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bac165c28d
| Author | SHA1 | Date | |
|---|---|---|---|
| bac165c28d | |||
| 46ca785f31 | |||
| 9c650a348b | |||
| 8be8ffae15 | |||
| b41e2990fc |
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@ -29,9 +29,11 @@ public class DiceView : MonoBehaviour, IBase
|
||||
[SerializeField] private Image diceImage;
|
||||
[SerializeField] private Sprite defaultSprite;
|
||||
[SerializeField] private Button diceButton;
|
||||
[SerializeField] private RectTransform diceRectTransform;
|
||||
[SerializeField] private int diceVal;
|
||||
|
||||
private Animator animator;
|
||||
private List<int> probabilityValues = new List<int>() { 3, 4, 5 };
|
||||
private List<int> probabilityValues = new List<int>() { 2, 3, 4 };
|
||||
private Action<int> onRollingComplete = null;
|
||||
|
||||
private IRollBase rollBase = null;
|
||||
@ -43,7 +45,6 @@ public class DiceView : MonoBehaviour, IBase
|
||||
private void Awake()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
Debug.Log($"Dice roll test: StartRollingAction: animator: {animator}");
|
||||
}
|
||||
|
||||
public void Roll(Action<int> onComplete, bool isBot)
|
||||
@ -61,7 +62,6 @@ public class DiceView : MonoBehaviour, IBase
|
||||
|
||||
private void StartRollingAction()
|
||||
{
|
||||
Debug.Log($"Dice roll test: StartRollingAction: animator: {animator}, {gameObject.name}");
|
||||
rolling = true;
|
||||
rolledVal = 0;
|
||||
// start animation
|
||||
@ -81,6 +81,8 @@ public class DiceView : MonoBehaviour, IBase
|
||||
{
|
||||
rolledVal = GetDiceValue();
|
||||
}
|
||||
|
||||
if (diceVal != 0) rolledVal = diceVal;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -90,30 +92,27 @@ public class DiceView : MonoBehaviour, IBase
|
||||
public void OnDiceRollingCompleted()
|
||||
{
|
||||
animator.ResetTrigger(Ludo_3D_Constants.RollDiceTriggerString);
|
||||
Debug.Log($"Dice roll test: OnDiceRollingCompleted");
|
||||
|
||||
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
|
||||
ResetRollData();
|
||||
|
||||
ResetData();
|
||||
Debug.Log($"Dice roll test: Dice rolled: {rolledVal}");
|
||||
onRollingComplete?.Invoke(rolledVal);
|
||||
}
|
||||
|
||||
public void OnReturnedToIdle()
|
||||
{
|
||||
Debug.Log($"Dice roll test: OnReturnedToIdle: rolled: {rolledVal}");
|
||||
Debug.Log($"DiceView :: OnReturnedToIdle: {rolledVal}");
|
||||
|
||||
animator.enabled = false;
|
||||
if (rolledVal == 0)
|
||||
{
|
||||
diceImage.sprite = defaultSprite;
|
||||
Debug.Log($"Dice roll test: OnReturnedToIdle: setting default sprite");
|
||||
ShowDefaultSprite();
|
||||
}
|
||||
else
|
||||
{
|
||||
diceImage.sprite = diceSideDatas[rolledVal - 1].sprite;
|
||||
}
|
||||
Debug.Log($"Dice roll test: OnReturnedToIdle: diceImage.sprite: {diceImage.sprite.name}");
|
||||
}
|
||||
|
||||
private int GetDiceValue()
|
||||
@ -135,12 +134,17 @@ public class DiceView : MonoBehaviour, IBase
|
||||
public void SetDiceButtonInteraction(bool status)
|
||||
{
|
||||
diceButton.interactable = status;
|
||||
|
||||
}
|
||||
|
||||
public void ResetOnSessionEnd()
|
||||
{
|
||||
ResetData();
|
||||
|
||||
rolledVal = 0;
|
||||
OnReturnedToIdle();
|
||||
|
||||
diceRectTransform.rotation = Quaternion.identity;
|
||||
diceRectTransform.localScale = Vector3.one;
|
||||
onRollingComplete = null;
|
||||
}
|
||||
|
||||
@ -152,4 +156,10 @@ public class DiceView : MonoBehaviour, IBase
|
||||
|
||||
this.rollBase = rollBase;
|
||||
}
|
||||
|
||||
public void ShowDefaultSprite()
|
||||
{
|
||||
Debug.Log($"DiceView :: ShowDefaultSprite");
|
||||
diceImage.sprite = defaultSprite;
|
||||
}
|
||||
}
|
||||
|
||||
@ -629,7 +629,7 @@ MonoBehaviour:
|
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m_EditorClassIdentifier:
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playerState: 0
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animator: {fileID: 5526766409186502679}
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playerCountCanvas: {fileID: 5728752331380905399}
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playerIndicatorCanvas: {fileID: 5728752331380905399}
|
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--- !u!1 &4818123989977612668
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GameObject:
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m_ObjectHideFlags: 0
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@ -629,7 +629,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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playerState: 0
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animator: {fileID: 5274388487207906813}
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playerCountCanvas: {fileID: 7923051124467737897}
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playerIndicatorCanvas: {fileID: 7923051124467737897}
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--- !u!1 &5059623752267150313
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GameObject:
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m_ObjectHideFlags: 0
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@ -201,7 +201,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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playerState: 0
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animator: {fileID: 232863433340697214}
