UltimateShooter/assets/Scripts/SwitchScreens.ts

28 lines
1.0 KiB
TypeScript
Raw Normal View History

2025-10-23 10:48:08 +04:00
// Learn TypeScript:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
const {ccclass, property} = cc._decorator;
@ccclass
export default class NewClass extends cc.Component {
2025-10-28 16:32:18 +04:00
loadLevelsScene() {
cc.director.preloadScene('Level', () => {
cc.director.loadScene('Level');
});
}
2025-10-23 10:48:08 +04:00
2025-10-28 16:32:18 +04:00
loadGameScene(event, customData) {
cc.director.preloadScene('Level', () => {
cc.director.loadScene('Level');
});
2025-10-23 10:48:08 +04:00
}
}