18 lines
326 B
C#

using UnityEngine;
public class Tile : MonoBehaviour
{
[SerializeField] private bool isSafeZone = false;
public PlayerPawn PlayerPawn
{
get; private set;
}
public bool IsSafeZone => isSafeZone;
public void InitPlayerPawn(PlayerPawn playerPawn)
{
PlayerPawn = playerPawn;
}
}