959 lines
35 KiB
C++
959 lines
35 KiB
C++
#include "il2cpp-config.h"
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#include "os/Mutex.h"
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#include "os/Thread.h"
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#include "os/ThreadLocalValue.h"
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#include "os/Time.h"
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#include "os/Semaphore.h"
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#include "vm/Domain.h"
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#include "vm/Exception.h"
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#include "vm/Object.h"
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#include "vm/Profiler.h"
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#include "vm/Runtime.h"
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#include "vm/StackTrace.h"
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#include "vm/Thread.h"
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#include "vm/String.h"
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#include "gc/Allocator.h"
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#include "gc/GarbageCollector.h"
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#include "gc/GCHandle.h"
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#include "gc/WriteBarrier.h"
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#include "utils/Memory.h"
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#include "utils/StringUtils.h"
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#include "vm-utils/Debugger.h"
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#include "il2cpp-class-internals.h"
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#include "il2cpp-object-internals.h"
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#include <algorithm>
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#include "Baselib.h"
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#include "Cpp/Atomic.h"
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#include "Cpp/ReentrantLock.h"
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namespace il2cpp
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{
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namespace vm
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{
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Il2CppThread* Thread::s_MainThread = NULL;
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typedef std::vector<Il2CppThread*, il2cpp::gc::Allocator<Il2CppThread*> > GCTrackedThreadVector;
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// we need to allocate this ourselves so the CRT does not initialize it and try to allocate GC memory on startup before the GC is initialized
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static GCTrackedThreadVector* s_AttachedThreads;
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static bool s_BlockNewThreads = false;
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#define AUTO_LOCK_THREADS() il2cpp::os::FastAutoLock lock(&s_ThreadMutex)
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static baselib::ReentrantLock s_ThreadMutex;
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static std::vector<int32_t> s_ThreadStaticSizes;
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static il2cpp::os::ThreadLocalValue s_CurrentThread;
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static il2cpp::os::ThreadLocalValue s_StaticData; // Cache the static thread data in a local TLS slot for faster lookup
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static baselib::atomic<int32_t> s_NextManagedThreadId = {0};
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/*
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Thread static data is stored in a two level lookup so we can grow the size at runtime
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without requiring a lock on looking up static data
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We pre-allocate a fixed number of slot pointers - kMaxThreadStaticSlots at startup.
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Each of these slots can hold kMaxThreadStaticDataPointers data pointer. These slots
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are allocated as needed.
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*/
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const int32_t kMaxThreadStaticSlots = 1024;
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const int32_t kMaxThreadStaticDataPointers = 1024;
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struct ThreadStaticOffset
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{
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uint32_t slot;
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uint32_t index;
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};
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static ThreadStaticOffset IndexToStaticFieldOffset(int32_t index)
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{
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static_assert(kMaxThreadStaticSlots <= 0xFFFF, "Only 65535 base thread static slots are supported");
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static_assert(kMaxThreadStaticDataPointers <= 0xFFFF, "Only 65535 thread static slots are supported");
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uint32_t value = (uint32_t)index;
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ThreadStaticOffset offset;
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offset.slot = value >> 16;
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offset.index = value & 0xFFFF;
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return offset;
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}
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struct ThreadStaticDataSlot
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{
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void* data[kMaxThreadStaticSlots];
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};
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struct ThreadStaticData
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{
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ThreadStaticDataSlot* slots[kMaxThreadStaticSlots];
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};
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static void
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set_wbarrier_for_attached_threads()
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{
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gc::GarbageCollector::SetWriteBarrier((void**)s_AttachedThreads->data(), sizeof(Il2CppThread*) * s_AttachedThreads->size());
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}
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static void
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thread_cleanup_on_cancel(void* arg)
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{
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Thread::Detach((Il2CppThread*)arg, true);
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#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
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il2cpp::os::Thread* osThread = ((Il2CppThread*)arg)->GetInternalThread()->handle;
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osThread->SignalExited();
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#endif
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}
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void Thread::Initialize()
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{
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#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
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os::Thread::SetNativeThreadCleanup(&thread_cleanup_on_cancel);
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#endif
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#if IL2CPP_ENABLE_RELOAD
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s_BlockNewThreads = false;
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#endif
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s_AttachedThreads = new GCTrackedThreadVector();
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}
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void Thread::Uninitialize()
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{
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IL2CPP_ASSERT(Current() == Main());
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#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
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os::Thread::SetNativeThreadCleanup(NULL);
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#endif
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delete s_AttachedThreads;
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s_AttachedThreads = NULL;
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s_MainThread = NULL;
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}
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Il2CppThread* Thread::Attach(Il2CppDomain *domain)
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{
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Il2CppThread* managedThread = Current();
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if (managedThread != NULL)
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return managedThread;
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gc::GarbageCollector::RegisterThread();
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StackTrace::InitializeStackTracesForCurrentThread();
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// Get/create OS thread representing the current thread. For pre-existing threads such as
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// the main thread, this will create an OS thread instance on demand. For threads that have
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// been started through our OS layer, there will already be an instance.
