ashby-games/Unity/CarsDash/Assets/Scripts/Input/PlayerInputAction.cs
Ashby Issac 0bace59e6d Car movement and camera changes.
Integrated custom car movements and fixed issues with follow camera behaviours.
2026-01-05 13:34:57 +05:30

302 lines
11 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
// from Assets/PlayerInputAction.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @PlayerInputAction: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInputAction()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInputAction"",
""maps"": [
{
""name"": ""Player"",
""id"": ""857bc825-28ff-4de6-a566-17000cf625fa"",
""actions"": [
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""9c293672-2623-4517-9b3e-eab04ee3544e"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""f77a8dd7-6431-4fa9-ba52-1102c1210d65"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""TouchInput"",
""type"": ""PassThrough"",
""id"": ""2d2c8e85-7298-4765-a196-5485b1ed8379"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""TouchPress"",
""type"": ""Button"",
""id"": ""e35afb81-50e8-4b03-be3c-dd2ba5828635"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""2edafdfd-f7f6-4a1c-b374-12b61b459271"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""2D Vector"",
""id"": ""31e26ecb-efa0-428a-972e-1dba4195b75e"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""40181451-9ed6-4b24-a216-c6013858ed1a"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""b872d7c2-30c9-45ff-a85f-5eac185cdebc"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""33752d10-fef2-49d9-93a0-e9ada12d0636"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""70222a3b-36ad-4d1e-ac03-eee1db76adf7"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""ca2a4457-d3b5-4319-9d12-a0a5b03b659c"",
""path"": ""<Touchscreen>/primaryTouch/indirectTouch"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""TouchInput"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""74be92f8-d232-47f2-beb5-4ec0c795b463"",
""path"": ""<Touchscreen>/primaryTouch/press"",
""interactions"": ""Press"",
""processors"": """",
""groups"": """",
""action"": ""TouchPress"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_TouchInput = m_Player.FindAction("TouchInput", throwIfNotFound: true);
m_Player_TouchPress = m_Player.FindAction("TouchPress", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_TouchInput;
private readonly InputAction m_Player_TouchPress;
public struct PlayerActions
{
private @PlayerInputAction m_Wrapper;
public PlayerActions(@PlayerInputAction wrapper) { m_Wrapper = wrapper; }
public InputAction @Jump => m_Wrapper.m_Player_Jump;
public InputAction @Move => m_Wrapper.m_Player_Move;
public InputAction @TouchInput => m_Wrapper.m_Player_TouchInput;
public InputAction @TouchPress => m_Wrapper.m_Player_TouchPress;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@TouchInput.started += instance.OnTouchInput;
@TouchInput.performed += instance.OnTouchInput;
@TouchInput.canceled += instance.OnTouchInput;
@TouchPress.started += instance.OnTouchPress;
@TouchPress.performed += instance.OnTouchPress;
@TouchPress.canceled += instance.OnTouchPress;
}
private void UnregisterCallbacks(IPlayerActions instance)
{
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@TouchInput.started -= instance.OnTouchInput;
@TouchInput.performed -= instance.OnTouchInput;
@TouchInput.canceled -= instance.OnTouchInput;
@TouchPress.started -= instance.OnTouchPress;
@TouchPress.performed -= instance.OnTouchPress;
@TouchPress.canceled -= instance.OnTouchPress;
}
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnJump(InputAction.CallbackContext context);
void OnMove(InputAction.CallbackContext context);
void OnTouchInput(InputAction.CallbackContext context);
void OnTouchPress(InputAction.CallbackContext context);
}
}