Expanded BG, Proj settings changes

This commit is contained in:
alantrix0012 2026-02-04 12:09:04 +05:30
parent 565ec07c65
commit f26dd14108
4 changed files with 154 additions and 2 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 MiB

View File

@ -0,0 +1,147 @@
fileFormatVersion: 2
guid: 2e91ac215ecbd49a083f05cb08fa714a
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -28,10 +28,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
[SerializeField] private TextMeshProUGUI diceText; [SerializeField] private TextMeshProUGUI diceText;
#if UNITY_EDITOR
[SerializeField] private Transform pointerDebug; [SerializeField] private Transform pointerDebug;
[SerializeField] private MeshRenderer pointerMeshRend; [SerializeField] private MeshRenderer pointerMeshRend;
[SerializeField] private Material turnMat; [SerializeField] private Material turnMat;
[SerializeField] private Material selectMat; [SerializeField] private Material selectMat;
#endif
[SerializeField] private PlayerGameData[] playerGameDatas; [SerializeField] private PlayerGameData[] playerGameDatas;
[SerializeField] private PlayerBaseHandler playerBaseHandler; [SerializeField] private PlayerBaseHandler playerBaseHandler;
@ -220,7 +222,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex]; currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}"); Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}");
#if UNITY_EDITOR
SetCurrentSelectedPointer(); SetCurrentSelectedPointer();
#endif
// initialize the board based on the player types // initialize the board based on the player types
playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>(); playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>();
@ -512,8 +516,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// also play a simple animation before selecting // also play a simple animation before selecting
CanRollDiceAgain = true; CanRollDiceAgain = true;
diceSixRollCounter++; diceSixRollCounter++;
#if UNITY_EDITOR
pointerMeshRend.material = selectMat; pointerMeshRend.material = selectMat;
#endif
foreach (var playerPawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict) foreach (var playerPawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict)
if (playerPawn.Value.GetPlayerState() == PlayerState.InFinishingPath) if (playerPawn.Value.GetPlayerState() == PlayerState.InFinishingPath)
playerPawn.Value.SetPlayerSelectionState(false); playerPawn.Value.SetPlayerSelectionState(false);

View File

@ -47,7 +47,7 @@ PlayerSettings:
defaultScreenWidthWeb: 960 defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600 defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0 m_StereoRenderingPath: 0
m_ActiveColorSpace: 1 m_ActiveColorSpace: 0
unsupportedMSAAFallback: 0 unsupportedMSAAFallback: 0
m_MTRendering: 1 m_MTRendering: 1
mipStripping: 0 mipStripping: 0