Fixed Data reset issues.

This commit is contained in:
Ashby Issac 2026-02-02 19:27:17 +05:30
parent 0d1db5152e
commit 828fecad57
9 changed files with 119 additions and 20 deletions

View File

@ -75,15 +75,16 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void OnGameRestarted()
{
GameManager.OnGameStateChanged(GameState.InGame);
gameplayManager.ResetGameRestartData();
GameManager.ResetGameDatas();
switch (CurrentGameModeType)
{
case GameModeType.PVP:
InitPVPModeData(pvpModeData.types, pvpModeData.names);
break;
break;
case GameModeType.Bot:
InitBotModeData(botModeData.playerData, botModeData.botCount);
break;
break;
}
}
}

View File

@ -36,8 +36,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
[SerializeField] private PlayerGameData[] playerGameDatas;
[SerializeField] private PlayerBaseHandler playerBaseHandler;
private PlayerType currentPlayerTypeTurn;
public PlayerType CurrentPlayerTypeTurn => currentPlayerTypeTurn;
public PlayerBaseHandler PlayerBaseHandler => playerBaseHandler;
private PlayerType currentPlayerTypeTurn;
private int currentPlayerTurnIndex = 0;
private List<PlayerType> allPlayerTypes = new List<PlayerType>();
@ -885,14 +887,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
for (int i = counter; i > 0; i--)
{
var pawn = nextTile.GetPlayerPawn();
Debug.Log($"pawn: {pawn}");
Debug.Log($"playerBase: {playerBaseHandler}");
var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
Debug.Log($"playerBasePos: {playerBasePos}");
playerGameDatasDict[pawn.PlayerType].totalPawnsInHome++;
pawn.MoveBackToHome(playerBasePos);
playerBaseHandler.SendPlayerToHome(pawn);
}
if (CheckForMaxDiceRollAttempt())
@ -1012,7 +1008,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
{
playerPawn.ShowPlayerCountCanvas(false);
Tile tile = tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
ShowUpdatedPlayerCountOnTile(playerPawn);
UpdatePlayerState(playerPawn, PlayerState.HasFinished);
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
@ -1100,6 +1099,21 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
playerPawn.PlayerCountCanvas.SetPlayerCount(count);
}
public void ResetTileDatasForPlayers()
{
foreach (PlayerData data in playerDatas)
{
var pawns = playerGameDatasDict[data.playerType].playerPawnsDict.Values;
foreach (var pawn in pawns)
{
if (pawn.GetPlayerState() == PlayerState.InHome || pawn.GetPlayerState() == PlayerState.HasFinished) continue;
tilesManager.ResetTileData(pawn.PlayerType, pawn.CurrentTileIndex, pawn.GetPlayerState());
}
}
}
public void ResetData()
{
ResetGameRestartData();

View File

@ -42,4 +42,12 @@ public class PlayerBase : MonoBehaviour
Debug.Log($"Index: {idx}, basePlacementDatas[idx]: {basePlacementDatas[idx]}");
return basePlacementDatas[idx].placementTransform;
}
public void ResetPlayerDatas()
{
for (int idx = 0; idx < playerPawns.Length; idx++)
{
playerPawns[idx].ResetData();
}
}
}

View File

@ -40,4 +40,18 @@ public class PlayerBaseHandler : MonoBehaviour
{
return playerBasesDict[playerType];
}
public void ResetPlayerBaseData()
{
foreach (var playerBasePair in playerBasesDict)
{
playerBasePair.Value.ResetPlayerDatas();
}
}
public void SendPlayerToHome(PlayerPawn pawn)
{
var playerBasePos = GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
pawn.MoveBackToHome(playerBasePos);
}
}

