Disabled showing of counter in finishing point.
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@ -963,7 +963,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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{
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{
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Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
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Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
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tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
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tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
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ShowUpdatedPlayerCountOnTile(playerPawn);
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// ShowUpdatedPlayerCountOnTile(playerPawn);
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UpdatePlayerState(playerPawn, PlayerState.HasFinished);
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UpdatePlayerState(playerPawn, PlayerState.HasFinished);
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playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
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playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
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