Fix: AI's not aligning properly in safe zone.
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5a90b0961c
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@ -7801,6 +7801,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0483b263e22fc433caab31141efbe319, type: 3}
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m_Script: {fileID: 11500000, guid: 0483b263e22fc433caab31141efbe319, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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diceValue: 0
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diceText: {fileID: 953941044}
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diceText: {fileID: 953941044}
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pointerDebug: {fileID: 102349503}
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pointerDebug: {fileID: 102349503}
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pointerMeshRend: {fileID: 102349501}
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pointerMeshRend: {fileID: 102349501}
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@ -7811,21 +7812,25 @@ MonoBehaviour:
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startIndex: 0
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startIndex: 0
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endIndex: 50
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endIndex: 50
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playersParent: {fileID: 1373272158}
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playersParent: {fileID: 1373272158}
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totalPawnsInHome: 0
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totalPawnsFinished: 0
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totalPawnsFinished: 0
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- playerType: 1
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- playerType: 1
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startIndex: 13
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startIndex: 13
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endIndex: 11
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endIndex: 11
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playersParent: {fileID: 1841959051}
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playersParent: {fileID: 1841959051}
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totalPawnsInHome: 0
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totalPawnsFinished: 0
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totalPawnsFinished: 0
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- playerType: 2
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- playerType: 2
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startIndex: 26
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startIndex: 26
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endIndex: 24
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endIndex: 24
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playersParent: {fileID: 1934858463}
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playersParent: {fileID: 1934858463}
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totalPawnsInHome: 0
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totalPawnsFinished: 0
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totalPawnsFinished: 0
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- playerType: 3
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- playerType: 3
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startIndex: 39
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startIndex: 39
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endIndex: 37
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endIndex: 37
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playersParent: {fileID: 1094154913}
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playersParent: {fileID: 1094154913}
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totalPawnsInHome: 0
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totalPawnsFinished: 0
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totalPawnsFinished: 0
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playerBaseHandler: {fileID: 433034051}
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playerBaseHandler: {fileID: 433034051}
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--- !u!1 &912029031
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--- !u!1 &912029031
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@ -9810,7 +9815,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f06aabb5d8a9f441e99482ccf020f10c, type: 3}
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m_Script: {fileID: 11500000, guid: f06aabb5d8a9f441e99482ccf020f10c, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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diceTestValue: 0
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diceTestValue: 1
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--- !u!1001 &1041187863
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--- !u!1001 &1041187863
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -543,7 +543,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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int targetIdx = playerPawn.CurrentTileIndex + diceRolledValue;
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int targetIdx = playerPawn.CurrentTileIndex + diceRolledValue;
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if (nextTileIdx == 0)
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if (nextTileIdx == 0)
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targetIdx = targetIdx - playerPawn.CurrentTileIndex;
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targetIdx = (targetIdx - playerPawn.CurrentTileIndex) - 1;
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Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
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Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
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if (currentSittingTile.IsSafeZone)
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if (currentSittingTile.IsSafeZone)
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@ -27,8 +27,8 @@ public class DiceRoller : MonoBehaviour
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private void OnDiceRolled()
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private void OnDiceRolled()
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{
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{
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int currentRolledVal = Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
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int currentRolledVal = // Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
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// diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
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diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
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inputManager.SetDiceRollValue(currentRolledVal);
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inputManager.SetDiceRollValue(currentRolledVal);
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}
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}
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}
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}
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@ -34,17 +34,17 @@ public class SafeTile : Tile
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playerPawns = new Dictionary<int, PlayerPawn>()
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playerPawns = new Dictionary<int, PlayerPawn>()
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});
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});
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Debug.Log($"tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}");
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Debug.Log($"targetSafeTile. tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}");
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playerTypesDict[playerType].playerPawns.Add(playerPawn.PlayerId, playerPawn);
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playerTypesDict[playerType].playerPawns.Add(playerPawn.PlayerId, playerPawn);
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playerTypesDict[playerType].commonPlacementTransform = placementQueue.Dequeue();
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playerTypesDict[playerType].commonPlacementTransform = placementQueue.Dequeue();
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Debug.Log($"targetSafeTile. Adding player {playerType} {playerTypesDict[playerType].playerCount} tileName: {name}");
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Debug.Log($"targetSafeTile. tileName: {name} Adding player {playerType} {playerTypesDict[playerType].playerCount} tileName: {name}");
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}
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}
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else
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else
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{
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{
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Debug.Log($"tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}");
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Debug.Log($"tileName: {name}, playerPawn.PlayerId: {playerPawn.PlayerId}");
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playerTypesDict[playerType].playerCount++;
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playerTypesDict[playerType].playerCount++;
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Debug.Log($"targetSafeTile. Adding player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}");
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Debug.Log($"targetSafeTile. tileName: {name} Adding player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}");
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playerTypesDict[playerType].playerPawns.Add(playerPawn.PlayerId, playerPawn);
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playerTypesDict[playerType].playerPawns.Add(playerPawn.PlayerId, playerPawn);
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}
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}
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}
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}
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@ -55,16 +55,16 @@ public class SafeTile : Tile
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{
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{
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if (playerTypesDict[playerType].playerCount > 0)
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if (playerTypesDict[playerType].playerCount > 0)
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{
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{
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Debug.Log($"targetSafeTile. Removing player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}");
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Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType} {playerTypesDict[playerType].playerCount}, tileName: {name}");
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playerTypesDict[playerType].playerCount--;
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playerTypesDict[playerType].playerCount--;
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Debug.Log($"targetSafeTile. Removing player {playerType} after: {playerTypesDict[playerType].playerCount}");
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Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType} after: {playerTypesDict[playerType].playerCount}");
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playerTypesDict[playerType].playerPawns.Remove(playerPawn.PlayerId);
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playerTypesDict[playerType].playerPawns.Remove(playerPawn.PlayerId);
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if (playerTypesDict[playerType].playerCount == 0)
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if (playerTypesDict[playerType].playerCount == 0)
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{
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{
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placementQueue.Enqueue(playerTypesDict[playerType].commonPlacementTransform);
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placementQueue.Enqueue(playerTypesDict[playerType].commonPlacementTransform);
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playerTypesDict.Remove(playerType);
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playerTypesDict.Remove(playerType);
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Debug.Log($"targetSafeTile. Removing player {playerType}");
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Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType}");
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lastOccupiedIndex--;
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lastOccupiedIndex--;
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}
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}
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}
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}
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