View File

@ -65,10 +65,6 @@ public class PlayerPawn : MonoBehaviour
public void SetPlayerSelectionState(bool state)
{
CanSelectPlayer = state;
if (CanSelectPlayer)
{
// TODO :: Play animation for selecting any of the players
}
}
public void MoveToTile(Vector3 startingPoint, Action onComplete, int tileIndex)
@ -91,6 +87,7 @@ public class PlayerPawn : MonoBehaviour
Vector3 lookDirection = Vector3.zero;
Debug.Log($"nextIndex :: playerState: {playerState}");
if (playerState == PlayerState.InFinishingPath)
{
int nextIndex = CurrentTileIndex + 1;
@ -105,18 +102,22 @@ public class PlayerPawn : MonoBehaviour
{
if (gameplayManager.IsGoingInsideFinishingPath(this, out int possibleSteps))
{
lookDirection =tilesManager.RetrieveFinishingTileBasedOnIndex(PlayerType, 0).transform.position - transform.position;
lookDirection = tilesManager.RetrieveFinishingTileBasedOnIndex(PlayerType, 0).transform.position - transform.position;
}
else
{
int nextIndex = gameplayManager.GetNextGeneralTileIndex(this);
Debug.Log($"nextIndex :: {nextIndex}, currentIndex: {CurrentTileIndex}");
lookDirection = tilesManager.RetrieveTileBasedOnIndex(nextIndex).transform.position - transform.position;
}
}
lookDirection = lookDirection.normalized;
lookDirection.y = 0;
if (lookDirection != Vector3.zero)
{
// transform.LookAt(transform.position + lookDirection);
transform.DOLookAt(transform.position + lookDirection, 0.2f);
}
@ -171,4 +172,14 @@ public class PlayerPawn : MonoBehaviour
{
playerCountCanvas.gameObject.SetActive(show);
}
public void ResetData()
{
SetPlayerState(PlayerState.InHome);
StepsTaken = 0;
PlayerId = 0;
if (playerCountCanvas.gameObject.activeInHierarchy)
ShowPlayerCountCanvas(false);
}
}

View File

@ -18,6 +18,8 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
get; private set;
}
private GameState PrevGameState;
public void Initialize()
{
InterfaceManager.Instance.RegisterInterface<GameManager>(this);
@ -34,15 +36,15 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void OnGameStateChanged(GameState gameState)
{
PrevGameState = GameState;
GameState = gameState;
Debug.Log($"OnGameStateChanged: {gameState}");
switch (gameState)
{
case GameState.InMenu:
gameplayManager.ResetData();
tilesManager.ResetData();
CheckPrevGameState();
uiManager.OnInMenuScreen();
break;
break;
case GameState.InGame:
uiManager.OnInGameScreen();
break;
@ -51,4 +53,20 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
break;
}
}
private void CheckPrevGameState()
{
if (PrevGameState == GameState.InGame) // returning to menu from in-game
{
ResetGameDatas();
}
}
public void ResetGameDatas()
{
gameplayManager.ResetTileDatasForPlayers();
gameplayManager.ResetData();
tilesManager.ResetData();
gameplayManager.PlayerBaseHandler.ResetPlayerBaseData();
}
}

View File

@ -86,4 +86,12 @@ public class SafeTile : Tile
{
return playerTypesDict[playerType].commonPlacementTransform;
}
public override void ResetTileData()
{
if (playerTypesDict != null && playerTypesDict.Count > 0)
{
playerTypesDict.Clear();
}
}
}

View File

@ -53,4 +53,10 @@ public class Tile : MonoBehaviour
Debug.Log($"Resetting new PlayerPawn {movingPawn.name} {name}");
Debug.Log($"Resetting new PlayerPawn {PlayerPawns.Count} {name}");
}
public virtual void ResetTileData()
{
if (HasPawnsAvailable)
PlayerPawns.Clear();
}
}

View File

@ -66,4 +66,23 @@ public class TilesManager : MonoBehaviour, IBootLoader, IDataLoader, IBase
{
finishingTileDataPairs.Clear();
}
public void ResetTileData(PlayerType playerType, int currentTileIndex, PlayerState playerState)
{
if (playerState == PlayerState.InFinishingPath)
{
Tile tile = RetrieveFinishingTileBasedOnIndex(playerType, currentTileIndex);
tile.ResetTileData();
}
else if (playerState == PlayerState.Moving)
{
Tile tile = RetrieveTileBasedOnIndex(currentTileIndex);
tile.ResetTileData();
}
else if (playerState == PlayerState.InSafeZone)
{
SafeTile tile = (SafeTile)RetrieveTileBasedOnIndex(currentTileIndex);
tile.ResetTileData();
}
}
}