70 lines
2.0 KiB
C#
Raw Normal View History

2026-01-28 15:51:45 +05:30
using UnityEngine;
using UnityEngine.UI;
using TMPro;
2026-01-28 20:46:45 +05:30
using System.Collections;
2026-01-28 15:51:45 +05:30
public class GameHUDS : ScreenBase
{
2026-01-28 20:46:45 +05:30
[SerializeField] private Button diceBtn;
2026-01-28 15:51:45 +05:30
[SerializeField] private Button pauseBtn;
[Header("Text")]
[SerializeField] private TMP_Text diceCountText;
[SerializeField] private TMP_Text playerTurnText;
private SoundManager soundManager;
private UIManager uiManager;
2026-01-28 15:51:45 +05:30
private void OnEnable()
{
pauseBtn.onClick.AddListener(OnClick_pauseBtn);
diceBtn.onClick.AddListener(OnClick_DiceBtn);
2026-01-28 15:51:45 +05:30
}
private void OnDisable()
{
pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
diceBtn.onClick.RemoveListener(OnClick_DiceBtn);
2026-01-28 15:51:45 +05:30
}
private void OnClick_pauseBtn()
{
PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
popupManager.ShowPopup(PopupType.PauseMenuPopup);
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
2026-01-28 15:51:45 +05:30
Hide();
}
private void OnClick_DiceBtn()
2026-01-28 20:46:45 +05:30
{
uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
uiManager.OnDiceViewInteracted();
2026-01-28 20:46:45 +05:30
}
2026-01-30 22:17:18 +05:30
public void UpdatePlayerTurnText(PlayerType playerType)
{
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
switch (playerType)
{
case PlayerType.Player1:
playerTurnText.text = "Turn : Red";
break;
case PlayerType.Player2:
playerTurnText.text = "Turn : Blue";
break;
case PlayerType.Player3:
playerTurnText.text = "Turn : Grey";
break;
case PlayerType.Player4:
playerTurnText.text = "Turn : Green";
break;
default:
playerTurnText.text = "Turn";
break;
}
}
2026-01-28 15:51:45 +05:30
}