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playerCountCanvas: {fileID: 1920934309388072333}
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playerIndicatorCanvas: {fileID: 1920934309388072333}
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--- !u!136 &1627116187348267135
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CapsuleCollider:
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m_ObjectHideFlags: 0
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@ -1258,7 +1258,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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playerState: 0
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animator: {fileID: 7800412279828783518}
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playerCountCanvas: {fileID: 941219433310479660}
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playerIndicatorCanvas: {fileID: 941219433310479660}
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--- !u!1 &7074820051352815849
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GameObject:
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m_ObjectHideFlags: 0
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@ -248,3 +248,6 @@ MonoBehaviour:
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sprite: {fileID: -387705599, guid: bbe0ebcb7b6854733a0dd63492c4d57d, type: 3}
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diceImage: {fileID: 3592825875980183606}
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defaultSprite: {fileID: 1572130339, guid: 2c0526d99bc3843a4b73e6eb2f3b1376, type: 3}
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diceButton: {fileID: 1882416428171655661}
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diceRectTransform: {fileID: 4547155689416384467}
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diceVal: 0
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|
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File diff suppressed because it is too large
Load Diff
@ -4,6 +4,8 @@ using System.Linq;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public enum BotMove
|
||||
{
|
||||
@ -25,10 +27,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
[SerializeField] DiceRollHandler diceRollHandler;
|
||||
|
||||
[SerializeField] private int diceValue = 0;
|
||||
[SerializeField] private float botDiceRollDelay = 0.25f;
|
||||
[SerializeField] private float diceRollDelayForBot = 0.5f;
|
||||
[SerializeField] private float diceRollDelayForUser = 0.5f;
|
||||
[SerializeField] private int maxDiceSixRollCounter = 2;
|
||||
[SerializeField] private int totalStepsForCharacter = 57;
|
||||
[SerializeField] private int currentPlayerTurnMaxTime = 5;
|
||||
[SerializeField] private int currentPlayerSelectionMaxTime = 5;
|
||||
|
||||
[SerializeField] private TextMeshProUGUI diceText;
|
||||
|
||||
@ -42,7 +46,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
[SerializeField] private PlayerGameData[] playerGameDatas;
|
||||
[SerializeField] private PlayerBaseHandler playerBaseHandler;
|
||||
|
||||
public PlayerType CurrentPlayerTypeTurn => currentPlayerTypeTurn;
|
||||
public PlayerBaseHandler PlayerBaseHandler => playerBaseHandler;
|
||||
|
||||
private PlayerType currentPlayerTypeTurn;
|
||||
@ -129,8 +132,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
playerBaseHandler.InitPlayerTypes(allPlayerTypes);
|
||||
InitCurrentGamePlayerInfo();
|
||||
|
||||
// SetCanRollDiceForUser(true);
|
||||
}
|
||||
|
||||
public void InitPlayerTypesForBotMatch(PlayerData selectedPlayerData, int botCount)
|
||||
@ -169,7 +170,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
private void HandleDiceRollWithDelay()
|
||||
{
|
||||
Invoke(nameof(RollDiceForBot), botDiceRollDelay);
|
||||
Invoke(nameof(RollDiceForBot), diceRollDelayForBot);
|
||||
}
|
||||
|
||||
private void InitBotRuntimeData()
|
||||
@ -240,38 +241,49 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, false);
|
||||
currentPlayerTypeTurn = playerType;
|
||||
playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, true);
|
||||
diceRollHandler.DiceView.SetDiceButtonInteraction(true);
|
||||
|
||||
UpdateTurnTimer();
|
||||
}
|
||||
|
||||
private void UpdateTurnTimer()
|
||||
private void UpdateDiceView()
|
||||
{
|
||||
diceRollHandler.DiceView.SetDiceButtonInteraction(true);
|
||||
diceRollHandler.DiceView.ShowDefaultSprite();
|
||||
UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
|
||||
}
|
||||
|
||||
private void UpdateDiceViewForBot()
|
||||
{
|
||||
UpdateDiceView();
|
||||
HandleDiceRollWithDelay();
|
||||
}
|
||||
|
||||
private void UpdateResponseTimerForUser(int currentPlayerMaxTime, Action onComplete)
|
||||
{
|
||||
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot)
|
||||
{
|
||||
bool isBotTurn = botTypesInGame.Contains(currentPlayerTypeTurn);
|
||||
SetCanRollDiceForUser(!isBotTurn);
|
||||
// SetCanRollDiceForUser(!isBotTurn); // TODO :: Need to change
|
||||
if (isBotTurn)
|
||||
{
|
||||
currentPlayerTurnTimer.KillTimer();
|
||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
SetCanRollDiceForUser(true);
|
||||
// else
|
||||
// SetCanRollDiceForUser(true); // TODO :: Need to change
|
||||
|
||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerTurnMaxTime);
|
||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime);
|
||||
