12 Commits

Author SHA1 Message Date
8be8ffae15 Major Refactoring + fixes for new feedback logic + tiny visual fixes with dice logic. 2026-02-13 18:17:23 +05:30
d465293ad7 Feedback-fixes. 2026-02-04 12:32:18 +05:30
8132704374 Refactoring + fixes for game over. 2026-02-02 20:12:00 +05:30
5afd8972fc Fix: Data when reaching finishing point. 2026-02-02 19:49:16 +05:30
828fecad57 Fixed Data reset issues. 2026-02-02 19:27:17 +05:30
6b5dd5d0f0 Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
d1836cf10c Updated Finishing tiles logic. 2026-01-30 23:27:56 +05:30
1113352c7c Null ref fixes. 2026-01-30 22:06:51 +05:30
a9af5d1d17 Refactored changes. 2026-01-26 19:48:55 +05:30
9b1c4f14b0 Bug fixes for safe mode edge cases. 2026-01-23 12:46:59 +05:30
45b5fe9dd5 Bug fixes, added logic for multiple pawns in safe node. 2026-01-22 20:50:41 +05:30
69ee296d93 Added basic core gameplay (LAN). 2026-01-21 20:27:45 +05:30