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2.2 KiB
C#
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using UnityEngine;
using UnityEngine.UI;
using TMPro;
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using System.Collections;
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public class GameHUDS : ScreenBase
{
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[SerializeField] private Button diceBtn;
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[SerializeField] private Button pauseBtn;
[Header("Text")]
[SerializeField] private TMP_Text diceCountText;
[SerializeField] private TMP_Text playerTurnText;
private SoundManager soundManager;
private UIManager uiManager;
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private void OnEnable()
{
pauseBtn.onClick.AddListener(OnClick_PauseButton);
diceBtn.onClick.AddListener(OnClick_DiceButton);
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}
private void OnDisable()
{
pauseBtn.onClick.RemoveListener(OnClick_PauseButton);
diceBtn.onClick.RemoveListener(OnClick_DiceButton);
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}
private void OnClick_PauseButton()
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{
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
screenManager.HideScreen(screenType);
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PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
popupManager.ShowPopup(PopupType.PauseMenuPopup);
SetUIManager();
uiManager.GameManager.SetGameState(GameState.IsPaused);
}
private void OnClick_DiceButton()
{
SetUIManager();
uiManager.OnDiceViewInteracted();
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}
private void SetUIManager()
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{
uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
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}
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public void UpdatePlayerTurnText(PlayerType playerType)
{
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
switch (playerType)
{
case PlayerType.Player1:
playerTurnText.text = "Turn : Red";
break;
case PlayerType.Player2:
playerTurnText.text = "Turn : Blue";
break;
case PlayerType.Player3:
playerTurnText.text = "Turn : Grey";
break;
case PlayerType.Player4:
playerTurnText.text = "Turn : Green";
break;
default:
playerTurnText.text = "Turn";
break;
}
}
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}