66c71eb098
NullRefFix: Gameplay.
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While selecting PvsAI and selecting green, got a null ref due to wrong currentPlayerTurnIndex be passed on.
2026-02-23 16:09:23 +05:30
8be8ffae15
Major Refactoring + fixes for new feedback logic + tiny visual fixes with dice logic.
2026-02-13 18:17:23 +05:30
b41e2990fc
Updated with all the feedback fixes.
2026-02-12 21:34:08 +05:30
9db1a39af7
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay
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# Conflicts:
# Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
2026-02-12 14:48:15 +05:30
3f68064a5f
Restrict Dice roll interaction
2026-02-12 14:38:40 +05:30
da4b44957b
Applied probability logic for pawns.
2026-02-11 19:53:16 +05:30
97cd17c0cf
Added auto selecting logic for player.
2026-02-10 19:24:08 +05:30
96e544001f
Added timer in UI.
2026-02-06 19:26:29 +05:30
f34fa9bce9
Bug fixes + vfx addition + timer for dice roll + turn sound.
2026-02-06 19:04:39 +05:30
06821c0030
Fixed restart issue while game's being played.
2026-02-06 14:06:52 +05:30
ae15daed75
Handled pause logic + fixed a bug found while testing the changes.
2026-02-04 21:47:34 +05:30
d465293ad7
Feedback-fixes.
2026-02-04 12:32:18 +05:30
f26dd14108
Expanded BG, Proj settings changes
2026-02-04 12:09:04 +05:30
29a97a53f6
Disabled showing of counter in finishing point.
2026-02-02 21:22:39 +05:30
10a6f27a2a
Created new allocation for game data.
2026-02-02 21:20:41 +05:30
8132704374
Refactoring + fixes for game over.
2026-02-02 20:12:00 +05:30
5afd8972fc
Fix: Data when reaching finishing point.
2026-02-02 19:49:16 +05:30
828fecad57
Fixed Data reset issues.
2026-02-02 19:27:17 +05:30
ec87b47d61
Added menu flow in game over popup.
2026-02-02 17:30:03 +05:30
318a34e192
Fix : gameflow logic
2026-02-02 17:21:38 +05:30
1897a36a88
Refactored changes + fixes for indicator.
2026-02-02 16:43:43 +05:30
7dc4cb5478
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-02-02 16:39:43 +05:30
f1e88fe0f3
Added player rotation logic when entering finishing tiles
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- refactor code (GetComponentInChildren -> ref from serialized object)
2026-02-02 16:37:43 +05:30
d07951dabf
Refactored FindPossibleTileData function.
2026-02-02 16:07:27 +05:30
57787ecc4e
Refactored FindPossibleTileData function.
2026-02-02 16:06:29 +05:30
4530c474e9
Fix: indicator values.
2026-02-02 15:10:51 +05:30
273c86d5b9
Merge remote-tracking branch 'origin/Gameplay/siva-gameplay' into Gameplay/main-gameplay
2026-02-02 12:33:09 +05:30
77edc7197e
Fix: Player switching when one of the players have finished their characters.
2026-02-02 12:31:26 +05:30
f12bd32c55
Fix : Player count update and visual
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- increased treasure size
2026-02-02 11:19:44 +05:30
6b5dd5d0f0
Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
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Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
76659bc964
Addressed all pawns in finishing path scenarios.
2026-01-31 01:05:28 +05:30
ffabbf808f
Fix: GameOver text.
2026-01-31 00:05:18 +05:30
d1836cf10c
Updated Finishing tiles logic.
2026-01-30 23:27:56 +05:30
ca6561b418
Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui
2026-01-30 22:34:45 +05:30
0aa1f18801
Fix: SelectedPlayer in bot mode.
2026-01-30 22:29:00 +05:30
2dd685a90a
Added Player Turn UI Update
2026-01-30 22:17:18 +05:30
1113352c7c
Null ref fixes.
2026-01-30 22:06:51 +05:30
e57be039ff
Game over flow changes.
2026-01-30 21:51:33 +05:30
41c2fdbee5
PvP & PvBot changes.
2026-01-30 19:14:08 +05:30
d20503fd9b
Added player count visual updates
2026-01-30 19:04:14 +05:30
9eef3eb04c
Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
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# Conflicts:
# Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
# Assets/Scripts/Gameplay/GameplayManager.cs
# Assets/Scripts/Input/DiceRollHandler.cs
2026-01-30 12:57:17 +05:30
14d4a562a4
New dice logic + fixes.
2026-01-30 12:54:43 +05:30
6f374f0d21
Added logic for connecting pvp and bot ui with gameplay.
2026-01-30 11:30:40 +05:30
9af9ac09fb
Refactored changes along with flow updations/
2026-01-30 09:35:31 +05:30
f8eed62a9f
Refix: Dice roll.
2026-01-29 22:16:54 +05:30
4fd71569ef
Hotfix: Dice rolling.
2026-01-29 21:36:23 +05:30
c3ab5552ea
Added logic for switching player when player gets six through rolling dice 3 times.
2026-01-29 21:15:48 +05:30
384356dc51
Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-01-29 20:01:07 +05:30
1f10a0a52e
Fix: Bot repeating upon 6 rolled upon.
2026-01-29 19:59:17 +05:30
be79221cbd
Fixes: Player data is still cached after leaving end index of general tiles,
2026-01-29 19:48:25 +05:30