|
||||
if (currentPlayerTurnTimer == null)
|
||||
currentPlayerTurnTimer = new TimerSystem();
|
||||
|
||||
currentPlayerTurnTimer.Init(currentPlayerTurnMaxTime, onComplete: () =>
|
||||
currentPlayerTurnTimer.Init(currentPlayerMaxTime, onComplete: () =>
|
||||
{
|
||||
Debug.Log($"currentPlayerTurnTimer: HandleDiceViewForUser");
|
||||
RollDiceForUser();
|
||||
onComplete?.Invoke();
|
||||
}, inProgress: (remTime) =>
|
||||
{
|
||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerTurnMaxTime - (int)remTime);
|
||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime - (int)remTime);
|
||||
});
|
||||
}
|
||||
|
||||
@ -296,6 +308,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
public void InitCurrentGamePlayerInfo()
|
||||
{
|
||||
UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
|
||||
SetCanRollDiceForUser(IsUsersTurn());
|
||||
UpdateDiceView();
|
||||
Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}");
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@ -337,11 +351,15 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
}
|
||||
|
||||
public void EnablePlayerSelectionStates(bool state)
|
||||
public void SetPlayerSelectionStates(bool state, Predicate<PlayerState> skipPredicate = null)
|
||||
{
|
||||
foreach (var playerPawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict)
|
||||
{
|
||||
if (playerPawn.Value.GetPlayerState() == PlayerState.InFinishingPath) continue;
|
||||
if (skipPredicate != null && skipPredicate.Invoke(playerPawn.Value.GetPlayerState()))
|
||||
{
|
||||
playerPawn.Value.SetPlayerSelectionState(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
playerPawn.Value.SetPlayerSelectionState(state);
|
||||
}
|
||||
@ -349,7 +367,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
public void OnDiceInteracted()
|
||||
{
|
||||
ResetCurrentPlayerTurnTimer();
|
||||
RollDiceForUser();
|
||||
}
|
||||
|
||||
@ -411,10 +428,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
Debug.Log($"SelectPawnFromBotBase: availPlayers.Count(): {availPlayersToMove.Count()}, CanRollDiceAgain: {CanRollDiceAgain}");
|
||||
|
||||
InitActivePlayers();
|
||||
#if UNITY_EDITOR
|
||||
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0)
|
||||
{
|
||||
UpdateActivePlayersAndSetDisplay(true);
|
||||
SetDisplayCountForAllAvailPlayers(true);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (CanRollDiceAgain) // got a 6 roll value
|
||||
{
|
||||
@ -514,9 +534,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (CanRollDiceAgain)
|
||||
{
|
||||
RollDiceForBot();
|
||||
}
|
||||
else
|
||||
SwitchPlayer();
|
||||
}
|
||||
@ -572,22 +594,27 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
|
||||
private bool HasNoPlayersTravelling() => Mathf.Abs(availPlayersToMove.Count - playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInFinishingPath) < 1;
|
||||
|
||||
private bool IsUsersTurn() => gameModeHandler.CurrentGameModeType != GameModeType.Bot ||
|
||||
!botTypesInGame.Contains(currentPlayerTypeTurn);
|
||||
|
||||
public void OnDiceRolled(int rolledVal)
|
||||
{
|
||||
SetCanRollDiceForUser(false);
|
||||
diceRollHandler.DiceView.SetDiceButtonInteraction(false);
|
||||
|
||||
// add core dice logic here
|
||||
Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}");
|
||||
diceRolledValue = rolledVal;
|
||||
diceText.text = $"{diceRolledValue}";
|
||||
|
||||
if (!CanRollDiceAgain)
|
||||
if (!CanRollDiceAgain) // remove this check for showing arrow logic
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
SetDisplayCountForAllAvailPlayers(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
FilterAvailablePlayersToMove();
|
||||
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
|
||||
{
|
||||
canSwitchPlayer = false;
|
||||
@ -596,8 +623,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
CanRollDiceAgain = true;
|
||||
diceSixRollCounter++;
|
||||
|
||||
if (botTypesInGame != null && !botTypesInGame.Contains(currentPlayerTypeTurn))
|
||||
if (IsUsersTurn())
|
||||
{
|
||||
Debug.Log($"availPlayersToMove.Count < 1: {availPlayersToMove.Count < 1} || HasNoPlayersTravelling(): {HasNoPlayersTravelling()}");
|
||||
if (availPlayersToMove.Count < 1 || HasNoPlayersTravelling())
|
||||
{
|
||||
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome > 0)
|
||||
@ -610,78 +638,108 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
else
|
||||
{
|
||||
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome < 1 && CanMoveSoloPlayer())
|
||||
{
|
||||
SetPlayerSelectionStates(false);
|
||||
OnPawnSelected(availPlayersToMove[0]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
pointerMeshRend.material = selectMat;
|
||||
#endif
|
||||
foreach (var playerPawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict)
|
||||
if (playerPawn.Value.GetPlayerState() == PlayerState.InFinishingPath)
|
||||
playerPawn.Value.SetPlayerSelectionState(false);
|
||||
|
||||
Debug.Log($"### AreAllPawnsInFinishingPath");
|
||||
if (AreAllPawnsInFinishingPath())
|
||||
{
|
||||
SetCanRollDiceForUser(gameModeHandler.CurrentGameModeType != GameModeType.Bot || !botTypesInGame.Contains(currentPlayerTypeTurn));
|
||||
|
||||
SetCanRollDiceForUser(IsUsersTurn());
|
||||
UpdateResponseTimerForUser(currentPlayerSelectionMaxTime, () => RollDiceForUser());
|
||||
