- Protoyped on the AI movement, found solutions for turns and
moving after impacting the player.
- Created a full base for AI state machine.
- Worked on binding the core AI logic with the finite state machine.
completed prototyping.
Integrated abstraction layer from previous project.
Refactored gameplay code.
Found an issue with drifting and added a quick fix for the same.
Added camera system for chasing player movement.