Ashby Issac c466e28d6c AI FSM changes.
- Protoyped on the AI movement, found solutions for turns and
   moving after impacting the player.
- Created a full base for AI state machine.
- Worked on binding the core AI logic with the finite state machine.
2026-01-07 19:38:03 +05:30

22 lines
612 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CarSpecs", menuName = "CarSpecs", order = 1)]
public class PlayerCarSpecs : ScriptableObject
{
public float dampingForce = 50;
public float strength = 500;
public float suspensionRestDist = 0.6f;
public float hitDist = 0.4f;
public float gripFactor = 0.4f;
public float tireMass = 2f;
public float totalSpeed = 20f;
public float rotationSpeed = 10f;
public float tireRotationAngle = 60f;
public float speedValue = 300f;
public float accelSpeed = 75f;
}