CheckForMaxDiceRollAttempt();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"### EnablePlayerSelectionStates");
|
||||
|
||||
EnablePlayerSelectionStates(true);
|
||||
// pointerMeshRend.materials[0] = selectMat;
|
||||
SetPlayerSelectionStates(true, (state) => state == PlayerState.InFinishingPath || state == PlayerState.HasFinished);
|
||||
}
|
||||
else // if there are any other pawns that are in safe or moving state
|
||||
else
|
||||
{
|
||||
Debug.Log($"before CustomAvailablePlayers: {availPlayersToMove.Count}");
|
||||
List<int> indexesToRemove = new List<int>();
|
||||
|
||||
for (int i = 0; i < availPlayersToMove.Count; i++)
|
||||
{
|
||||
Debug.Log($"## playerPawn.GetPlayerState(): {availPlayersToMove[i].GetPlayerState()}");
|
||||
|
||||
if (availPlayersToMove[i].GetPlayerState() == PlayerState.InFinishingPath)
|
||||
{
|
||||
Debug.Log($"diceRolledValue: {diceRolledValue}, FinishingDataLen: {TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn)}, playerPawn.CurrentTileIndex: {availPlayersToMove[i].CurrentTileIndex}");
|
||||
if (diceRolledValue <= TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - (availPlayersToMove[i].CurrentTileIndex + 1))
|
||||
{
|
||||
availPlayersToMove[i].SetPlayerSelectionState(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
indexesToRemove.Add(i);
|
||||
availPlayersToMove[i].SetPlayerSelectionState(false);
|
||||
availPlayersToMove[i].ShowPlayerCountCanvas(false);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
availPlayersToMove[i].SetPlayerSelectionState(true);
|
||||
}
|
||||
|
||||
for (int idx = indexesToRemove.Count - 1; idx >= 0; idx--)
|
||||
availPlayersToMove.RemoveAt(idx);
|
||||
|
||||
Debug.Log($"CustomAvailablePlayers: {availPlayersToMove.Count}");
|
||||
canSwitchPlayer = availPlayersToMove.Count < 1;
|
||||
CanRollDiceAgain = false;
|
||||
|
||||
if (botTypesInGame != null && !botTypesInGame.Contains(currentPlayerTypeTurn) &&
|
||||
availPlayersToMove.Count > 0)
|
||||
}
|
||||
|
||||
diceRollHandler.DiceView.SetDiceButtonInteraction(CanRollDiceAgain);
|
||||
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
|
||||
|
||||
if (IsUsersTurn())
|
||||
{
|
||||
Action onComplete = null;
|
||||
if (CanRollDiceAgain && availPlayersToMove.Count < 1 &&
|
||||
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome > 0)
|
||||
{
|
||||
onComplete = () => OnPawnSelected(playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values
|
||||
.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome));
|
||||
|
||||
UpdateResponseTimerForUser(currentPlayerSelectionMaxTime, () => onComplete?.Invoke());
|
||||
}
|
||||
else if (availPlayersToMove.Count > 0)
|
||||
{
|
||||
if (CanRollDiceAgain && playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome > 0)
|
||||
{
|
||||
onComplete = () => OnPawnSelected(playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values
|
||||
.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome));
|
||||
UpdateResponseTimerForUser(currentPlayerSelectionMaxTime, () => onComplete?.Invoke());
|
||||
return;
|
||||
}
|
||||
|
||||
if (CanMoveSoloPlayer())
|
||||
{
|
||||
EnablePlayerSelectionStates(false);
|
||||
SetPlayerSelectionStates(false);
|
||||
OnPawnSelected(availPlayersToMove[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
onComplete = () => OnPawnSelected(availPlayersToMove.OrderByDescending(pawn => pawn.StepsTaken).FirstOrDefault());
|
||||
UpdateResponseTimerForUser(currentPlayerSelectionMaxTime, () => onComplete?.Invoke());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
|
||||
private void FilterAvailablePlayersToMove()
|
||||
{
|
||||
List<int> indexesToRemove = new List<int>();
|
||||
|
||||
for (int i = 0; i < availPlayersToMove.Count; i++)
|
||||
{
|
||||
Debug.Log($"## playerPawn.GetPlayerState(): {availPlayersToMove[i].GetPlayerState()}");
|
||||
|
||||
if (availPlayersToMove[i].GetPlayerState() == PlayerState.InFinishingPath)
|
||||
{
|
||||
Debug.Log($"diceRolledValue: {diceRolledValue}, FinishingDataLen: {TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn)}, playerPawn.CurrentTileIndex: {availPlayersToMove[i].CurrentTileIndex}");
|
||||
if (diceRolledValue <= TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - (availPlayersToMove[i].CurrentTileIndex + 1))
|
||||
{
|
||||
availPlayersToMove[i].SetPlayerSelectionState(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
indexesToRemove.Add(i);
|
||||
availPlayersToMove[i].SetPlayerSelectionState(false);
|
||||
#if UNITY_EDITOR
|
||||
availPlayersToMove[i].ShowPlayerCountCanvas(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
availPlayersToMove[i].SetPlayerSelectionState(true);
|
||||
}
|
||||
|
||||
for (int idx = indexesToRemove.Count - 1; idx >= 0; idx--)
|
||||
availPlayersToMove.RemoveAt(idx);
|
||||
}
|
||||
|
||||
private bool CanMoveSoloPlayer()
|
||||
@ -699,12 +757,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
return false;
|
||||
}
|
||||
|
||||
private void UpdateActivePlayersAndSetDisplay(bool state)
|
||||
{
|
||||
InitActivePlayers();
|
||||
SetDisplayCountForAllAvailPlayers(state);
|
||||
}
|
||||
|
||||
private void InitActivePlayers()
|
||||
{
|
||||
availPlayersToMove = new List<PlayerPawn>();
|
||||
@ -736,6 +788,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
private void UpdatePlayerState(PlayerPawn playerPawn, PlayerState playerState)
|
||||
{
|
||||
