68 lines
2.3 KiB
Objective-C
68 lines
2.3 KiB
Objective-C
#import <UIKit/UIKit.h>
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#import <Foundation/Foundation.h>
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#import <UnityFramework/UnityAppController.h>
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// this is coming from mach-o/ldsyms.h
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// we were including this header header here directly
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// alas we were including <mach-o/ldsyms.h> directly in UnityFramework.h (for mach_header definition)
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// instead of doing forward declaration and using, say, void pointers in unity c-interface
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// and this resulted in code in the wild that uses _mh_execute_header directly without this include
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// now, with C++/ObjC++ modules support we end up in a funny situation,
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// where we need to include UndefinePlatforms/RedefinePlatforms quoted which gives a warning
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// thankfully, we can easily provide the definition of _mh_execute_header ourselves
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typedef struct mach_header_64 MachHeader;
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extern const struct mach_header_64 _mh_execute_header;
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//! Project version number for UnityFramework.
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FOUNDATION_EXPORT double UnityFrameworkVersionNumber;
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//! Project version string for UnityFramework.
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FOUNDATION_EXPORT const unsigned char UnityFrameworkVersionString[];
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// In this header, you should import all the public headers of your framework using statements like #import <UnityFramework/PublicHeader.h>
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#pragma once
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// important app life-cycle events
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__attribute__ ((visibility("default")))
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@protocol UnityFrameworkListener<NSObject>
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@optional
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- (void)unityDidUnload:(NSNotification*)notification;
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- (void)unityDidQuit:(NSNotification*)notification;
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@end
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__attribute__ ((visibility("default")))
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@interface UnityFramework : NSObject
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{
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}
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- (UnityAppController*)appController;
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- (UITextField*)keyboardTextField;
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+ (UnityFramework*)getInstance;
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- (void)setDataBundleId:(const char*)bundleId;
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- (void)runUIApplicationMainWithArgc:(int)argc argv:(char*[])argv;
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- (void)runEmbeddedWithArgc:(int)argc argv:(char*[])argv appLaunchOpts:(NSDictionary*)appLaunchOpts;
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- (void)unloadApplication;
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- (void)quitApplication:(int)exitCode;
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- (void)registerFrameworkListener:(id<UnityFrameworkListener>)obj;
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- (void)unregisterFrameworkListener:(id<UnityFrameworkListener>)obj;
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- (void)showUnityWindow;
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- (void)pause:(bool)pause;
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- (void)setAbsoluteURL:(const char *)url;
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- (void)setExecuteHeader:(const MachHeader*)header;
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- (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg;
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@end
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