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C#
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using UnityEngine;
using UnityEngine.UI;
using TMPro;
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using System.Collections;
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public class GameHUDS : ScreenBase
{
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[SerializeField] private Button diceBtn;
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[SerializeField] private Button pauseBtn;
[Header("Text")]
[SerializeField] private TMP_Text diceCountText;
[SerializeField] private TMP_Text playerTurnText;
private SoundManager soundManager;
private UIManager uiManager;
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private void OnEnable()
{
pauseBtn.onClick.AddListener(OnClick_pauseBtn);
diceBtn.onClick.AddListener(OnClick_DiceBtn);
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}
private void OnDisable()
{
pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
diceBtn.onClick.RemoveListener(OnClick_DiceBtn);
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}
private void OnClick_pauseBtn()
{
PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
popupManager.ShowPopup(PopupType.PauseMenuPopup);
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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Hide();
}
private void OnClick_DiceBtn()
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{
uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
uiManager.OnDiceViewInteracted();
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}
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}