if (!playerPawn)
|
||||
{
|
||||
// Debug.LogError($"Player pawn is null");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"#### UpdatePlayerState ");
|
||||
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId] = playerPawn;
|
||||
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId].SetPlayerState(playerState);
|
||||
@ -752,6 +810,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
private void RollDiceForUser()
|
||||
{
|
||||
ResetCurrentPlayerTurnTimer();
|
||||
InitActivePlayers();
|
||||
bool canUsePawnsFromHome = CanUsePawnsFromHome();
|
||||
diceRollHandler.HandleDiceViewForUser(
|
||||
@ -761,6 +820,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
private void RollDiceForBot()
|
||||
{
|
||||
ResetCurrentPlayerTurnTimer();
|
||||
InitActivePlayers();
|
||||
HandleDiceRollForBot();
|
||||
}
|
||||
@ -792,33 +852,42 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
public void OnPawnSelected(PlayerPawn selectedPawn)
|
||||
{
|
||||
EnablePlayerSelectionStates(false);
|
||||
// TODO :: Hide the selectable characters indicator here
|
||||
SetPlayerSelectionStates(false);
|
||||
if (IsUsersTurn()) currentPlayerTurnTimer.KillTimer();
|
||||
|
||||
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
|
||||
Debug.Log($"playerPawn.GetPlayerState(): {selectedPawn.GetPlayerState()}");
|
||||
|
||||
#if UNITY_EDITOR
|
||||
selectedPawn.ShowPlayerCountCanvas(false);
|
||||
#endif
|
||||
if (selectedPawn.GetPlayerState() == PlayerState.InHome)
|
||||
{
|
||||
Tile targetTile = TilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
|
||||
|
||||
selectedPawn.ShowPlayerCountCanvas(false);
|
||||
selectedPawn.MoveToTile(
|
||||
TilesManager.GetAndInitPositionInsideSafeZone(selectedPawn, targetTile, currentPlayerTypeTurn),
|
||||
onComplete: () =>
|
||||
{
|
||||
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
|
||||
UpdatePlayerState(selectedPawn, PlayerState.InSafeZone);
|
||||
#if UNITY_EDITOR
|
||||
ShowUpdatedPlayerCountOnTile(selectedPawn);
|
||||
#endif
|
||||
if (CheckForMaxDiceRollAttempt())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (selectedPawn.IsBotPlayer)
|
||||
CheckDiceRollForBot();
|
||||
else
|
||||
UpdateTurnTimer();
|
||||
|
||||
{
|
||||
SetCanRollDiceForUser(IsUsersTurn());
|
||||
UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
|
||||
}
|
||||
|
||||
}, playerGameData.startIndex);
|
||||
|
||||
return;
|
||||
@ -828,12 +897,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
Tile currentSittingTile = TilesManager.RetrieveFinishingTileBasedOnIndex(selectedPawn.PlayerType, selectedPawn.CurrentTileIndex);
|
||||
currentSittingTile.ResetPlayerPawn(selectedPawn);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (currentSittingTile.HasPawnsAvailable)
|
||||
{
|
||||
var playerPawns = currentSittingTile.GetPlayerPawns();
|
||||
foreach (var pawn in playerPawns)
|
||||
ShowUpdatedPlayerCountOnTile(pawn);
|
||||
}
|
||||
#endif
|
||||
|
||||
ApplyFinishingPathLogic(selectedPawn);
|
||||
}
|
||||
@ -866,22 +937,26 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
pawn.MoveToCustomTilePosition(currentSittingSafeTile.CenterPlacementPosition);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (currentSittingSafeTile.ContainsPlayerType(currentPlayerTypeTurn))
|
||||
{
|
||||
var playerPawns = currentSittingSafeTile.GetPlayerPawns(currentPlayerTypeTurn);
|
||||
foreach (var pawn in playerPawns)
|
||||
ShowUpdatedPlayerCountOnTile(pawn);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
currentSittingTile.ResetPlayerPawn(selectedPawn);
|
||||
#if UNITY_EDITOR
|
||||
if (currentSittingTile.HasPawnsAvailable)
|
||||
{
|
||||
var playerPawns = currentSittingTile.GetPlayerPawns();
|
||||
foreach (var pawn in playerPawns)
|
||||
ShowUpdatedPlayerCountOnTile(pawn);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
MoveThroughTiles(selectedPawn, nextTileIdx, targetIndex: targetIdx);
|
||||
@ -896,7 +971,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
|
||||
|
||||
playerPawn.ShowPlayerCountCanvas(false);
|
||||
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
|
||||
}
|
||||
|
||||
@ -916,7 +990,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
Debug.Log($"before SwitchPlayer availPlayers: {availPlayersToMove.Count}, playerPawn: {playerPawn}");
|
||||
|
||||
UpdateActivePlayersAndSetDisplay(false);
|
||||
InitActivePlayers();
|
||||
#if UNITY_EDITOR
|
||||
SetDisplayCountForAllAvailPlayers(false);
|
||||
#endif
|
||||
Debug.Log($"after SwitchPlayer availPlayers: {availPlayersToMove.Count}, playerPawn: {playerPawn}");
|
||||
Debug.Log($"after allPlayerTypes.Count: {allPlayerTypes.Count}");
|
||||
|
||||
@ -938,14 +1015,33 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
soundManager.PlayGameSoundClip(SoundType.Turn);
|
||||
UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
|
||||
|
||||
Debug.Log($"IsUsersTurn: {IsUsersTurn()}");
|
||||
if (IsUsersTurn())
|
||||
{
|
||||
SetCanRollDiceForUser(true);
|
||||
Invoke(nameof(UpdateDiceView), diceRollDelayForUser);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCanRollDiceForUser(false);
|
||||
currentPlayerTurnTimer.KillTimer();
|
||||
Invoke(nameof(UpdateDiceViewForBot), diceRollDelayForBot);
|
||||
}
|
||||
|
||||
diceSixRollCounter = 0;
|
||||
diceText.text = $"{0}";
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateTurnTimer();
