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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
[SerializeField] private CarController carController;
public CarController CarController => carController;
public void Initialize()
{
InterfaceManager.Instance?.RegisterInterface<GameplayManager>(this);
}
public void InitializeData()
{
carController.Init();
}
}