273c86d5b9
Merge remote-tracking branch 'origin/Gameplay/siva-gameplay' into Gameplay/main-gameplay
2026-02-02 12:33:09 +05:30
77edc7197e
Fix: Player switching when one of the players have finished their characters.
2026-02-02 12:31:26 +05:30
f12bd32c55
Fix : Player count update and visual
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- increased treasure size
2026-02-02 11:19:44 +05:30
6b5dd5d0f0
Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
...
Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
76659bc964
Addressed all pawns in finishing path scenarios.
2026-01-31 01:05:28 +05:30
ffabbf808f
Fix: GameOver text.
2026-01-31 00:05:18 +05:30
2a348436d3
Fix : Finishing tile index issue
2026-01-30 23:55:59 +05:30
e069dd4755
Added music manager in scene.
2026-01-30 23:39:43 +05:30
4bec2bc8fa
Updated Hud screen type.
2026-01-30 23:30:45 +05:30
9d6d2599e1
Updated Main Menu screen type.
2026-01-30 23:29:49 +05:30
d1836cf10c
Updated Finishing tiles logic.
2026-01-30 23:27:56 +05:30
afb05e4116
Added Music Manager to play BGM
2026-01-30 23:24:57 +05:30
f5629aa283
Added Screen switching logic (main -> game -> gameOver)
2026-01-30 22:46:04 +05:30
ca6561b418
Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui
2026-01-30 22:34:45 +05:30
0aa1f18801
Fix: SelectedPlayer in bot mode.
2026-01-30 22:29:00 +05:30
2dd685a90a
Added Player Turn UI Update
2026-01-30 22:17:18 +05:30
1113352c7c
Null ref fixes.
2026-01-30 22:06:51 +05:30
b002f8e021
Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-01-30 21:53:20 +05:30
e57be039ff
Game over flow changes.
2026-01-30 21:51:33 +05:30
f2d9a7f7cc
Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui
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# Conflicts:
# Assets/Prefabs/UI/Player V AI Popup .prefab
# Assets/Scripts/UI/Pages/PopUp/PvAIModePopup.cs
2026-01-30 21:47:28 +05:30
41c2fdbee5
PvP & PvBot changes.
2026-01-30 19:14:08 +05:30
d20503fd9b
Added player count visual updates
2026-01-30 19:04:14 +05:30
9afdacde72
Added color selection to P v AI mode.
2026-01-30 14:13:52 +05:30
45699adcc8
Added additional safe tile logic.
2026-01-30 13:54:19 +05:30
f7c2f4c612
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay
2026-01-30 13:33:07 +05:30
9eef3eb04c
Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
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# Conflicts:
# Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
# Assets/Scripts/Gameplay/GameplayManager.cs
# Assets/Scripts/Input/DiceRollHandler.cs
2026-01-30 12:57:17 +05:30
14d4a562a4
New dice logic + fixes.
2026-01-30 12:54:43 +05:30
c42db86e28
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay
2026-01-30 11:36:37 +05:30
253b5affc3
Merge branch 'UI/ashby-ui' into UI/main-ui
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# Conflicts:
# Assets/Scripts/UI/Pages/PopUp/PvPModePopup.cs
2026-01-30 11:32:51 +05:30
6f374f0d21
Added logic for connecting pvp and bot ui with gameplay.
2026-01-30 11:30:40 +05:30
6e74d05851
Highlight selected button in P v AI Mode selection
2026-01-30 11:28:19 +05:30
47880ef652
Added Game Mode UI Prefab with selection updates
...
- On PVP, Player can now chose color
2026-01-30 11:08:44 +05:30
9af9ac09fb
Refactored changes along with flow updations/
2026-01-30 09:35:31 +05:30
224c29f19d
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay
2026-01-29 22:18:02 +05:30
f8eed62a9f
Refix: Dice roll.
2026-01-29 22:16:54 +05:30
d2cfc4ad4a
Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay
2026-01-29 21:37:32 +05:30
4fd71569ef
Hotfix: Dice rolling.
2026-01-29 21:36:23 +05:30
78fce93bec
Added Game Icon
2026-01-29 21:21:05 +05:30
c3ab5552ea
Added logic for switching player when player gets six through rolling dice 3 times.
2026-01-29 21:15:48 +05:30
a291dff121
Safe Zone visual
2026-01-29 20:24:16 +05:30
384356dc51
Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-01-29 20:01:07 +05:30
1f10a0a52e
Fix: Bot repeating upon 6 rolled upon.
2026-01-29 19:59:17 +05:30
be79221cbd
Fixes: Player data is still cached after leaving end index of general tiles,
2026-01-29 19:48:25 +05:30
025b13a400
Fix: Completed players turn issue.
2026-01-29 18:44:41 +05:30
874e44a7f7
Attached few SFX and added prefab to show player count
2026-01-29 18:34:30 +05:30
87d99d03a4
Added More Audio Clips
2026-01-29 18:32:07 +05:30
4b2720759c
Fix: Attacking logic for multiple pawns in the same tile.
2026-01-29 18:13:07 +05:30
f86216c729
Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
2026-01-29 16:20:55 +05:30
eecba2779b
Added safe zone sprite
2026-01-29 16:17:34 +05:30
aaaf88c72a
Refactored changes.
2026-01-29 16:17:19 +05:30