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
|
||||
//
|
||||
// if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
|
||||
// {
|
||||
// Debug.Log($"Invoking RollDiceForBot");
|
||||
// HandleDiceRollWithDelay();
|
||||
// }
|
||||
// }
|
||||
|
||||
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
|
||||
Debug.Log($"CurrentPlayerTurn: {currentPlayerTypeTurn}");
|
||||
@ -955,36 +1051,22 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
pointerMeshRend.material = turnMat;
|
||||
// pointerMeshRend.materials[0] = turnMat;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
|
||||
|
||||
private void OnCanRollDiceAgain(PlayerPawn playerPawn = null)
|
||||
{
|
||||
if (playerPawn)
|
||||
UpdatePlayerState(playerPawn, TilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
|
||||
|
||||
UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
|
||||
|
||||
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
|
||||
{
|
||||
Debug.Log($"Invoking RollDiceForBot");
|
||||
HandleDiceRollWithDelay();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void SetCurrentSelectedPointer()
|
||||
{
|
||||
var tempPos = playerBaseHandler.GetPlayerBase(currentPlayerTypeTurn).transform.position;
|
||||
pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void SetDisplayCountForAllAvailPlayers(bool state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
availPlayersToMove.ForEach(pawn => ShowUpdatedPlayerCountOnTile(pawn));
|
||||
}
|
||||
else
|
||||
{
|
||||
availPlayersToMove.ForEach(pawn => pawn.ShowPlayerCountCanvas(false));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void MoveThroughTiles(PlayerPawn playerPawn, int index, int targetIndex)
|
||||
{
|
||||
Tile nextTile = TilesManager.RetrieveTileBasedOnIndex(index);
|
||||
@ -1002,7 +1084,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
|
||||
Debug.Log($"tile targetPosition: {targetPosition}");
|
||||
playerPawn.ShowPlayerCountCanvas(false);
|
||||
#if UNITY_EDITOR
|
||||
playerPawn.ShowPlayerCountCanvas(false); // TODO :: Check if call can be removed
|
||||
#endif
|
||||
|
||||
playerPawn.MoveToTile(
|
||||
targetPosition,
|
||||
@ -1038,7 +1122,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
|
||||
|
||||
if (CanRollDiceAgain)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
ShowUpdatedPlayerCountOnTile(playerPawn);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!nextTile.IsSafeZone)
|
||||
{
|
||||
@ -1067,14 +1155,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
|
||||
CanRollDiceAgain = true;
|
||||
if (!playerPawn.IsBotPlayer)
|
||||
{
|
||||
UpdateTurnTimer();
|
||||
}
|
||||
}
|
||||
|
||||
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
|
||||
#if UNITY_EDITOR
|
||||
ShowUpdatedPlayerCountOnTile(playerPawn);
|
||||
#endif
|
||||
|
||||
if (CheckForMaxDiceRollAttempt())
|
||||
{
|
||||
@ -1088,8 +1174,19 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!CanRollDiceAgain) SwitchPlayer(playerPawn);
|
||||
else
|
||||
{
|
||||
if (IsUsersTurn())
|
||||
{
|
||||
UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
|
||||
SetCanRollDiceForUser(IsUsersTurn());
|
||||
}
|
||||
|
||||
SwitchPlayer(playerPawn);
|
||||
OnCanRollDiceAgain(playerPawn);
|
||||
diceRollHandler.DiceView.SetDiceButtonInteraction(true);
|
||||
}
|
||||
}
|
||||
},
|
||||
index);
|
||||
@ -1098,8 +1195,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
public void CheckForGamePause(Action onComplete)
|
||||
{
|
||||
Debug.Log($"CheckForGamePause: {GameManager.CurrentGameState == GameState.IsPaused}");
|
||||
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && !botTypesInGame.Contains(currentPlayerTypeTurn)
|
||||
&& GameManager.CurrentGameState == GameState.IsPaused)
|
||||
if ((botTypesInGame == null || !botTypesInGame.Contains(currentPlayerTypeTurn)) &&
|
||||
GameManager.CurrentGameState == GameState.IsPaused)
|
||||
{
|
||||
OnGameResumed = onComplete;
|
||||
}
|
||||
@ -1139,6 +1236,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
// ShowUpdatedPlayerCountOnTile(playerPawn);
|
||||
|
||||
UpdatePlayerState(playerPawn, PlayerState.HasFinished);
|
||||
playerPawn.SetPlayerSelectionState(false);
|
||||
|
||||
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
|
||||
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInFinishingPath--;
|
||||
@ -1180,8 +1278,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
CheckDiceRollForBot();
|
||||
else
|
||||
{
|
||||
UpdateTurnTimer();
|
||||
SetCanRollDiceForUser(true);
|
||||
UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
|
||||
}
|
||||
|
||||
diceRollHandler.DiceView.SetDiceButtonInteraction(CanRollDiceAgain);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -1195,9 +1296,15 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
|
||||
if (CanRollDiceAgain)
|
||||
{
|
||||
SetCanRollDiceForUser(IsUsersTurn());
|
||||
OnCanRollDiceAgain();
|
||||
#if UNITY_EDITOR
|
||||
ShowUpdatedPlayerCountOnTile(playerPawn);
|
||||
|
||||
SwitchPlayer();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
SwitchPlayer();
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -1210,6 +1317,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void ShowUpdatedPlayerCountOnTile(PlayerPawn playerPawn)
|
||||
{
|
||||
Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ?