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os::Thread* osThread = os::Thread::GetOrCreateCurrentThread();
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// Create managed object representing the current thread.
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managedThread = (Il2CppThread*)Object::New(il2cpp_defaults.thread_class);
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SetupInternalManagedThread(managedThread, osThread);
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managedThread->GetInternalThread()->state = kThreadStateRunning;
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InitializeManagedThread(managedThread, domain);
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return managedThread;
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}
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void Thread::SetupInternalManagedThread(Il2CppThread* thread, os::Thread* osThread)
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{
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Il2CppInternalThread* internalManagedThread = (Il2CppInternalThread*)Object::New(il2cpp_defaults.internal_thread_class);
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internalManagedThread->handle = osThread;
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internalManagedThread->tid = osThread->Id();
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internalManagedThread->managed_id = GetNewManagedId();
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// The synch_cs object is deallocated in the InternalThread::Thread_free_internal icall, which
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// is called from the managed thread finalizer.
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internalManagedThread->longlived = (Il2CppLongLivedThreadData*)IL2CPP_MALLOC(sizeof(Il2CppLongLivedThreadData));
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internalManagedThread->longlived->synch_cs = new baselib::ReentrantLock;
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internalManagedThread->apartment_state = il2cpp::os::kApartmentStateUnknown;
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gc::WriteBarrier::GenericStore(&thread->internal_thread, internalManagedThread);
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}
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void Thread::InitializeManagedThread(Il2CppThread* thread, Il2CppDomain* domain)
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{
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#if IL2CPP_SUPPORT_THREADS
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IL2CPP_ASSERT(thread->GetInternalThread()->handle != NULL);
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IL2CPP_ASSERT(thread->GetInternalThread()->longlived->synch_cs != NULL);
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#endif
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#if IL2CPP_MONO_DEBUGGER
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utils::Debugger::AllocateThreadLocalData();
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#endif
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s_CurrentThread.SetValue(thread);
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Domain::ContextSet(domain->default_context);
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Register(thread);
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AllocateStaticDataForCurrentThread();
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#if IL2CPP_MONO_DEBUGGER
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utils::Debugger::ThreadStarted((uintptr_t)thread->GetInternalThread()->tid);
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#endif
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#if IL2CPP_ENABLE_PROFILER
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vm::Profiler::ThreadStart(((unsigned long)thread->GetInternalThread()->tid));
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#endif
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// Sync thread name.
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if (thread->GetInternalThread()->name.chars)
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{
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std::string utf8Name = il2cpp::utils::StringUtils::Utf16ToUtf8(thread->GetInternalThread()->name.chars);
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thread->GetInternalThread()->handle->SetName(utf8Name.c_str());
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}
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// Sync thread apartment state.
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thread->GetInternalThread()->apartment_state = thread->GetInternalThread()->handle->GetApartment();
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#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
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// register us for platform specific cleanup attempt in case thread is not exited cleanly
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os::Thread::RegisterCurrentThreadForCleanup(thread);
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#endif
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// If an interrupt has been requested before the thread was started, re-request
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// the interrupt now.
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if (thread->GetInternalThread()->interruption_requested)
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RequestInterrupt(thread);
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}
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void Thread::UninitializeManagedThread(Il2CppThread* thread)
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{
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Thread::UninitializeManagedThread(thread, false);
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}
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void Thread::UninitializeManagedThread(Il2CppThread *thread, bool inNativeThreadCleanup)
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{
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// This method is only valid to call from the current thread
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// But we can't safely check the Current() in native thread shutdown
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// because we can't rely on TLS values being valid
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IL2CPP_ASSERT(inNativeThreadCleanup || thread == Current());
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#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
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// unregister from special cleanup since we are doing it now
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os::Thread::UnregisterCurrentThreadForCleanup();
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#endif
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if (!gc::GarbageCollector::UnregisterThread())
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IL2CPP_ASSERT(0 && "gc::GarbageCollector::UnregisterThread failed");
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#if IL2CPP_ENABLE_PROFILER
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vm::Profiler::ThreadEnd(((unsigned long)thread->GetInternalThread()->tid));
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#endif
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#if IL2CPP_MONO_DEBUGGER
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// Only raise the event for the debugger if there is a current thread at the OS thread level.
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// The debugger code will try to take a lock, which requires a current thread. If this
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// thread is being detached by a call from thread_cleanup_on_cancel, then there might
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// not be a current thread, as pthreads does not privide TLS entries in thread destructors.
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if (os::Thread::HasCurrentThread())
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utils::Debugger::ThreadStopped((uintptr_t)thread->GetInternalThread()->tid);
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#endif
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FreeCurrentThreadStaticData(thread, inNativeThreadCleanup);
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// Call Unregister after all access to managed objects (Il2CppThread and Il2CppInternalThread)
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// is complete. Unregister will remove the managed thread object from the GC tracked vector of
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// attached threads, and allow it to be finalized and re-used. If runtime code accesses it
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// after a call to Unregister, there will be a race condition between the GC and the runtime
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// code for access to that object.
