97 Commits

Author SHA1 Message Date
0d1db5152e Refactored UI scripts. 2026-02-02 17:45:34 +05:30
d11c7dfe39 Pause panel bindings. 2026-02-02 17:37:11 +05:30
ec87b47d61 Added menu flow in game over popup. 2026-02-02 17:30:03 +05:30
318a34e192 Fix : gameflow logic 2026-02-02 17:21:38 +05:30
1897a36a88 Refactored changes + fixes for indicator. 2026-02-02 16:43:43 +05:30
7dc4cb5478 Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/ashby-gameplay 2026-02-02 16:39:43 +05:30
f1e88fe0f3 Added player rotation logic when entering finishing tiles
- refactor code (GetComponentInChildren -> ref from serialized object)
2026-02-02 16:37:43 +05:30
d07951dabf Refactored FindPossibleTileData function. 2026-02-02 16:07:27 +05:30
57787ecc4e Refactored FindPossibleTileData function. 2026-02-02 16:06:29 +05:30
4530c474e9 Fix: indicator values. 2026-02-02 15:10:51 +05:30
273c86d5b9 Merge remote-tracking branch 'origin/Gameplay/siva-gameplay' into Gameplay/main-gameplay 2026-02-02 12:33:09 +05:30
77edc7197e Fix: Player switching when one of the players have finished their characters. 2026-02-02 12:31:26 +05:30
f12bd32c55 Fix : Player count update and visual
- increased treasure size
2026-02-02 11:19:44 +05:30
6b5dd5d0f0 Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
76659bc964 Addressed all pawns in finishing path scenarios. 2026-01-31 01:05:28 +05:30
ffabbf808f Fix: GameOver text. 2026-01-31 00:05:18 +05:30
2a348436d3 Fix : Finishing tile index issue 2026-01-30 23:55:59 +05:30
e069dd4755 Added music manager in scene. 2026-01-30 23:39:43 +05:30
4bec2bc8fa Updated Hud screen type. 2026-01-30 23:30:45 +05:30
9d6d2599e1 Updated Main Menu screen type. 2026-01-30 23:29:49 +05:30
d1836cf10c Updated Finishing tiles logic. 2026-01-30 23:27:56 +05:30
afb05e4116 Added Music Manager to play BGM 2026-01-30 23:24:57 +05:30
f5629aa283 Added Screen switching logic (main -> game -> gameOver) 2026-01-30 22:46:04 +05:30
ca6561b418 Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui 2026-01-30 22:34:45 +05:30
0aa1f18801 Fix: SelectedPlayer in bot mode. 2026-01-30 22:29:00 +05:30
2dd685a90a Added Player Turn UI Update 2026-01-30 22:17:18 +05:30
1113352c7c Null ref fixes. 2026-01-30 22:06:51 +05:30
b002f8e021 Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay 2026-01-30 21:53:20 +05:30
e57be039ff Game over flow changes. 2026-01-30 21:51:33 +05:30
f2d9a7f7cc Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui
# Conflicts:
#	Assets/Prefabs/UI/Player V AI Popup .prefab
#	Assets/Scripts/UI/Pages/PopUp/PvAIModePopup.cs
2026-01-30 21:47:28 +05:30
41c2fdbee5 PvP & PvBot changes. 2026-01-30 19:14:08 +05:30
d20503fd9b Added player count visual updates 2026-01-30 19:04:14 +05:30
9afdacde72 Added color selection to P v AI mode. 2026-01-30 14:13:52 +05:30
45699adcc8 Added additional safe tile logic. 2026-01-30 13:54:19 +05:30
f7c2f4c612 Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay 2026-01-30 13:33:07 +05:30
9eef3eb04c Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
# Conflicts:
#	Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
#	Assets/Scripts/Gameplay/GameplayManager.cs
#	Assets/Scripts/Input/DiceRollHandler.cs
2026-01-30 12:57:17 +05:30
14d4a562a4 New dice logic + fixes. 2026-01-30 12:54:43 +05:30
c42db86e28 Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay 2026-01-30 11:36:37 +05:30
253b5affc3 Merge branch 'UI/ashby-ui' into UI/main-ui
# Conflicts:
#	Assets/Scripts/UI/Pages/PopUp/PvPModePopup.cs
2026-01-30 11:32:51 +05:30
6f374f0d21 Added logic for connecting pvp and bot ui with gameplay. 2026-01-30 11:30:40 +05:30
6e74d05851 Highlight selected button in P v AI Mode selection 2026-01-30 11:28:19 +05:30
47880ef652 Added Game Mode UI Prefab with selection updates
- On PVP, Player can now chose color
2026-01-30 11:08:44 +05:30
9af9ac09fb Refactored changes along with flow updations/ 2026-01-30 09:35:31 +05:30
224c29f19d Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay 2026-01-29 22:18:02 +05:30
f8eed62a9f Refix: Dice roll. 2026-01-29 22:16:54 +05:30
d2cfc4ad4a Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay 2026-01-29 21:37:32 +05:30
4fd71569ef Hotfix: Dice rolling. 2026-01-29 21:36:23 +05:30
78fce93bec Added Game Icon 2026-01-29 21:21:05 +05:30
c3ab5552ea Added logic for switching player when player gets six through rolling dice 3 times. 2026-01-29 21:15:48 +05:30
a291dff121 Safe Zone visual 2026-01-29 20:24:16 +05:30