|
||||
@ -1230,22 +1338,44 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
Debug.Log($"ShowUpdatedPlayerCountOnTile: {count}");
|
||||
|
||||
playerPawn.PlayerCountCanvas.SetPlayerCount(count);
|
||||
playerPawn.PlayerIndicatorCanvas.SetPlayerCount(count);
|
||||
}
|
||||
|
||||
private void SetCurrentSelectedPointer()
|
||||
{
|
||||
var tempPos = playerBaseHandler.GetPlayerBase(currentPlayerTypeTurn).transform.position;
|
||||
pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
|
||||
}
|
||||
|
||||
public void SetDisplayCountForAllAvailPlayers(bool state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
availPlayersToMove.ForEach(pawn => ShowUpdatedPlayerCountOnTile(pawn));
|
||||
}
|
||||
else
|
||||
{
|
||||
availPlayersToMove.ForEach(pawn => pawn.ShowPlayerCountCanvas(false));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public void ResetTileDatasForPlayers()
|
||||
{
|
||||
foreach (PlayerData data in playerDatas)
|
||||
{
|
||||
var pawns = playerGameDatasDict[data.playerType].playerPawnsDict.Values;
|
||||
// causes null ref cast exception while player is moving.
|
||||
// foreach (PlayerData data in playerDatas)
|
||||
// {
|
||||
// var pawns = playerGameDatasDict[data.playerType].playerPawnsDict.Values;
|
||||
//
|
||||
// foreach (var pawn in pawns)
|
||||
// {
|
||||
// if (pawn.GetPlayerState() == PlayerState.InHome) continue;
|
||||
//
|
||||
// TilesManager.ResetTileData(pawn.PlayerType, pawn.CurrentTileIndex, pawn.GetPlayerState());
|
||||
// }
|
||||
// }
|
||||
|
||||
foreach (var pawn in pawns)
|
||||
{
|
||||
if (pawn.GetPlayerState() == PlayerState.InHome) continue;
|
||||
|
||||
TilesManager.ResetTileData(pawn.PlayerType, pawn.CurrentTileIndex, pawn.GetPlayerState());
|
||||
}
|
||||
}
|
||||
TilesManager.ResetTileDatas();
|
||||
}
|
||||
|
||||
public void ResetData()
|
||||
@ -1254,7 +1384,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
diceRollHandler.DiceView.ResetOnSessionEnd();
|
||||
|
||||
ResetGameRestartData();
|
||||
|
||||
|
||||
currentPlayerTurnTimer.KillTimer();
|
||||
currentPlayerTurnTimer = null;
|
||||
OnGameResumed = null;
|
||||
playerDatas = null;
|
||||
allPlayerTypes = null;
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public enum PlayerState
|
||||
{
|
||||
@ -21,12 +22,12 @@ public class PlayerPawn : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PlayerState playerState;
|
||||
[SerializeField] private Animator animator;
|
||||
[SerializeField] private PlayerCountCanvas playerCountCanvas;
|
||||
[SerializeField] private PlayerIndicatorCanvas playerIndicatorCanvas;
|
||||
|
||||
private PlayerBase playerBase;
|
||||
private GameplayManager gameplayManager;
|
||||
|
||||
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
|
||||
public PlayerIndicatorCanvas PlayerIndicatorCanvas => playerIndicatorCanvas;
|
||||
|
||||
public int PlayerId { get; private set; }
|
||||
public int StepsTaken { get; private set; }
|
||||
@ -43,6 +44,8 @@ public class PlayerPawn : MonoBehaviour
|
||||
public void SetPlayerSelectionState(bool state)
|
||||
{
|
||||
CanSelectPlayer = state;
|
||||
Debug.Log($"### SetPlayerSelectionState: {name} :: {state}, ");
|
||||
ShowPlayerSelCanvas(state);
|
||||
}
|
||||
|
||||
public void MoveToTile(Vector3 startingPoint, Action onComplete, int tileIndex)
|
||||
@ -61,7 +64,7 @@ public class PlayerPawn : MonoBehaviour
|
||||
|
||||
// Rotate Player
|
||||
TilesManager tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
|
||||
gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
||||
SetGameplayManager();
|
||||
|
||||
Vector3 lookDirection = Vector3.zero;
|
||||
|
||||
@ -121,7 +124,7 @@ public class PlayerPawn : MonoBehaviour
|
||||
transform.position = transformData.position;
|
||||
transform.rotation = transformData.rotation;
|
||||
SetPlayerState(PlayerState.InHome);
|
||||
ShowPlayerCountCanvas(false);
|
||||
ShowPlayerSelCanvas(false);
|
||||
StepsTaken = 0;
|
||||
}
|
||||
|
||||
@ -156,7 +159,13 @@ public class PlayerPawn : MonoBehaviour
|
||||
|
||||
public void ShowPlayerCountCanvas(bool show)
|
||||
{
|
||||
playerCountCanvas.gameObject.SetActive(show);
|
||||
// add the player count canvas to the object and show from here.
