Fix: AI's not aligning properly in safe zone.
This commit is contained in:
parent
5a90b0961c
commit
d93ffe6fad
@ -7801,6 +7801,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 0483b263e22fc433caab31141efbe319, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
diceValue: 0
|
||||
diceText: {fileID: 953941044}
|
||||
pointerDebug: {fileID: 102349503}
|
||||
pointerMeshRend: {fileID: 102349501}
|
||||
@ -7811,21 +7812,25 @@ MonoBehaviour:
|
||||
startIndex: 0
|
||||
endIndex: 50
|
||||
playersParent: {fileID: 1373272158}
|
||||
totalPawnsInHome: 0
|
||||
totalPawnsFinished: 0
|
||||
- playerType: 1
|
||||
startIndex: 13
|
||||
endIndex: 11
|
||||
playersParent: {fileID: 1841959051}
|
||||
totalPawnsInHome: 0
|
||||
totalPawnsFinished: 0
|
||||
- playerType: 2
|
||||
startIndex: 26
|
||||
endIndex: 24
|
||||
playersParent: {fileID: 1934858463}
|
||||
totalPawnsInHome: 0
|
||||
totalPawnsFinished: 0
|
||||
- playerType: 3
|
||||
startIndex: 39
|
||||
endIndex: 37
|
||||
playersParent: {fileID: 1094154913}
|
||||
totalPawnsInHome: 0
|
||||
totalPawnsFinished: 0
|
||||
playerBaseHandler: {fileID: 433034051}
|
||||
--- !u!1 &912029031
|
||||
@ -9810,7 +9815,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: f06aabb5d8a9f441e99482ccf020f10c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
diceTestValue: 0
|
||||
diceTestValue: 1
|
||||
--- !u!1001 &1041187863
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -543,7 +543,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
int targetIdx = playerPawn.CurrentTileIndex + diceRolledValue;
|
||||
|
||||
if (nextTileIdx == 0)
|
||||
targetIdx = targetIdx - playerPawn.CurrentTileIndex;
|
||||
targetIdx = (targetIdx - playerPawn.CurrentTileIndex) - 1;
|
||||
|
||||
Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
|
||||
if (currentSittingTile.IsSafeZone)
|
||||
|
||||
@ -27,8 +27,8 @@ public class DiceRoller : MonoBehaviour
|
||||
|
||||
private void OnDiceRolled()
|
||||
{
|
||||
int currentRolledVal = Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||
// diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||
int currentRolledVal = // Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||
diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||
inputManager.SetDiceRollValue(currentRolledVal);
|
||||
}
|
||||
}
|
||||
|
||||
@ -34,17 +34,17 @@ public class SafeTile : Tile
|
||||
playerPawns = new Dictionary<int, PlayerPawn>()
|
||||
});
|
||||
|
||||
Debug.Log($"tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}");
|
||||
Debug.Log($"targetSafeTile. tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}");
|
||||
playerTypesDict[playerType].playerPawns.Add(playerPawn.PlayerId, playerPawn);
|
||||
playerTypesDict[playerType].commonPlacementTransform = placementQueue.Dequeue();
|
||||
|
||||
Debug.Log($"targetSafeTile. Adding player {playerType} {playerTypesDict[playerType].playerCount} tileName: {name}");
|
||||
Debug.Log($"targetSafeTile. tileName: {name} Adding player {playerType} {playerTypesDict[playerType].playerCount} tileName: {name}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}");
|
||||
playerTypesDict[playerType].playerCount++;
|
||||
Debug.Log($"targetSafeTile. Adding player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}");
|
||||
Debug.Log($"targetSafeTile. tileName: {name} Adding player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}");
|
||||
playerTypesDict[playerType].playerPawns.Add(playerPawn.PlayerId, playerPawn);
|
||||
}
|
||||
}
|
||||
@ -55,16 +55,16 @@ public class SafeTile : Tile
|
||||
{
|
||||
if (playerTypesDict[playerType].playerCount > 0)
|
||||
{
|
||||
Debug.Log($"targetSafeTile. Removing player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}");
|
||||
Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}");
|
||||
playerTypesDict[playerType].playerCount--;
|
||||
Debug.Log($"targetSafeTile. Removing player {playerType} after: {playerTypesDict[playerType].playerCount}");
|
||||
Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType} after: {playerTypesDict[playerType].playerCount}");
|
||||
playerTypesDict[playerType].playerPawns.Remove(playerPawn.PlayerId);
|
||||
|
||||
if (playerTypesDict[playerType].playerCount == 0)
|
||||
{
|
||||
placementQueue.Enqueue(playerTypesDict[playerType].commonPlacementTransform);
|
||||
playerTypesDict.Remove(playerType);
|
||||
Debug.Log($"targetSafeTile. Removing player {playerType}");
|
||||
Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType}");
|
||||
lastOccupiedIndex--;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user