From 29a97a53f6d6234af7ae14990d7f2a8c4ec80eb6 Mon Sep 17 00:00:00 2001 From: Ashby Issac Date: Mon, 2 Feb 2026 21:22:39 +0530 Subject: [PATCH] Disabled showing of counter in finishing point. --- Assets/Scripts/Gameplay/GameplayManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Gameplay/GameplayManager.cs b/Assets/Scripts/Gameplay/GameplayManager.cs index 0cf9f1a..c3c9956 100644 --- a/Assets/Scripts/Gameplay/GameplayManager.cs +++ b/Assets/Scripts/Gameplay/GameplayManager.cs @@ -963,7 +963,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader { Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex); tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType); - ShowUpdatedPlayerCountOnTile(playerPawn); + // ShowUpdatedPlayerCountOnTile(playerPawn); UpdatePlayerState(playerPawn, PlayerState.HasFinished); playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;