|
||||
// playerIndicatorCanvas.gameObject.SetActive(show);
|
||||
}
|
||||
|
||||
public void ShowPlayerSelCanvas(bool show)
|
||||
{
|
||||
playerIndicatorCanvas.gameObject.SetActive(show);
|
||||
}
|
||||
|
||||
public void ResetData()
|
||||
@ -164,8 +173,7 @@ public class PlayerPawn : MonoBehaviour
|
||||
SetPlayerState(PlayerState.InHome);
|
||||
StepsTaken = 0;
|
||||
PlayerId = 0;
|
||||
if (playerCountCanvas.gameObject.activeInHierarchy)
|
||||
ShowPlayerCountCanvas(false);
|
||||
|
||||
if (playerIndicatorCanvas.gameObject.activeInHierarchy)
|
||||
ShowPlayerSelCanvas(false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -90,6 +90,7 @@ public class SafeTile : Tile
|
||||
|
||||
public override void ResetTileData()
|
||||
{
|
||||
Debug.Log($"Resetting tile in safe tile {name}");
|
||||
if (playerTypesDict != null && playerTypesDict.Count > 0)
|
||||
{
|
||||
playerTypesDict.Clear();
|
||||
|
||||
@ -56,6 +56,7 @@ public class Tile : MonoBehaviour
|
||||
|
||||
public virtual void ResetTileData()
|
||||
{
|
||||
Debug.Log($"Resetting tile in parent tile {name}");
|
||||
if (HasPawnsAvailable)
|
||||
PlayerPawns.Clear();
|
||||
}
|
||||
|
||||
@ -77,6 +77,8 @@ public class TilesManager : MonoBehaviour, IBootLoader, IDataLoader, IBase
|
||||
finishingTileDataPairs.Clear();
|
||||
}
|
||||
|
||||
// causes null ref cast exception while player is moving.
|
||||
/*
|
||||
public void ResetTileData(PlayerType playerType, int currentTileIndex, PlayerState playerState)
|
||||
{
|
||||
if (playerState == PlayerState.InFinishingPath || playerState == PlayerState.HasFinished)
|
||||
@ -95,6 +97,21 @@ public class TilesManager : MonoBehaviour, IBootLoader, IDataLoader, IBase
|
||||
tile.ResetTileData();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
public void ResetTileDatas()
|
||||
{
|
||||
foreach (var tile in generalTiles)
|
||||
tile.ResetTileData();
|
||||
|
||||
foreach (var pair in finishingTileDataPairs)
|
||||
{
|
||||
foreach (var tile in finishingTileDataPairs[pair.Key])
|
||||
{
|
||||
tile.ResetTileData();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetAndInitPositionInsideSafeZone(PlayerPawn playerPawn, Tile targetTile, PlayerType currentPlayerTypeTurn)
|
||||
{
|
||||
|
||||
@ -46,12 +46,12 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
public void UpdatePlayerTurnText(PlayerType type, int remSec)
|
||||
{
|
||||
screenManager.GetScreen<GameHUDS>(ScreenType.InGameHUDScreen).UpdatePlayerTurnText(type, remSec);
|
||||
screenManager.GetScreen<GameHUDScreen>(ScreenType.InGameHUDScreen).UpdatePlayerTurnText(type, remSec);
|
||||
}
|
||||
|
||||
public void UpdatePlayerTurnText(PlayerType type)
|
||||
{
|
||||
screenManager.GetScreen<GameHUDS>(ScreenType.InGameHUDScreen).UpdateBotTurnText(type);
|
||||
screenManager.GetScreen<GameHUDScreen>(ScreenType.InGameHUDScreen).UpdateBotTurnText(type);
|
||||
}
|
||||
|
||||
public void OnGameOver()
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using System.Collections;
|
||||
|
||||
public class GameHUDS : ScreenBase
|
||||
public class GameHUDScreen : ScreenBase
|
||||
{
|
||||
[Header("Buttons")]
|
||||
[SerializeField] private Button diceBtn;
|
||||
[SerializeField] private Button pauseBtn;
|
||||
|
||||
@ -55,13 +55,13 @@ public class GameHUDS : ScreenBase
|
||||
|
||||
public void UpdatePlayerTurnText(PlayerType playerType, int remSec)
|
||||
{
|
||||
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
|
||||
Debug.Log($"UpdateTurnText: Player Turn :: {(PlayerColorType)((int)playerType)} ({remSec})");
|
||||
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)} ({remSec})";
|
||||
}
|
||||
|
||||
public void UpdateBotTurnText(PlayerType playerType)
|
||||
{
|
||||
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
|
||||
Debug.Log($"UpdateTurnText: Bot Turn :: {(PlayerColorType)((int)playerType)}");
|
||||
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)}";
|
||||
}
|
||||
}
|
||||
@ -2,7 +2,7 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PlayerCountCanvas : MonoBehaviour
|
||||
public class PlayerIndicatorCanvas : MonoBehaviour
|
||||
{
|
||||
Transform cam;
|
||||
[SerializeField] private TMP_Text playerCountText;
|
||||
@ -21,18 +21,22 @@ public class PlayerCountCanvas : MonoBehaviour
|
||||
indicatorBtn.onClick.RemoveListener(() => OnClickPlayer());
|
||||
}
|
||||
|
||||
void Start()
|
||||
private void Start()
|
||||
{
|
||||
cam = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||
}
|
||||
void LateUpdate()
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
transform.LookAt(cam.forward + transform.position);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void SetPlayerCount(int count)
|
||||
{
|
||||
playerCountText.text = count.ToString();
|
||||
}
|
||||
#endif
|
||||
|
||||
public void OnClickPlayer()
|
||||
{
|
||||
@ -42,7 +42,7 @@ PlayerSettings:
|
||||
m_SplashScreenLogos:
|
||||
- logo: {fileID: 10404, guid: 0000000000000000e000000000000000, type: 0}
|
||||
duration: 2
|
||||
- logo: {fileID: 21300000, guid: e84386e1891df488bae582876f896a36, type: 3}
|
||||
- logo: {fileID: 21300000, guid: 1cfb151daad2e4e719892a83a58ce545, type: 3}
|
||||
duration: 2
|
||||
m_VirtualRealitySplashScreen: {fileID: 2800000, guid: e84386e1891df488bae582876f896a36, type: 3}
|
||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user