UltimateShooter/assets/Scripts/SwitchScreens.ts

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TypeScript
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// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
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import GameData from "./GameData";
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const {ccclass, property} = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
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loadLevelsScene() {
cc.director.preloadScene('Level', () => {
cc.director.loadScene('Level');
});
}
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loadGameScene(event, customData) {
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const selectedLevel = Number(customData);
GameData.instance.selectedLevel = selectedLevel;
cc.director.preloadScene('Game', () => {
cc.director.loadScene('Game');
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});
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}
}