Ashby Issac 0bace59e6d Car movement and camera changes.
Integrated custom car movements and fixed issues with follow camera behaviours.
2026-01-05 13:34:57 +05:30

25 lines
978 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowCam : MonoBehaviour
{
public Transform target;
public Transform followPoint;
public Vector3 offset = new Vector3(0f, 5f, -10f);
public float smoothSpeed = 5f;
void LateUpdate()
{
if (target == null) return;
Vector3 rotatedOffset = Quaternion.Euler(0, target.eulerAngles.y, 0) * offset;
Vector3 targetPositonForCam = target.position + rotatedOffset;
transform.position = Vector3.Lerp(transform.position, targetPositonForCam, smoothSpeed * Time.deltaTime);
Quaternion updatedRotation = Quaternion.LookRotation(target.position - transform.position);
updatedRotation = Quaternion.Euler(updatedRotation.eulerAngles.x, updatedRotation.eulerAngles.y, updatedRotation.eulerAngles.z);
transform.rotation = Quaternion.Slerp(transform.rotation, updatedRotation, smoothSpeed * Time.deltaTime);
}
}