33 lines
694 B
C#
33 lines
694 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class GameHUDS : ScreenBase
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{
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[SerializeField] private Button pauseBtn;
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[Header("Text")]
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[SerializeField] private TMP_Text diceCountText;
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[SerializeField] private TMP_Text playerTurnText;
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private void OnEnable()
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{
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pauseBtn.onClick.AddListener(OnClick_pauseBtn);
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}
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private void OnDisable()
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{
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pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
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}
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private void OnClick_pauseBtn()
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{
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PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
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popupManager.ShowPopup(PopupType.PauseMenuPopup);
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Hide();
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}
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}
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