diff --git a/Assets/Scripts/Gameplay/GameplayManager.cs b/Assets/Scripts/Gameplay/GameplayManager.cs index 0cf9f1a..c3c9956 100644 --- a/Assets/Scripts/Gameplay/GameplayManager.cs +++ b/Assets/Scripts/Gameplay/GameplayManager.cs @@ -963,7 +963,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader { Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex); tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType); - ShowUpdatedPlayerCountOnTile(playerPawn); + // ShowUpdatedPlayerCountOnTile(playerPawn); UpdatePlayerState(playerPawn, PlayerState.HasFinished); playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;