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UI/ashby-u
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m_EditorClassIdentifier:
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screenType: 5
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shouldFade: 0
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playerTurnIcon: {fileID: 1489264327}
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diceBtn: {fileID: 2076464264}
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pauseBtn: {fileID: 5608193482794695415}
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diceCountText: {fileID: 5608193483164820606}
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playerTurnText: {fileID: 5608193482610168846}
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turnSprites:
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m_Father: {fileID: 5608193482405325761}
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@ -50,7 +50,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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private PlayerType currentPlayerTypeTurn;
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private TimerSystem currentPlayerTurnTimer;
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private TimerSystem savedCurrentPlayerTurnTimerInst;
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private int currentPlayerTurnIndex = 0;
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private List<PlayerType> allPlayerTypes = new List<PlayerType>();
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@ -96,7 +95,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public List<PlayerData> PlayerDatas => playerDatas;
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public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
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public Action onGameResumed = null;
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public Action OnGameResumed = null;
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public void Initialize()
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{
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@ -265,9 +264,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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// SetCanRollDiceForUser(!isBotTurn); // TODO :: Need to change
|
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if (isBotTurn)
|
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{
|
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currentPlayerTurnTimer?.KillTimer();
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currentPlayerTurnTimer.KillTimer();
|
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uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn);
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uIManager.UpdatePlayerTurnIcon(currentPlayerTypeTurn);
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return;
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}
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}
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@ -275,7 +273,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
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// SetCanRollDiceForUser(true); // TODO :: Need to change
|
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uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime);
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uIManager.UpdatePlayerTurnIcon(currentPlayerTypeTurn);
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if (currentPlayerTurnTimer == null)
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currentPlayerTurnTimer = new TimerSystem();
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@ -286,13 +283,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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onComplete?.Invoke();
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}, inProgress: (remTime) =>
|
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{
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if (HasGamePausedForUser())
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{
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savedCurrentPlayerTurnTimerInst = currentPlayerTurnTimer;
|
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currentPlayerTurnTimer = null;
|
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|
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return;
|
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}
|
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uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime - (int)remTime);
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});
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}
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@ -312,12 +302,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
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|
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private void ResetCurrentPlayerTurnTimer()
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{
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currentPlayerTurnTimer?.KillTimer();
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currentPlayerTurnTimer.KillTimer();
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}
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public void InitCurrentGamePlayerInfo()
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{
|
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currentPlayerTurnIndex = 0;
|
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UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
|
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SetCanRollDiceForUser(IsUsersTurn());
|
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UpdateDiceView();
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@ -1036,7 +1025,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
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else
|
||||
{
|
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SetCanRollDiceForUser(false);
|
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currentPlayerTurnTimer?.KillTimer();
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currentPlayerTurnTimer.KillTimer();
|
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Invoke(nameof(UpdateDiceViewForBot), diceRollDelayForBot);
|
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}
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@ -1203,18 +1192,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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index);
|
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}
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|
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private bool HasGamePausedForUser()
|
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{
|
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return (botTypesInGame == null || !botTypesInGame.Contains(currentPlayerTypeTurn)) &&
|
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GameManager.CurrentGameState == GameState.IsPaused;
|
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}
|
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|
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public void CheckForGamePause(Action onComplete)
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{
|
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Debug.Log($"CheckForGamePause: {GameManager.CurrentGameState == GameState.IsPaused}");
|
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if (HasGamePausedForUser())
|
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if ((botTypesInGame == null || !botTypesInGame.Contains(currentPlayerTypeTurn)) &&
|
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GameManager.CurrentGameState == GameState.IsPaused)
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{
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onGameResumed = onComplete;
|
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OnGameResumed = onComplete;
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}
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else
|
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{
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@ -1222,13 +1206,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
|
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}
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public void OnGameResumed()
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{
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onGameResumed?.Invoke();
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currentPlayerTurnTimer = savedCurrentPlayerTurnTimerInst;
|
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savedCurrentPlayerTurnTimerInst = null;
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}
|
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|
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private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
|
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{
|
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UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
|
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@ -1253,7 +1230,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
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{
|
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if (playerPawn.CurrentTileIndex == TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
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{
|
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onGameResumed = null;
|
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OnGameResumed = null;
|
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Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
|
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tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
|
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// ShowUpdatedPlayerCountOnTile(playerPawn);
|
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@ -1408,10 +1385,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
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|
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ResetGameRestartData();
|
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|
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currentPlayerTurnTimer?.KillTimer();
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savedCurrentPlayerTurnTimerInst = null;
|
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currentPlayerTurnTimer.KillTimer();
|
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currentPlayerTurnTimer = null;
|
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onGameResumed = null;
|
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OnGameResumed = null;
|
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playerDatas = null;
|
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allPlayerTypes = null;
|
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|
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|
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@ -56,7 +56,6 @@ public class PlayerBaseHandler : MonoBehaviour
|
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|
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public void ShowSelectedPlayerBase(PlayerType playerType, bool state)
|
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{
|
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if (playerBasesDict.ContainsKey(playerType))
|
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playerBasesDict[playerType].ShowPlayerBaseEffect(state);
|
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}
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}
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@ -54,11 +54,6 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
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screenManager.GetScreen<GameHUDScreen>(ScreenType.InGameHUDScreen).UpdateBotTurnText(type);
|
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}
|
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|
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public void UpdatePlayerTurnIcon(PlayerType type)
|
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{
|
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screenManager.GetScreen<GameHUDScreen>(ScreenType.InGameHUDScreen).UpdatePlayerTurnIcon(type);
|
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}
|
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|
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public void OnGameOver()
|
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{
|
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screenManager.HideAllScreens();
|
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|
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@ -40,7 +40,7 @@ public class PauseMenuPopup : PopupBase
|
||||
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
|
||||
|
||||
SetGameModeHandler();
|
||||
gameModeHandler.GameplayManager.OnGameResumed();
|
||||
gameModeHandler.GameplayManager.OnGameResumed?.Invoke();
|
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}
|
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|
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private void OnClick_HomeButton()
|
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|
||||
@ -1,11 +1,9 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class GameHUDScreen : ScreenBase
|
||||
{
|
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[SerializeField] private Image playerTurnIcon;
|
||||
|
||||
[Header("Buttons")]
|
||||
[SerializeField] private Button diceBtn;
|
||||
[SerializeField] private Button pauseBtn;
|
||||
@ -14,8 +12,6 @@ public class GameHUDScreen : ScreenBase
|
||||
[SerializeField] private TMP_Text diceCountText;
|
||||
[SerializeField] private TMP_Text playerTurnText;
|
||||
|
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[SerializeField] private Sprite[] turnSprites;
|
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|
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private SoundManager soundManager;
|
||||
private UIManager uiManager;
|
||||
|
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@ -68,9 +64,4 @@ public class GameHUDScreen : ScreenBase
|
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Debug.Log($"UpdateTurnText: Bot Turn :: {(PlayerColorType)((int)playerType)}");
|
||||
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)}";
|
||||
}
|
||||
|
||||
public void UpdatePlayerTurnIcon(PlayerType playerType)
|
||||
{
|
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playerTurnIcon.sprite = turnSprites[(int)playerType];
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user