diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index de45108..50b9d0f 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -7801,6 +7801,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0483b263e22fc433caab31141efbe319, type: 3} m_Name: m_EditorClassIdentifier: + diceValue: 0 diceText: {fileID: 953941044} pointerDebug: {fileID: 102349503} pointerMeshRend: {fileID: 102349501} @@ -7811,21 +7812,25 @@ MonoBehaviour: startIndex: 0 endIndex: 50 playersParent: {fileID: 1373272158} + totalPawnsInHome: 0 totalPawnsFinished: 0 - playerType: 1 startIndex: 13 endIndex: 11 playersParent: {fileID: 1841959051} + totalPawnsInHome: 0 totalPawnsFinished: 0 - playerType: 2 startIndex: 26 endIndex: 24 playersParent: {fileID: 1934858463} + totalPawnsInHome: 0 totalPawnsFinished: 0 - playerType: 3 startIndex: 39 endIndex: 37 playersParent: {fileID: 1094154913} + totalPawnsInHome: 0 totalPawnsFinished: 0 playerBaseHandler: {fileID: 433034051} --- !u!1 &912029031 @@ -9810,7 +9815,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: f06aabb5d8a9f441e99482ccf020f10c, type: 3} m_Name: m_EditorClassIdentifier: - diceTestValue: 0 + diceTestValue: 1 --- !u!1001 &1041187863 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Gameplay/GameplayManager.cs b/Assets/Scripts/Gameplay/GameplayManager.cs index 25a6ab6..55b4ec0 100644 --- a/Assets/Scripts/Gameplay/GameplayManager.cs +++ b/Assets/Scripts/Gameplay/GameplayManager.cs @@ -543,7 +543,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader int targetIdx = playerPawn.CurrentTileIndex + diceRolledValue; if (nextTileIdx == 0) - targetIdx = targetIdx - playerPawn.CurrentTileIndex; + targetIdx = (targetIdx - playerPawn.CurrentTileIndex) - 1; Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex); if (currentSittingTile.IsSafeZone) diff --git a/Assets/Scripts/Input/DiceRoller.cs b/Assets/Scripts/Input/DiceRoller.cs index cbc3009..fa143cb 100644 --- a/Assets/Scripts/Input/DiceRoller.cs +++ b/Assets/Scripts/Input/DiceRoller.cs @@ -27,8 +27,8 @@ public class DiceRoller : MonoBehaviour private void OnDiceRolled() { - int currentRolledVal = Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1); - // diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1); + int currentRolledVal = // Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1); + diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1); inputManager.SetDiceRollValue(currentRolledVal); } } diff --git a/Assets/Scripts/Tile/SafeTile.cs b/Assets/Scripts/Tile/SafeTile.cs index 47e56d1..046a35b 100644 --- a/Assets/Scripts/Tile/SafeTile.cs +++ b/Assets/Scripts/Tile/SafeTile.cs @@ -34,17 +34,17 @@ public class SafeTile : Tile playerPawns = new Dictionary() }); - Debug.Log($"tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}"); + Debug.Log($"targetSafeTile. tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}"); playerTypesDict[playerType].playerPawns.Add(playerPawn.PlayerId, playerPawn); playerTypesDict[playerType].commonPlacementTransform = placementQueue.Dequeue(); - Debug.Log($"targetSafeTile. Adding player {playerType} {playerTypesDict[playerType].playerCount} tileName: {name}"); + Debug.Log($"targetSafeTile. tileName: {name} Adding player {playerType} {playerTypesDict[playerType].playerCount} tileName: {name}"); } else { Debug.Log($"tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}"); playerTypesDict[playerType].playerCount++; - Debug.Log($"targetSafeTile. Adding player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}"); + Debug.Log($"targetSafeTile. tileName: {name} Adding player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}"); playerTypesDict[playerType].playerPawns.Add(playerPawn.PlayerId, playerPawn); } } @@ -55,16 +55,16 @@ public class SafeTile : Tile { if (playerTypesDict[playerType].playerCount > 0) { - Debug.Log($"targetSafeTile. Removing player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}"); + Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}"); playerTypesDict[playerType].playerCount--; - Debug.Log($"targetSafeTile. Removing player {playerType} after: {playerTypesDict[playerType].playerCount}"); + Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType} after: {playerTypesDict[playerType].playerCount}"); playerTypesDict[playerType].playerPawns.Remove(playerPawn.PlayerId); if (playerTypesDict[playerType].playerCount == 0) { placementQueue.Enqueue(playerTypesDict[playerType].commonPlacementTransform); playerTypesDict.Remove(playerType); - Debug.Log($"targetSafeTile. Removing player {playerType}"); + Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType}"); lastOccupiedIndex--; } }