||
public Action<float> OnCarRotate;
|
||||
public Action<string> OnGameOver;
|
||||
|
||||
public static GameplayController Instance;
|
||||
|
||||
private float prevRemTime = 0;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
Debug.Log($" Default Center of mass: {carRigidbody.centerOfMass} ");
|
||||
carRigidbody.centerOfMass = customCenterOfMass;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
isGameOver = false;
|
||||
tiresCount = tireTransforms.Length;
|
||||
// gameOverPanel.SetActive(false);
|
||||
|
||||
timerSystem = new TimerSystem();
|
||||
remTime = timerSystem.Timer;
|
||||
carSystem = new CarSystem(carRigidbody, carSpecs, frontTireTransforms, steerLeftAnimCurve: steerLeftAnimCurve, steerRightAnimCurve: steerRightAnimCurve, accelAnimCurve: accelAnimCurve);
|
||||
// levelManager = new LevelManager(gameOverText, gameOverPanel);
|
||||
}
|
||||
|
||||
/* Apply force to Car's rigidbody for Suspension(Y-Axis),
|
||||
steering(X-Axis), and acceleration(Z-Axis) for each tire. */
|
||||
private void FixedUpdate()
|
||||
{
|
||||
tiresInGround = 0;
|
||||
for (int tireIndex = 0; tireIndex < tiresCount; tireIndex++)
|
||||
{
|
||||
if (Physics.Raycast(tireTransforms[tireIndex].position, -tireTransforms[tireIndex].up, out hitInfo, carSpecs.hitDist))
|
||||
{
|
||||
tiresInGround++;
|
||||
OnApplyForce?.Invoke(hitInfo.distance, tireTransforms[tireIndex], accelInput, tireMeshes[tireIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
CheckGameOverStates();
|
||||
}
|
||||
|
||||
// Updates the timer for UI and Rotation of the wheels (transforms) according to input
|
||||
private void Update()
|
||||
{
|
||||
//if (isGameOver || remTime < 1) // TODO :: uncomment after test
|
||||
// return;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.R))
|
||||
RestartLevel();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
ProcessInputs();
|
||||
#endif
|
||||
DisplayUITimer();
|
||||
OnCarRotate?.Invoke(steeringInput);
|
||||
}
|
||||
|
||||
// Add additional time when a checkpoint's reached
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (isGameOver)
|
||||
return;
|
||||
|
||||
string otherGOTag = other.gameObject.tag;
|
||||
if (otherGOTag == checkpointTag)
|
||||
{
|
||||
OnCheckpointReached?.Invoke(remTime);
|
||||
remTime = timerSystem.Timer;
|
||||
}
|
||||
else if (otherGOTag == finishCheckpointTag && remTime > 0)
|
||||
{
|
||||
EnableGameOverState(LevelComplete_Text);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableGameOverState(string panelText)
|
||||
{
|
||||
return;
|
||||
|
||||
OnGameOver?.Invoke(panelText);
|
||||
isGameOver = true;
|
||||
}
|
||||
|
||||
private void DisplayUITimer()
|
||||
{
|
||||
if (remTime < 0) return;
|
||||
|
||||
remTime -= Time.deltaTime;
|
||||
// timerText.text = ((int)remTime).ToString();
|
||||
}
|
||||
|
||||
/* Editor movement inputs */
|
||||
private void ProcessInputs()
|
||||
{
|
||||
accelInput = Input.GetAxis("Vertical");
|
||||
steeringInput = Input.GetAxis("Horizontal");
|
||||
}
|
||||
|
||||
private void CheckGameOverStates()
|
||||
{
|
||||
if (isGameOver)
|
||||
return;
|
||||
|
||||
/* Check for Time run out */
|
||||
if (remTime < 1)
|
||||
{
|
||||
EnableGameOverState(OutOfTime_Text);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Check for Tires out of bounds (ground/platform) */
|
||||
if (tiresInGround < 3 && GroundCheckCoroutine == null)
|
||||
GroundCheckCoroutine = StartCoroutine(CheckTiresInGround());
|
||||
}
|
||||
|
||||
/* Check if car/rigidbody is out of bounds/ground/platform */
|
||||
private IEnumerator CheckTiresInGround()
|
||||
{
|
||||
yield return new WaitForSeconds(3f);
|
||||
if (tiresInGround >= 3)
|
||||
{
|
||||
StopCoroutine();
|
||||
}
|
||||
|
||||
/* Check for dealing with edge cases where
|
||||
car would be moving through the edge of the platforms */
|
||||
yield return new WaitForSeconds(2f);
|
||||
|
||||
if (tiresInGround < 3 && !isGameOver)
|
||||
{
|
||||
EnableGameOverState(GameOver_Text);
|
||||
StopCoroutine();
|
||||
}
|
||||
}
|
||||
|
||||
private void StopCoroutine()
|
||||
{
|
||||
if (GroundCheckCoroutine != null)
|
||||
{
|
||||
StopCoroutine(GroundCheckCoroutine);
|
||||
GroundCheckCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
/* Functions mapped to event triggers of associated buttons */
|
||||
public void MoveInput(float input) => accelInput = input;
|
||||
public void SteerInput(float input) => steeringInput = input;
|
||||
|
||||
public void RestartLevel()
|
||||
{
|
||||
StopCoroutine();
|
||||
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
}
|
||||
11
Unity/CarsDash/Assets/Scripts/Car/GameplayController.cs.meta
Normal file
11
Unity/CarsDash/Assets/Scripts/Car/GameplayController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39b4eeca7bf1bb64ba90de27ac5e129f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Unity/CarsDash/Assets/Scripts/Input.meta