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Unregister(thread);
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#if IL2CPP_MONO_DEBUGGER
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utils::Debugger::FreeThreadLocalData();
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#endif
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os::Thread::DetachCurrentThread();
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s_CurrentThread.SetValue(NULL);
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}
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Il2CppThread* Thread::Current()
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{
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void* value = NULL;
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s_CurrentThread.GetValue(&value);
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return (Il2CppThread*)value;
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}
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static void STDCALL TerminateThread(void* context)
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{
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// We throw a dummy exception to make sure things clean up properly
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// and we don't leave any locks behind (such as global locks in the allocator which
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// would then deadlock other threads). This could work off ThreadAbortException
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// but we don't want to deal with a managed exception here. So we use a C++ exception.
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throw Thread::NativeThreadAbortException();
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}
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static bool IsDebuggerThread(os::Thread* thread)
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{
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#if IL2CPP_MONO_DEBUGGER
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return utils::Debugger::IsDebuggerThread(thread);
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#else
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return false;
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#endif
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}
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// This function requests that all threads exit
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// If a thread is in a non-alertable wait it may not have exited when this method exits
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void Thread::AbortAllThreads()
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{
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#if IL2CPP_SUPPORT_THREADS
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Il2CppThread* gcFinalizerThread = NULL;
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Il2CppThread* currentThread = Current();
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IL2CPP_ASSERT(currentThread != NULL && "No current thread!");
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s_ThreadMutex.Acquire();
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s_BlockNewThreads = true;
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GCTrackedThreadVector attachedThreadsCopy = *s_AttachedThreads;
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// In theory, we don't need a write barrier here for Boehm, because we keep a
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// reference to the object on the stack during it's lifetime. But for validation
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// tests, we turn off GC, and thus we need it to pass.
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gc::GarbageCollector::SetWriteBarrier((void**)attachedThreadsCopy.data(), sizeof(Il2CppThread*) * attachedThreadsCopy.size());
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s_ThreadMutex.Release();
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std::vector<os::Thread*> activeThreads;
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// Kill all threads but the finalizer and current one. We temporarily flush out
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// the entire list and then just put the two threads back.
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while (attachedThreadsCopy.size())
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{
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Il2CppThread* thread = attachedThreadsCopy.back();
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os::Thread* osThread = thread->GetInternalThread()->handle;
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if (gc::GarbageCollector::IsFinalizerThread(thread))
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{
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IL2CPP_ASSERT(gcFinalizerThread == NULL && "There seems to be more than one finalizer thread!");
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gcFinalizerThread = thread;
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}
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else if (thread != currentThread && !IsDebuggerThread(osThread))
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{
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////TODO: use Thread.Abort() instead
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osThread->QueueUserAPC(TerminateThread, NULL);
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activeThreads.push_back(osThread);
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}
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attachedThreadsCopy.pop_back();
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}
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// In theory, we don't need a write barrier here for Boehm, because we keep a
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// reference to the object on the stack during it's lifetime. But for validation
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// tests, we turn off GC, and thus we need it to pass.
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gc::GarbageCollector::SetWriteBarrier((void**)attachedThreadsCopy.data(), sizeof(Il2CppThread*) * attachedThreadsCopy.size());
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////FIXME: While we don't have stable thread abortion in place yet, work around problems in
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//// the current implementation by repeatedly requesting threads to terminate. This works around
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//// race condition to some extent.
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while (activeThreads.size())
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{
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os::Thread* osThread = activeThreads.back();
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// Wait for the thread.
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if (osThread->Join(10) == kWaitStatusSuccess)
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activeThreads.pop_back();
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else
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{
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////TODO: use Thread.Abort() instead
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osThread->QueueUserAPC(TerminateThread, NULL);
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}
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}
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AUTO_LOCK_THREADS();
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s_AttachedThreads->clear();
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// Put finalizer and current thread back in list.
