using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowCam : MonoBehaviour { public Transform target; public Transform followPoint; public Vector3 offset = new Vector3(0f, 5f, -10f); public float smoothSpeed = 5f; void LateUpdate() { if (target == null) return; Vector3 rotatedOffset = Quaternion.Euler(0, target.eulerAngles.y, 0) * offset; Vector3 targetPositonForCam = target.position + rotatedOffset; transform.position = Vector3.Lerp(transform.position, targetPositonForCam, smoothSpeed * Time.deltaTime); Quaternion updatedRotation = Quaternion.LookRotation(target.position - transform.position); updatedRotation = Quaternion.Euler(updatedRotation.eulerAngles.x, updatedRotation.eulerAngles.y, updatedRotation.eulerAngles.z); transform.rotation = Quaternion.Slerp(transform.rotation, updatedRotation, smoothSpeed * Time.deltaTime); } }