da4b44957b
Applied probability logic for pawns.
2026-02-11 19:53:16 +05:30
97cd17c0cf
Added auto selecting logic for player.
2026-02-10 19:24:08 +05:30
0814fce7af
Assigned prefab indicator colors.
2026-02-09 14:53:50 +05:30
b6d18e51c7
Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
2026-02-09 14:38:26 +05:30
1881dfb3c4
Added clickable functionality in indicator overlay for character selection.
2026-02-09 14:38:16 +05:30
49f0c2f2d9
Merge remote-tracking branch 'origin/UI/siva-ui' into UI/main-ui
2026-02-09 13:09:20 +05:30
641becd364
Added Splash Screen
2026-02-09 11:45:38 +05:30
96e544001f
Added timer in UI.
2026-02-06 19:26:29 +05:30
f34fa9bce9
Bug fixes + vfx addition + timer for dice roll + turn sound.
2026-02-06 19:04:39 +05:30
06821c0030
Fixed restart issue while game's being played.
2026-02-06 14:06:52 +05:30
ae15daed75
Handled pause logic + fixed a bug found while testing the changes.
2026-02-04 21:47:34 +05:30
84c48d4adc
Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-02-04 16:08:49 +05:30
8cace14a90
Restart button and background changes.
2026-02-04 16:08:34 +05:30
0c0850a862
Added Pause menu restart button
2026-02-04 16:07:34 +05:30
d465293ad7
Feedback-fixes.
2026-02-04 12:32:18 +05:30
f26dd14108
Expanded BG, Proj settings changes
2026-02-04 12:09:04 +05:30
565ec07c65
Removed debug checks
2026-02-02 21:36:31 +05:30
6291eaa46e
Added bgm calls for game, home, and game over.
2026-02-02 21:26:39 +05:30
29a97a53f6
Disabled showing of counter in finishing point.
2026-02-02 21:22:39 +05:30
10a6f27a2a
Created new allocation for game data.
2026-02-02 21:20:41 +05:30
8132704374
Refactoring + fixes for game over.
2026-02-02 20:12:00 +05:30
5afd8972fc
Fix: Data when reaching finishing point.
2026-02-02 19:49:16 +05:30
f93ba98ef3
Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-02-02 19:27:52 +05:30
828fecad57
Fixed Data reset issues.
2026-02-02 19:27:17 +05:30
2dfd5ac1c0
Updated Modes prefab for better mobile visuals
2026-02-02 18:10:54 +05:30
0d1db5152e
Refactored UI scripts.
2026-02-02 17:45:34 +05:30
d11c7dfe39
Pause panel bindings.
2026-02-02 17:37:11 +05:30
ec87b47d61
Added menu flow in game over popup.
2026-02-02 17:30:03 +05:30
318a34e192
Fix : gameflow logic
2026-02-02 17:21:38 +05:30
1897a36a88
Refactored changes + fixes for indicator.
2026-02-02 16:43:43 +05:30
7dc4cb5478
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-02-02 16:39:43 +05:30
f1e88fe0f3
Added player rotation logic when entering finishing tiles
...
- refactor code (GetComponentInChildren -> ref from serialized object)
2026-02-02 16:37:43 +05:30
d07951dabf
Refactored FindPossibleTileData function.
2026-02-02 16:07:27 +05:30
57787ecc4e
Refactored FindPossibleTileData function.
2026-02-02 16:06:29 +05:30
4530c474e9
Fix: indicator values.
2026-02-02 15:10:51 +05:30
273c86d5b9
Merge remote-tracking branch 'origin/Gameplay/siva-gameplay' into Gameplay/main-gameplay
2026-02-02 12:33:09 +05:30
77edc7197e
Fix: Player switching when one of the players have finished their characters.
2026-02-02 12:31:26 +05:30
f12bd32c55
Fix : Player count update and visual
...
- increased treasure size
2026-02-02 11:19:44 +05:30
6b5dd5d0f0
Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
...
Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
76659bc964
Addressed all pawns in finishing path scenarios.
2026-01-31 01:05:28 +05:30
ffabbf808f
Fix: GameOver text.
2026-01-31 00:05:18 +05:30
2a348436d3
Fix : Finishing tile index issue
2026-01-30 23:55:59 +05:30
e069dd4755
Added music manager in scene.
2026-01-30 23:39:43 +05:30
4bec2bc8fa
Updated Hud screen type.
2026-01-30 23:30:45 +05:30
9d6d2599e1
Updated Main Menu screen type.
2026-01-30 23:29:49 +05:30
d1836cf10c
Updated Finishing tiles logic.
2026-01-30 23:27:56 +05:30
afb05e4116
Added Music Manager to play BGM
2026-01-30 23:24:57 +05:30
f5629aa283
Added Screen switching logic (main -> game -> gameOver)
2026-01-30 22:46:04 +05:30
ca6561b418
Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui
2026-01-30 22:34:45 +05:30
0aa1f18801
Fix: SelectedPlayer in bot mode.
2026-01-30 22:29:00 +05:30