using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "CarSpecs", menuName = "CarSpecs", order = 1)] public class PlayerCarSpecs : ScriptableObject { public float dampingForce = 50; public float strength = 500; public float suspensionRestDist = 0.6f; public float hitDist = 0.4f; public float gripFactor = 0.4f; public float tireMass = 2f; public float totalSpeed = 20f; public float rotationSpeed = 10f; public float tireRotationAngle = 60f; public float speedValue = 300f; public float accelSpeed = 75f; }