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IL2CPP_ASSERT(gcFinalizerThread != NULL && "GC finalizer thread was not found in list of attached threads!");
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if (gcFinalizerThread)
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s_AttachedThreads->push_back(gcFinalizerThread);
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if (currentThread)
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s_AttachedThreads->push_back(currentThread);
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set_wbarrier_for_attached_threads();
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#endif
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}
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void Thread::Detach(Il2CppThread* thread)
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{
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Thread::Detach(thread, false);
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}
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void Thread::Detach(Il2CppThread *thread, bool inNativeThreadCleanup)
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{
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IL2CPP_ASSERT(thread != NULL && "Cannot detach a NULL thread");
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UninitializeManagedThread(thread, inNativeThreadCleanup);
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il2cpp::vm::StackTrace::CleanupStackTracesForCurrentThread();
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}
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Il2CppThread* Thread::Main()
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{
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return s_MainThread;
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}
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void Thread::SetMain(Il2CppThread* thread)
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{
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IL2CPP_ASSERT(s_MainThread == NULL);
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s_MainThread = thread;
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}
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void Thread::SetState(Il2CppThread *thread, ThreadState value)
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{
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il2cpp::os::FastAutoLock lock(thread->GetInternalThread()->longlived->synch_cs);
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thread->GetInternalThread()->state |= value;
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}
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void Thread::ClrState(Il2CppInternalThread* thread, ThreadState clr)
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{
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il2cpp::os::FastAutoLock lock(thread->longlived->synch_cs);
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thread->state &= ~clr;
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}
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void Thread::SetState(Il2CppInternalThread *thread, ThreadState value)
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{
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il2cpp::os::FastAutoLock lock(thread->longlived->synch_cs);
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thread->state |= value;
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}
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ThreadState Thread::GetState(Il2CppInternalThread *thread)
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{
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il2cpp::os::FastAutoLock lock(thread->longlived->synch_cs);
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return (ThreadState)thread->state;
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}
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bool Thread::TestState(Il2CppInternalThread* thread, ThreadState value)
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{
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il2cpp::os::FastAutoLock lock(thread->longlived->synch_cs);
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return (thread->state & value) != 0;
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}
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Il2CppInternalThread* Thread::CurrentInternal()
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{
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return Current()->GetInternalThread();
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}
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ThreadState Thread::GetState(Il2CppThread *thread)
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{
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il2cpp::os::FastAutoLock lock(thread->GetInternalThread()->longlived->synch_cs);
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return (ThreadState)thread->GetInternalThread()->state;
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}
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void Thread::ClrState(Il2CppThread* thread, ThreadState state)
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{
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il2cpp::os::FastAutoLock lock(thread->GetInternalThread()->longlived->synch_cs);
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thread->GetInternalThread()->state &= ~state;
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}
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static void AllocThreadDataSlot(ThreadStaticData* staticData, ThreadStaticOffset offset, int32_t size)
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{
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if (staticData->slots[offset.slot] == NULL)
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staticData->slots[offset.slot] = (ThreadStaticDataSlot*)IL2CPP_CALLOC(1, sizeof(ThreadStaticDataSlot));
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if (staticData->slots[offset.slot]->data[offset.index] == NULL)
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staticData->slots[offset.slot]->data[offset.index] = gc::GarbageCollector::AllocateFixed(size, NULL);
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}
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void Thread::AllocateStaticDataForCurrentThread()
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{
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AUTO_LOCK_THREADS();
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int32_t index = 0;
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// Alloc the slotData along with the first slots at once
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ThreadStaticData* staticData = (ThreadStaticData*)IL2CPP_CALLOC(1, sizeof(ThreadStaticData) + sizeof(ThreadStaticDataSlot));