Normal file
8
Unity/CarsDash/Assets/Scripts/Input.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd86e45ae0e4049e09cd05107c9e5d02
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
301
Unity/CarsDash/Assets/Scripts/Input/PlayerInputAction.cs
Normal file
301
Unity/CarsDash/Assets/Scripts/Input/PlayerInputAction.cs
Normal file
@ -0,0 +1,301 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.7.0
|
||||
// from Assets/PlayerInputAction.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
public partial class @PlayerInputAction: IInputActionCollection2, IDisposable
|
||||
{
|
||||
public InputActionAsset asset { get; }
|
||||
public @PlayerInputAction()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""name"": ""PlayerInputAction"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""857bc825-28ff-4de6-a566-17000cf625fa"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Jump"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""9c293672-2623-4517-9b3e-eab04ee3544e"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Move"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""f77a8dd7-6431-4fa9-ba52-1102c1210d65"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
},
|
||||
{
|
||||
""name"": ""TouchInput"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""2d2c8e85-7298-4765-a196-5485b1ed8379"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""TouchPress"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""e35afb81-50e8-4b03-be3c-dd2ba5828635"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""2edafdfd-f7f6-4a1c-b374-12b61b459271"",
|
||||
""path"": ""<Keyboard>/space"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""2D Vector"",
|
||||
""id"": ""31e26ecb-efa0-428a-972e-1dba4195b75e"",
|
||||
""path"": ""2DVector"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""40181451-9ed6-4b24-a216-c6013858ed1a"",
|
||||
""path"": ""<Keyboard>/w"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""b872d7c2-30c9-45ff-a85f-5eac185cdebc"",
|
||||
""path"": ""<Keyboard>/s"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""33752d10-fef2-49d9-93a0-e9ada12d0636"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""70222a3b-36ad-4d1e-ac03-eee1db76adf7"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""ca2a4457-d3b5-4319-9d12-a0a5b03b659c"",
|
||||
""path"": ""<Touchscreen>/primaryTouch/indirectTouch"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""TouchInput"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""74be92f8-d232-47f2-beb5-4ec0c795b463"",
|
||||
""path"": ""<Touchscreen>/primaryTouch/press"",
|
||||
""interactions"": ""Press"",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""TouchPress"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||
m_Player_TouchInput = m_Player.FindAction("TouchInput", throwIfNotFound: true);
|
||||
m_Player_TouchPress = m_Player.FindAction("TouchPress", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Jump;
|
||||
private readonly InputAction m_Player_Move;
|
||||
private readonly InputAction m_Player_TouchInput;
|
||||
private readonly InputAction m_Player_TouchPress;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @PlayerInputAction m_Wrapper;
|
||||
public PlayerActions(@PlayerInputAction wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
||||
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||
public InputAction @TouchInput => m_Wrapper.m_Player_TouchInput;
|
||||
public InputAction @TouchPress => m_Wrapper.m_Player_TouchPress;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Jump.started += instance.OnJump;
|
||||
@Jump.performed += instance.OnJump;
|
||||
@Jump.canceled += instance.OnJump;
|
||||
@Move.started += instance.OnMove;
|
||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
@TouchInput.started += instance.OnTouchInput;
|
||||
@TouchInput.performed += instance.OnTouchInput;
|
||||
@TouchInput.canceled += instance.OnTouchInput;
|
||||
@TouchPress.started += instance.OnTouchPress;
|
||||
@TouchPress.performed += instance.OnTouchPress;
|
||||
@TouchPress.canceled += instance.OnTouchPress;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Jump.started -= instance.OnJump;
|
||||
@Jump.performed -= instance.OnJump;
|
||||
@Jump.canceled -= instance.OnJump;
|
||||
@Move.started -= instance.OnMove;
|
||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
@TouchInput.started -= instance.OnTouchInput;
|
||||
@TouchInput.performed -= instance.OnTouchInput;
|
||||
@TouchInput.canceled -= instance.OnTouchInput;
|
||||
@TouchPress.started -= instance.OnTouchPress;
|
||||
@TouchPress.performed -= instance.OnTouchPress;
|
||||
@TouchPress.canceled -= instance.OnTouchPress;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnJump(InputAction.CallbackContext context);
