Integrated custom car movements and fixed issues with follow camera behaviours.
19 lines
482 B
C#
19 lines
482 B
C#
using TMPro;
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using UnityEngine;
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public class FPSCounter : MonoBehaviour
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{
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private float deltaTime = 0.0f;
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public TextMeshProUGUI fpsText;
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void Update()
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{
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// Calculate the time it took to render the last frame
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deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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// Calculate FPS and display it in the console
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float fps = 1.0f / deltaTime;
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fpsText.text = (fps).ToString();
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Debug.Log("FPS: " + Mathf.Round(fps));
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}
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} |