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staticData->slots[0] = (ThreadStaticDataSlot*)(staticData + 1);
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Il2CppThread* thread = Current();
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IL2CPP_ASSERT(!thread->GetInternalThread()->static_data);
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thread->GetInternalThread()->static_data = staticData;
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s_StaticData.SetValue(staticData);
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for (std::vector<int32_t>::const_iterator iter = s_ThreadStaticSizes.begin(); iter != s_ThreadStaticSizes.end(); ++iter)
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{
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AllocThreadDataSlot(staticData, IndexToStaticFieldOffset(index), *iter);
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index++;
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}
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}
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int32_t Thread::AllocThreadStaticData(int32_t size)
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{
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AUTO_LOCK_THREADS();
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int32_t index = (int32_t)s_ThreadStaticSizes.size();
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IL2CPP_ASSERT(index < kMaxThreadStaticSlots * kMaxThreadStaticDataPointers);
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if (index >= kMaxThreadStaticSlots * kMaxThreadStaticDataPointers)
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il2cpp::vm::Exception::Raise(Exception::GetExecutionEngineException("Out of thread static storage slots"));
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s_ThreadStaticSizes.push_back(size);
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ThreadStaticOffset offset = IndexToStaticFieldOffset(index);
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for (GCTrackedThreadVector::const_iterator iter = s_AttachedThreads->begin(); iter != s_AttachedThreads->end(); ++iter)
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{
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Il2CppThread* thread = *iter;
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ThreadStaticData* staticData = reinterpret_cast<ThreadStaticData*>(thread->GetInternalThread()->static_data);
|
|
|
|
if (staticData == NULL)
|
|
{
|
|
// There is a race on staticData for a thread could be NULL here in two cases
|
|
// 1. The thread hasn't entered AllocateStaticDataForCurrentThread yet
|
|
// 2. The thread has exited FreeCurrentThreadStaticData but hasn't been remove from the s_AttachedThreads yet
|
|
// In both cases we can just continue and in 1. the data will be allocated in AllocateStaticDataForCurrentThread
|
|
// and in 2. we don't want to allocate anything
|
|
continue;
|
|
}
|
|
|
|
AllocThreadDataSlot(staticData, offset, size);
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
void Thread::FreeCurrentThreadStaticData(Il2CppThread *thread, bool inNativeThreadCleanup)
|
|
{
|
|
// This method is only valid to call from the current thread
|
|
// But we can't safely check the Current() in native thread shutdown
|
|
// because we can't rely on TLS values being valid
|
|
IL2CPP_ASSERT(inNativeThreadCleanup || thread == Current());
|
|
|
|
AUTO_LOCK_THREADS();
|
|
|
|
ThreadStaticData* staticData = reinterpret_cast<ThreadStaticData*>(thread->GetInternalThread()->static_data);
|
|
|
|
thread->GetInternalThread()->static_data = NULL;
|
|
s_StaticData.SetValue(NULL);
|
|
|
|
// This shouldn't happen unless we call this twice, but there's no reason to crash here
|
|
IL2CPP_ASSERT(staticData);
|
|
if (staticData == NULL)
|
|
return;
|
|
|
|
for (int slot = 0; slot < kMaxThreadStaticSlots; slot++)
|
|
{
|
|
if (!staticData->slots[slot])
|
|
break;
|
|
|
|
for (int i = 0; i < kMaxThreadStaticDataPointers; i++)
|
|
{
|
|
if (!staticData->slots[slot]->data[i])
|
|
break;
|
|
gc::GarbageCollector::FreeFixed(staticData->slots[slot]->data[i]);
|
|
}
|
|
|
|
// Don't free the first slot because we allocate the first slot along with the root slots
|
|
if (slot > 0)
|
|
IL2CPP_FREE(staticData->slots[slot]);
|
|
}
|
|
|
|
IL2CPP_FREE(staticData);
|
|
}
|
|
|
|
void* Thread::GetThreadStaticData(int32_t offset)
|
|
{
|
|
// No lock. We allocate static_data once with a fixed size so we can read it
|
|
// safely without a lock here.
|
|
IL2CPP_ASSERT(offset >= 0 && static_cast<uint32_t>(offset) < s_ThreadStaticSizes.size());
|
|
|
|
ThreadStaticOffset staticOffset = IndexToStaticFieldOffset(offset);
|
|
|
|
ThreadStaticData* staticData;
|
|
s_StaticData.GetValue((void**)&staticData);
|
|
IL2CPP_ASSERT(staticData != NULL);
|
|
|
|
return staticData->slots[staticOffset.slot]->data[staticOffset.index];
|
|
}
|
|
|
|
void* Thread::GetThreadStaticDataForThread(int32_t offset, Il2CppInternalThread* thread)
|
|
{
|
|
// No lock. We allocate static_data once with a fixed size so we can read it
|
|
// safely without a lock here.
|
|
IL2CPP_ASSERT(offset >= 0 && static_cast<uint32_t>(offset) < s_ThreadStaticSizes.size());
|
|
IL2CPP_ASSERT(thread->static_data != NULL);
|
|
|
|
ThreadStaticOffset staticOffset = IndexToStaticFieldOffset(offset);
|
|
return reinterpret_cast<ThreadStaticData*>(thread->static_data)->slots[staticOffset.slot]->data[staticOffset.index];
|
|
}
|
|
|
|
void Thread::Register(Il2CppThread *thread)
|
|
{
|
|
AUTO_LOCK_THREADS();
|
|
if (s_BlockNewThreads)
|
|
TerminateThread(NULL);
|
|
else
|
|
{
|
|
s_AttachedThreads->push_back(thread);
|
|
set_wbarrier_for_attached_threads();
|
|
}
|
|
}
|
|
|
|
void Thread::Unregister(Il2CppThread *thread)
|
|
{
|
|
AUTO_LOCK_THREADS();
|
|
GCTrackedThreadVector::iterator it = std::find(s_AttachedThreads->begin(), s_AttachedThreads->end(), thread);
|
|
|
|
#if IL2CPP_MONO_DEBUGGER
|
|
if (it == s_AttachedThreads->end() && thread->internal_thread && il2cpp::utils::Debugger::IsDebuggerThread(thread->internal_thread->handle))
|
|
return;
|
|
#endif
|
|
|
|
IL2CPP_ASSERT(it != s_AttachedThreads->end() && "Vm thread not found in list of attached threads.");
|
|
s_AttachedThreads->erase(it);
|
|
set_wbarrier_for_attached_threads();
|
|
}
|
|
|
|
bool Thread::IsVmThread(Il2CppThread *thread)
|
|
{
|
|
return !gc::GarbageCollector::IsFinalizerThread(thread);
|
|
}
|
|
|
|
std::string Thread::GetName(Il2CppInternalThread* thread)
|
|
{
|
|
if (thread->name.chars == NULL)
|
|
return std::string();
|
|
|
|
return utils::StringUtils::Utf16ToUtf8(thread->name.chars);
|
|
}
|
|
|
|
void Thread::SetName(Il2CppThread* thread, Il2CppString* name)
|
|
{
|
|
il2cpp::os::FastAutoLock lock(thread->GetInternalThread()->longlived->synch_cs);
|
|
|
|
// Throw if already set.
