5afd8972fc
Fix: Data when reaching finishing point.
2026-02-02 19:49:16 +05:30
f93ba98ef3
Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-02-02 19:27:52 +05:30
828fecad57
Fixed Data reset issues.
2026-02-02 19:27:17 +05:30
f9618cce71
Merge branch 'Gameplay/siva-gameplay' of https://fexteamsc.com/Ashby/Ludo-3D into Gameplay/siva-gameplay
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# Conflicts:
# Assets/Prefabs/UI/Player V Player Popup.prefab
2026-02-02 18:12:31 +05:30
2dfd5ac1c0
Updated Modes prefab for better mobile visuals
2026-02-02 18:10:54 +05:30
1269d7e6aa
Updated Modes prefab for better mobile visuals
2026-02-02 18:00:50 +05:30
0d1db5152e
Refactored UI scripts.
2026-02-02 17:45:34 +05:30
d11c7dfe39
Pause panel bindings.
2026-02-02 17:37:11 +05:30
ec87b47d61
Added menu flow in game over popup.
2026-02-02 17:30:03 +05:30
318a34e192
Fix : gameflow logic
2026-02-02 17:21:38 +05:30
1897a36a88
Refactored changes + fixes for indicator.
2026-02-02 16:43:43 +05:30
7dc4cb5478
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-02-02 16:39:43 +05:30
f1e88fe0f3
Added player rotation logic when entering finishing tiles
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- refactor code (GetComponentInChildren -> ref from serialized object)
2026-02-02 16:37:43 +05:30
d07951dabf
Refactored FindPossibleTileData function.
2026-02-02 16:07:27 +05:30
57787ecc4e
Refactored FindPossibleTileData function.
2026-02-02 16:06:29 +05:30
4530c474e9
Fix: indicator values.
2026-02-02 15:10:51 +05:30
273c86d5b9
Merge remote-tracking branch 'origin/Gameplay/siva-gameplay' into Gameplay/main-gameplay
2026-02-02 12:33:09 +05:30
77edc7197e
Fix: Player switching when one of the players have finished their characters.
2026-02-02 12:31:26 +05:30
f12bd32c55
Fix : Player count update and visual
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- increased treasure size
2026-02-02 11:19:44 +05:30
6b5dd5d0f0
Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
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Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
76659bc964
Addressed all pawns in finishing path scenarios.
2026-01-31 01:05:28 +05:30
ffabbf808f
Fix: GameOver text.
2026-01-31 00:05:18 +05:30
2a348436d3
Fix : Finishing tile index issue
2026-01-30 23:55:59 +05:30
e069dd4755
Added music manager in scene.
2026-01-30 23:39:43 +05:30
4bec2bc8fa
Updated Hud screen type.
2026-01-30 23:30:45 +05:30
9d6d2599e1
Updated Main Menu screen type.
2026-01-30 23:29:49 +05:30
d1836cf10c
Updated Finishing tiles logic.
2026-01-30 23:27:56 +05:30
afb05e4116
Added Music Manager to play BGM
2026-01-30 23:24:57 +05:30
f5629aa283
Added Screen switching logic (main -> game -> gameOver)
2026-01-30 22:46:04 +05:30
ca6561b418
Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui
2026-01-30 22:34:45 +05:30
0aa1f18801
Fix: SelectedPlayer in bot mode.
2026-01-30 22:29:00 +05:30
2dd685a90a
Added Player Turn UI Update
2026-01-30 22:17:18 +05:30
1113352c7c
Null ref fixes.
2026-01-30 22:06:51 +05:30
b002f8e021
Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-01-30 21:53:20 +05:30
e57be039ff
Game over flow changes.
2026-01-30 21:51:33 +05:30
f2d9a7f7cc
Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui
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# Conflicts:
# Assets/Prefabs/UI/Player V AI Popup .prefab
# Assets/Scripts/UI/Pages/PopUp/PvAIModePopup.cs
2026-01-30 21:47:28 +05:30
41c2fdbee5
PvP & PvBot changes.
2026-01-30 19:14:08 +05:30
d20503fd9b
Added player count visual updates
2026-01-30 19:04:14 +05:30
9afdacde72
Added color selection to P v AI mode.
2026-01-30 14:13:52 +05:30
45699adcc8
Added additional safe tile logic.
2026-01-30 13:54:19 +05:30
f7c2f4c612
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay
2026-01-30 13:33:07 +05:30
9eef3eb04c
Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
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# Conflicts:
# Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
# Assets/Scripts/Gameplay/GameplayManager.cs
# Assets/Scripts/Input/DiceRollHandler.cs
2026-01-30 12:57:17 +05:30
14d4a562a4
New dice logic + fixes.
2026-01-30 12:54:43 +05:30
c42db86e28
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay
2026-01-30 11:36:37 +05:30
253b5affc3
Merge branch 'UI/ashby-ui' into UI/main-ui
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# Conflicts:
# Assets/Scripts/UI/Pages/PopUp/PvPModePopup.cs
2026-01-30 11:32:51 +05:30
6f374f0d21
Added logic for connecting pvp and bot ui with gameplay.
2026-01-30 11:30:40 +05:30
6e74d05851
Highlight selected button in P v AI Mode selection
2026-01-30 11:28:19 +05:30
47880ef652
Added Game Mode UI Prefab with selection updates
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- On PVP, Player can now chose color
2026-01-30 11:08:44 +05:30
9af9ac09fb
Refactored changes along with flow updations/
2026-01-30 09:35:31 +05:30
224c29f19d
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay
2026-01-29 22:18:02 +05:30