Disabled debug code.
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@ -271,8 +271,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
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}
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var tempPos = playerGameDatasDict[currentPlayerTypeTurn].playerCornerEntity.transform.position;
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pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
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// var tempPos = playerGameDatasDict[currentPlayerTypeTurn].playerCornerEntity.transform.position;
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// pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
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pointerMeshRend.material = turnMat;
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// pointerMeshRend.materials[0] = turnMat;
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