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
void OnTouchInput(InputAction.CallbackContext context);
|
||||
void OnTouchPress(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55838c2c4e8c61043904f3ae6b005f1c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Unity/CarsDash/Assets/Scripts/Level.meta
Normal file
8
Unity/CarsDash/Assets/Scripts/Level.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22c4c5b9845c84d5287b8662ae91ed6e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
31
Unity/CarsDash/Assets/Scripts/Level/LevelManager.cs
Normal file
31
Unity/CarsDash/Assets/Scripts/Level/LevelManager.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class LevelManager
|
||||
{
|
||||
private TextMeshProUGUI gameOverText;
|
||||
private GameObject gameOverPanel;
|
||||
|
||||
public LevelManager(TextMeshProUGUI gameOverText, GameObject gameOverPanel)
|
||||
{
|
||||
this.gameOverText = gameOverText;
|
||||
this.gameOverPanel = gameOverPanel;
|
||||
|
||||
GameplayController.Instance.OnGameOver += LevelEndPanel;
|
||||
}
|
||||
|
||||
/*
|
||||
* Activate GameOver Panel when car has: fallen off,
|
||||
* or when level's complete or when time has run out
|
||||
*/
|
||||
private void LevelEndPanel(string text)
|
||||
{
|
||||
//if (isGameOver) return;
|
||||
|
||||
gameOverText.text = text;
|
||||
gameOverPanel.SetActive(true);
|
||||
//isGameOver = true;
|
||||
}
|
||||
}
|
||||
11
Unity/CarsDash/Assets/Scripts/Level/LevelManager.cs.meta
Normal file
11
Unity/CarsDash/Assets/Scripts/Level/LevelManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58f16c622b8acdb44aa98f97d60fd95b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Unity/CarsDash/Assets/Scripts/Timer.meta
Normal file
8
Unity/CarsDash/Assets/Scripts/Timer.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1513d4a1717384a2d9277d500995c940
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Unity/CarsDash/Assets/Scripts/Timer/FPSCounter.cs
Normal file
19
Unity/CarsDash/Assets/Scripts/Timer/FPSCounter.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class FPSCounter : MonoBehaviour
|
||||
{
|
||||
private float deltaTime = 0.0f;
|
||||
public TextMeshProUGUI fpsText;
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Calculate the time it took to render the last frame
|
||||
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
|
||||
|
||||
// Calculate FPS and display it in the console
|
||||
float fps = 1.0f / deltaTime;
|
||||
fpsText.text = (fps).ToString();
|
||||
Debug.Log("FPS: " + Mathf.Round(fps));
|
||||
}
|
||||
}
|
||||
11
Unity/CarsDash/Assets/Scripts/Timer/FPSCounter.cs.meta
Normal file
11
Unity/CarsDash/Assets/Scripts/Timer/FPSCounter.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fbe49d49337b2a4da8ba98ecbeb1dbf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
29
Unity/CarsDash/Assets/Scripts/Timer/TimerSystem.cs
Normal file
29
Unity/CarsDash/Assets/Scripts/Timer/TimerSystem.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TimerSystem
|
||||
{
|
||||
private float timer = 10f;
|
||||
private float timerIncrement = 5f;
|
||||
|
||||
public float Timer => timer;
|
||||
|
||||
public float TimerIncrement = 5f;
|
||||
|
||||
public TimerSystem()
|
||||
{
|
||||
GameplayController.OnCheckpointReached += UpdateTimer;
|
||||
}
|
||||
|
||||
private void IncreaseTimer()
|
||||
{
|
||||
timer += timerIncrement;
|
||||
}
|
||||
|
||||
public void UpdateTimer(float remTime)
|
||||
{
|
||||
timer = remTime;
|
||||
IncreaseTimer();
|
||||
}
|
||||
}
|
||||
11
Unity/CarsDash/Assets/Scripts/Timer/TimerSystem.cs.meta
Normal file
11
Unity/CarsDash/Assets/Scripts/Timer/TimerSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c73c61ebbbc046d49bd30cd0263b455f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Unity/CarsDash/Packages/manifest.json
Normal file
46
Unity/CarsDash/Packages/manifest.json
Normal file
@ -0,0 +1,46 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.5.2",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.inputsystem": "1.7.0",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.5",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.9.4",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
402
Unity/CarsDash/Packages/packages-lock.json
Normal file
402
Unity/CarsDash/Packages/packages-lock.json
Normal file
@ -0,0 +1,402 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.5.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.editorcoroutines": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.feature.development": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.2.2",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.testtools.codecoverage": "1.2.6"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.31",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.22",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.inputsystem": {
