Disabled showing of counter in finishing point.

This commit is contained in:
Ashby Issac 2026-02-02 21:22:39 +05:30
parent 10a6f27a2a
commit 29a97a53f6

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@ -963,7 +963,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex); Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType); tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
ShowUpdatedPlayerCountOnTile(playerPawn); // ShowUpdatedPlayerCountOnTile(playerPawn);
UpdatePlayerState(playerPawn, PlayerState.HasFinished); UpdatePlayerState(playerPawn, PlayerState.HasFinished);
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++; playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;