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+ #if UNITY_EDITOR [SerializeField] private Transform pointerDebug; [SerializeField] private MeshRenderer pointerMeshRend; [SerializeField] private Material turnMat; [SerializeField] private Material selectMat; + #endif [SerializeField] private PlayerGameData[] playerGameDatas; [SerializeField] private PlayerBaseHandler playerBaseHandler; @@ -220,7 +222,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex]; Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}"); +#if UNITY_EDITOR SetCurrentSelectedPointer(); +#endif // initialize the board based on the player types playerGameDatasDict = new Dictionary(); @@ -512,8 +516,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader // also play a simple animation before selecting CanRollDiceAgain = true; diceSixRollCounter++; +#if UNITY_EDITOR pointerMeshRend.material = selectMat; - +#endif foreach (var playerPawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict) if (playerPawn.Value.GetPlayerState() == PlayerState.InFinishingPath) playerPawn.Value.SetPlayerSelectionState(false); diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 5133f42..307b955 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -47,7 +47,7 @@ PlayerSettings: defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 - m_ActiveColorSpace: 1 + m_ActiveColorSpace: 0 unsupportedMSAAFallback: 0 m_MTRendering: 1 mipStripping: 0