Ashby Issac fbeac39eb3 Gameplay system changes.
completed prototyping.
Integrated abstraction layer from previous project.
Refactored gameplay code.
Found an issue with drifting and added a quick fix for the same.
Added camera system for chasing player movement.
2026-01-05 19:59:43 +05:30

21 lines
473 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
[SerializeField] private CarController carController;
public CarController CarController => carController;
public void Initialize()
{
InterfaceManager.Instance?.RegisterInterface<GameplayManager>(this);
}
public void InitializeData()
{
carController.Init();
}
}