|
|
if (thread->GetInternalThread()->name.length != 0)
|
|
il2cpp::vm::Exception::Raise(il2cpp::vm::Exception::GetInvalidOperationException("Thread name can only be set once."));
|
|
|
|
// Store name.
|
|
thread->GetInternalThread()->name.length = utils::StringUtils::GetLength(name);
|
|
thread->GetInternalThread()->name.chars = il2cpp::utils::StringUtils::StringDuplicate(utils::StringUtils::GetChars(name), thread->GetInternalThread()->name.length);
|
|
|
|
// Hand over to OS layer, if thread has been started already.
|
|
if (thread->GetInternalThread()->handle)
|
|
{
|
|
std::string utf8Name = il2cpp::utils::StringUtils::Utf16ToUtf8(thread->GetInternalThread()->name.chars);
|
|
thread->GetInternalThread()->handle->SetName(utf8Name.c_str());
|
|
}
|
|
}
|
|
|
|
void Thread::SetName(Il2CppInternalThread* thread, Il2CppString* name)
|
|
{
|
|
il2cpp::os::FastAutoLock lock(thread->longlived->synch_cs);
|
|
|
|
// Throw if already set.
|
|
if (thread->name.length != 0)
|
|
il2cpp::vm::Exception::Raise(il2cpp::vm::Exception::GetInvalidOperationException("Thread name can only be set once."));
|
|
|
|
// Store name.
|
|
thread->name.length = utils::StringUtils::GetLength(name);
|
|
thread->name.chars = il2cpp::utils::StringUtils::StringDuplicate(utils::StringUtils::GetChars(name), thread->name.length);
|
|
|
|
// Hand over to OS layer, if thread has been started already.
|
|
if (thread->handle)
|
|
{
|
|
std::string utf8Name = il2cpp::utils::StringUtils::Utf16ToUtf8(thread->name.chars);
|
|
thread->handle->SetName(utf8Name.c_str());
|
|
}
|
|
}
|
|
|
|
static void STDCALL CheckCurrentThreadForInterruptCallback(void* context)
|
|
{
|
|
Thread::CheckCurrentThreadForInterruptAndThrowIfNecessary();
|
|
}
|
|
|
|
void Thread::RequestInterrupt(Il2CppThread* thread)
|
|
{
|
|
il2cpp::os::FastAutoLock lock(thread->GetInternalThread()->longlived->synch_cs);
|
|
|
|
thread->GetInternalThread()->interruption_requested = true;
|
|
|
|
// If thread has already been started, queue an interrupt now.
|
|
il2cpp::os::Thread* osThread = thread->GetInternalThread()->handle;
|
|
if (osThread)
|
|
osThread->QueueUserAPC(CheckCurrentThreadForInterruptCallback, NULL);
|
|
}
|
|
|
|
void Thread::CheckCurrentThreadForInterruptAndThrowIfNecessary()
|
|
{
|
|
Il2CppThread* currentThread = il2cpp::vm::Thread::Current();
|
|
if (!currentThread)
|
|
return;
|
|
|
|
il2cpp::os::FastAutoLock lock(currentThread->GetInternalThread()->longlived->synch_cs);
|
|
|
|
// Don't throw if thread is not currently in waiting state or if there's
|
|
// no pending interrupt.
|
|
if (!currentThread->GetInternalThread()->interruption_requested
|
|
|| !(il2cpp::vm::Thread::GetState(currentThread) & il2cpp::vm::kThreadStateWaitSleepJoin))
|
|
return;
|
|
|
|
// Mark the current thread as being unblocked.
|
|
currentThread->GetInternalThread()->interruption_requested = false;
|
|
il2cpp::vm::Thread::ClrState(currentThread, il2cpp::vm::kThreadStateWaitSleepJoin);
|
|
|
|
// Throw interrupt exception.
|
|
il2cpp::vm::Exception::Raise(il2cpp::vm::Exception::GetThreadInterruptedException());
|
|
}
|
|
|
|
static void STDCALL CheckCurrentThreadForAbortCallback(void* context)
|
|
{
|
|
Thread::CheckCurrentThreadForAbortAndThrowIfNecessary();
|
|
}
|
|
|
|
bool Thread::RequestAbort(Il2CppThread* thread)
|
|
{
|
|
il2cpp::os::FastAutoLock lock(thread->GetInternalThread()->longlived->synch_cs);
|
|
|
|
ThreadState state = il2cpp::vm::Thread::GetState(thread);
|
|
if (state & kThreadStateAbortRequested || state & kThreadStateStopped || state & kThreadStateStopRequested)
|
|
return false;
|
|
|
|
il2cpp::os::Thread* osThread = thread->GetInternalThread()->handle;
|
|
if (osThread)
|
|
{
|
|
// If thread has already been started, queue an abort now.
