Integrated custom car movements and fixed issues with follow camera behaviours.
8 lines
302 B
C#
8 lines
302 B
C#
using UnityEngine;
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public interface ICarComponents
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{
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void SuspensionForce(float distance = 0, Transform tireTransform = null);
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void SteeringForce(Transform tireTransform = null);
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void AccelerationForce(float accelInput = 0, Transform tireTransform = null, Transform tireMesh = null);
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} |