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1113352c7c
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Null ref fixes.
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2026-01-30 22:06:51 +05:30 |
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e57be039ff
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Game over flow changes.
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2026-01-30 21:51:33 +05:30 |
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41c2fdbee5
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PvP & PvBot changes.
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2026-01-30 19:14:08 +05:30 |
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d20503fd9b
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Added player count visual updates
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2026-01-30 19:04:14 +05:30 |
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9eef3eb04c
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Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
# Conflicts:
# Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
# Assets/Scripts/Gameplay/GameplayManager.cs
# Assets/Scripts/Input/DiceRollHandler.cs
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2026-01-30 12:57:17 +05:30 |
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14d4a562a4
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New dice logic + fixes.
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2026-01-30 12:54:43 +05:30 |
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6f374f0d21
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Added logic for connecting pvp and bot ui with gameplay.
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2026-01-30 11:30:40 +05:30 |
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9af9ac09fb
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Refactored changes along with flow updations/
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2026-01-30 09:35:31 +05:30 |
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f8eed62a9f
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Refix: Dice roll.
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2026-01-29 22:16:54 +05:30 |
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4fd71569ef
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Hotfix: Dice rolling.
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2026-01-29 21:36:23 +05:30 |
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c3ab5552ea
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Added logic for switching player when player gets six through rolling dice 3 times.
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2026-01-29 21:15:48 +05:30 |
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384356dc51
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Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
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2026-01-29 20:01:07 +05:30 |
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1f10a0a52e
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Fix: Bot repeating upon 6 rolled upon.
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2026-01-29 19:59:17 +05:30 |
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be79221cbd
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Fixes: Player data is still cached after leaving end index of general tiles,
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2026-01-29 19:48:25 +05:30 |
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025b13a400
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Fix: Completed players turn issue.
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2026-01-29 18:44:41 +05:30 |
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874e44a7f7
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Attached few SFX and added prefab to show player count
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2026-01-29 18:34:30 +05:30 |
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4b2720759c
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Fix: Attacking logic for multiple pawns in the same tile.
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2026-01-29 18:13:07 +05:30 |
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f86216c729
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Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay
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2026-01-29 16:20:55 +05:30 |
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aaaf88c72a
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Refactored changes.
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2026-01-29 16:17:19 +05:30 |
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eb6295bee3
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Added Player Visuals
- Added character
- Linked animation
- Player rotation based on next tile
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2026-01-29 15:54:13 +05:30 |
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d247307e51
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Bot and player bug fixes.
Fixes for selecting wrong player, switching player.
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2026-01-29 15:45:49 +05:30 |
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d93ffe6fad
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Fix: AI's not aligning properly in safe zone.
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2026-01-28 22:00:39 +05:30 |
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67b6da28c0
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Bug Fixes: AI.
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2026-01-28 20:57:35 +05:30 |
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031b3201c6
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Fixes for AI logic.
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2026-01-28 17:34:06 +05:30 |
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32b7069b8f
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Changes for AI logic.
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2026-01-28 16:57:27 +05:30 |
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bfa63f0e8f
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Changes for bot logic.
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2026-01-27 20:55:55 +05:30 |
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a9af5d1d17
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Refactored changes.
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2026-01-26 19:48:55 +05:30 |
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464e5fc46c
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Changes for player base logic.
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2026-01-26 13:03:50 +05:30 |
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141eef7aef
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Disabled debug code.
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2026-01-23 15:33:56 +05:30 |
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d603699981
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Changes for moving player back to base.
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2026-01-23 15:32:48 +05:30 |
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151823eb36
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Visual gameplay bug fixes.
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2026-01-23 13:33:16 +05:30 |
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9b1c4f14b0
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Bug fixes for safe mode edge cases.
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2026-01-23 12:46:59 +05:30 |
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45b5fe9dd5
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Bug fixes, added logic for multiple pawns in safe node.
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2026-01-22 20:50:41 +05:30 |
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69ee296d93
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Added basic core gameplay (LAN).
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2026-01-21 20:27:45 +05:30 |
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