|
|
Thread::SetState(thread, kThreadStateAbortRequested);
|
|
osThread->QueueUserAPC(CheckCurrentThreadForAbortCallback, NULL);
|
|
}
|
|
else
|
|
{
|
|
// If thread has not started, put it in the aborted state.
|
|
Thread::SetState(thread, kThreadStateAborted);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Thread::RequestAbort(Il2CppInternalThread* thread)
|
|
{
|
|
il2cpp::os::FastAutoLock lock(thread->longlived->synch_cs);
|
|
|
|
ThreadState state = il2cpp::vm::Thread::GetState(thread);
|
|
if (state & kThreadStateAbortRequested || state & kThreadStateStopped || state & kThreadStateStopRequested)
|
|
return false;
|
|
|
|
il2cpp::os::Thread* osThread = thread->handle;
|
|
if (osThread)
|
|
{
|
|
// If thread has already been started, queue an abort now.
|
|
Thread::SetState(thread, kThreadStateAbortRequested);
|
|
osThread->QueueUserAPC(CheckCurrentThreadForAbortCallback, NULL);
|
|
}
|
|
else
|
|
{
|
|
// If thread has not started, put it in the aborted state.
|
|
Thread::SetState(thread, kThreadStateAborted);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Thread::SetPriority(Il2CppThread* thread, int32_t priority)
|
|
{
|
|
Il2CppInternalThread* internalThread = thread->GetInternalThread();
|
|
il2cpp::os::FastAutoLock lock(internalThread->longlived->synch_cs);
|
|
internalThread->handle->SetPriority((il2cpp::os::ThreadPriority)priority);
|
|
}
|
|
|
|
int32_t Thread::GetPriority(Il2CppThread* thread)
|
|
{
|
|
Il2CppInternalThread* internalThread = thread->GetInternalThread();
|
|
il2cpp::os::FastAutoLock lock(internalThread->longlived->synch_cs);
|
|
return internalThread->handle->GetPriority();
|
|
}
|
|
|
|
struct StartDataInternal
|
|
{
|
|
Il2CppThread* m_Thread;
|
|
Il2CppDomain* m_Domain;
|
|
void* m_Delegate;
|
|
void* m_StartArg;
|
|
il2cpp::os::Semaphore* m_Semaphore;
|
|
};
|
|
|
|
static void ThreadStart(void* arg)
|
|
{
|
|
StartDataInternal* startData = (StartDataInternal*)arg;
|
|
|
|
startData->m_Semaphore->Wait();
|
|
|
|
{
|
|
gc::GarbageCollector::RegisterThread();
|
|
|
|
il2cpp::vm::StackTrace::InitializeStackTracesForCurrentThread();
|
|
|
|
bool attachSuccessful = false;
|
|
try
|
|
{
|
|
il2cpp::vm::Thread::InitializeManagedThread(startData->m_Thread, startData->m_Domain);
|
|
il2cpp::vm::Thread::SetState(startData->m_Thread, kThreadStateRunning);
|
|
|
|
attachSuccessful = true;
|
|
|
|
try
|
|
{
|
|
((void(*)(void*))startData->m_Delegate)(startData->m_StartArg);
|
|
}
|
|
catch (Il2CppExceptionWrapper& ex)
|
|
{
|
|
// Only deal with the unhandled exception if the runtime is not
|
|
// shutting down. Otherwise, the code to process the unhandled
|
|
// exception might fail in unexpected ways, because it needs
|
|
// the full runtime available. We've seen this cause crashes
|
|
// that are difficult to reproduce locally.
|
|
if (!il2cpp::vm::Runtime::IsShuttingDown())
|
|
Runtime::UnhandledException(ex.ex);
|
|
}
|
|
}
|
|
catch (il2cpp::vm::Thread::NativeThreadAbortException)
|
|
{
|
|
// Nothing to do. We've successfully aborted the thread.
|
|
il2cpp::vm::Thread::SetState(startData->m_Thread, kThreadStateAborted);
|
|
}
|
|
|
|
il2cpp::vm::Thread::ClrState(startData->m_Thread, kThreadStateRunning);
|
|
il2cpp::vm::Thread::SetState(startData->m_Thread, kThreadStateStopped);
|
|
if (attachSuccessful)
|
|
il2cpp::vm::Thread::UninitializeManagedThread(startData->m_Thread, false);
|
|
|
|
il2cpp::vm::StackTrace::CleanupStackTracesForCurrentThread();
|
|
}
|
|
|
|
delete startData->m_Semaphore;
|
|
gc::GarbageCollector::FreeFixed(startData);
|
|
}
|
|
|
|
Il2CppInternalThread* Thread::CreateInternal(void(*func)(void*), void* arg, bool threadpool_thread, uint32_t stack_size)
|
|
{
|
|
// The os::Thread object is deallocated in the InternalThread::Thread_free_internal icall, which
|
|
// is called from the managed thread finalizer.