|
||||
"version": "1.7.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "1.0.3",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.2.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.0.16",
|
||||
"com.unity.settings-manager": "1.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.6.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.visualscripting": {
|
||||
"version": "1.9.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.subsystems": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.terrain": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.terrainphysics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.tilemap": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.uielements": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.uielementsnative": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.uielementsnative": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.umbra": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unityanalytics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequest": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestassetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestaudio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequesttexture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestwww": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.vehicles": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.video": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.vr": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.wind": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.xr": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.subsystems": "1.0.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Unity/CarsDash/ProjectSettings/AudioManager.asset
Normal file
19
Unity/CarsDash/ProjectSettings/AudioManager.asset
Normal file
@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!11 &1
|
||||
AudioManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Volume: 1
|
||||
Rolloff Scale: 1
|
||||
Doppler Factor: 1
|
||||
Default Speaker Mode: 2
|
||||
m_SampleRate: 0
|
||||
m_DSPBufferSize: 1024
|
||||
m_VirtualVoiceCount: 512
|
||||
m_RealVoiceCount: 32
|
||||
m_SpatializerPlugin:
|
||||
m_AmbisonicDecoderPlugin:
|
||||
m_DisableAudio: 0
|
||||
m_VirtualizeEffects: 1
|
||||
m_RequestedDSPBufferSize: 1024
|
||||
6
Unity/CarsDash/ProjectSettings/ClusterInputManager.asset
Normal file
6
Unity/CarsDash/ProjectSettings/ClusterInputManager.asset
Normal file
@ -0,0 +1,6 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!236 &1
|
||||
ClusterInputManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Inputs: []
|
||||
34
Unity/CarsDash/ProjectSettings/DynamicsManager.asset
Normal file
34
Unity/CarsDash/ProjectSettings/DynamicsManager.asset
Normal file
@ -0,0 +1,34 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!55 &1
|
||||
PhysicsManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
m_DefaultSolverVelocityIterations: 1
|
||||
m_QueriesHitBackfaces: 0
|
||||
m_QueriesHitTriggers: 1
|
||||
m_EnableAdaptiveForce: 0
|
||||
m_ClothInterCollisionDistance: 0
|
||||
m_ClothInterCollisionStiffness: 0
|
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8
Unity/CarsDash/ProjectSettings/EditorBuildSettings.asset
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63
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63
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295
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35
Unity/CarsDash/ProjectSettings/MemorySettings.asset
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35
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121
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Unity/CarsDash/ProjectSettings/TagManager.asset
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Unity/CarsDash/ProjectSettings/TimeManager.asset
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36
Unity/CarsDash/ProjectSettings/UnityConnectSettings.asset
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36
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m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_PackageRequiringCoreStatsPresent: 0
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
||||
12
Unity/CarsDash/ProjectSettings/VFXManager.asset
Normal file
12
Unity/CarsDash/ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
||||
@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
||||
10
Unity/CarsDash/ProjectSettings/XRSettings.asset
Normal file
10
Unity/CarsDash/ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
0
Unity/CarsDash/ProjectSettings/boot.config
Normal file
0
Unity/CarsDash/ProjectSettings/boot.config
Normal file
Loading…
x
Reference in New Issue
Block a user