68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class GameHUDScreen : ScreenBase
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{
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[Header("Buttons")]
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[SerializeField] private Button diceBtn;
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[SerializeField] private Button pauseBtn;
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[Header("Text")]
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[SerializeField] private TMP_Text diceCountText;
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[SerializeField] private TMP_Text playerTurnText;
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private SoundManager soundManager;
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private UIManager uiManager;
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private void OnEnable()
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{
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pauseBtn.onClick.AddListener(OnClick_PauseButton);
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diceBtn.onClick.AddListener(OnClick_DiceButton);
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}
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private void OnDisable()
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{
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pauseBtn.onClick.RemoveListener(OnClick_PauseButton);
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diceBtn.onClick.RemoveListener(OnClick_DiceButton);
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}
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private void OnClick_PauseButton()
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{
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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screenManager.HideScreen(screenType);
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PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
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popupManager.ShowPopup(PopupType.PauseMenuPopup);
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SetUIManager();
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uiManager.GameManager.SetGameState(GameState.IsPaused);
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}
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private void OnClick_DiceButton()
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{
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SetUIManager();
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uiManager.OnDiceViewInteracted();
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}
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private void SetUIManager()
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{
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uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
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}
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public void UpdatePlayerTurnText(PlayerType playerType, int remSec)
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{
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Debug.Log($"UpdateTurnText: Player Turn :: {(PlayerColorType)((int)playerType)} ({remSec})");
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playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)} ({remSec})";
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}
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public void UpdateBotTurnText(PlayerType playerType)
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{
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Debug.Log($"UpdateTurnText: Bot Turn :: {(PlayerColorType)((int)playerType)}");
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playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)}";
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}
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}
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