|
|
os::Thread* osThread = new os::Thread();
|
|
Il2CppThread* managedThread = (Il2CppThread*)Object::New(il2cpp_defaults.thread_class);
|
|
|
|
SetupInternalManagedThread(managedThread, osThread);
|
|
Il2CppInternalThread* internalManagedThread = managedThread->GetInternalThread();
|
|
|
|
internalManagedThread->state = kThreadStateUnstarted;
|
|
internalManagedThread->threadpool_thread = threadpool_thread;
|
|
|
|
// use fixed GC memory since we are storing managed object pointers
|
|
StartDataInternal* startData = (StartDataInternal*)gc::GarbageCollector::AllocateFixed(sizeof(StartDataInternal), NULL);
|
|
gc::WriteBarrier::GenericStore(&startData->m_Thread, managedThread);
|
|
gc::WriteBarrier::GenericStore(&startData->m_Domain, Domain::GetCurrent());
|
|
startData->m_Delegate = (void*)func;
|
|
startData->m_StartArg = arg;
|
|
startData->m_Semaphore = new il2cpp::os::Semaphore(0);
|
|
|
|
osThread->SetStackSize(stack_size);
|
|
osThread->SetExplicitApartment(static_cast<il2cpp::os::ApartmentState>(managedThread->GetInternalThread()->apartment_state));
|
|
il2cpp::os::ErrorCode status = osThread->Run(&ThreadStart, startData);
|
|
if (status != il2cpp::os::kErrorCodeSuccess)
|
|
{
|
|
delete osThread;
|
|
return NULL;
|
|
}
|
|
|
|
internalManagedThread->state &= ~kThreadStateUnstarted;
|
|
|
|
startData->m_Semaphore->Post(1, NULL);
|
|
|
|
return internalManagedThread;
|
|
}
|
|
|
|
void Thread::Stop(Il2CppInternalThread* thread)
|
|
{
|
|
IL2CPP_ASSERT(thread != CurrentInternal());
|
|
if (!RequestAbort(thread))
|
|
return;
|
|
|
|
os::Thread* osThread = thread->handle;
|
|
|
|
////FIXME: While we don't have stable thread abortion in place yet, work around problems in
|
|
//// the current implementation by repeatedly requesting threads to terminate. This works around
|
|
//// race condition to some extent.
|
|
while (true)
|
|
{
|
|
// If it's a background thread, request it to kill itself.
|
|
if (GetState(thread) & kThreadStateBackground)
|
|
{
|
|
////TODO: use Thread.Abort() instead
|
|
osThread->QueueUserAPC(TerminateThread, NULL);
|
|
}
|
|
|
|
// Wait for the thread.
|
|
if (osThread->Join(10) == kWaitStatusSuccess)
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Thread::Sleep(uint32_t ms)
|
|
{
|
|
CurrentInternal()->handle->Sleep(ms);
|
|
}
|
|
|
|
bool Thread::YieldInternal()
|
|
{
|
|
return os::Thread::YieldInternal();
|
|
}
|
|
|
|
void Thread::SetDefaultAffinityMask(int64_t affinityMask)
|
|
{
|
|
#if defined(IL2CPP_ENABLE_PLATFORM_THREAD_AFFINTY)
|
|
os::Thread::SetDefaultAffinityMask(affinityMask);
|
|
#endif
|
|
}
|
|
|
|
void Thread::CheckCurrentThreadForAbortAndThrowIfNecessary()
|
|
{
|
|
Il2CppThread* currentThread = il2cpp::vm::Thread::Current();
|
|
if (!currentThread)
|
|
return;
|
|
|
|
il2cpp::os::FastAutoLock lock(currentThread->GetInternalThread()->longlived->synch_cs);
|
|
|
|
ThreadState state = il2cpp::vm::Thread::GetState(currentThread);
|
|
if (!(state & kThreadStateAbortRequested))
|
|
return;
|
|
|
|
// Throw interrupt exception.
|
|
Il2CppException* abortException = il2cpp::vm::Exception::GetThreadAbortException();
|
|
IL2CPP_OBJECT_SETREF(currentThread->GetInternalThread(), abort_exc, abortException);
|
|
il2cpp::vm::Exception::Raise(abortException);
|
|
}
|
|
|
|
void Thread::ResetAbort(Il2CppThread* thread)
|
|
{
|
|
il2cpp::vm::Thread::ClrState(thread, kThreadStateAbortRequested);
|
|
if (thread->GetInternalThread()->abort_exc == NULL)
|
|
il2cpp::vm::Exception::Raise(il2cpp::vm::Exception::GetThreadStateException("Unable to reset abort because no abort was requested."));
|
|
}
|
|
|
|
void Thread::ResetAbort(Il2CppInternalThread* thread)
|
|
{
|
|
il2cpp::vm::Thread::ClrState(thread, kThreadStateAbortRequested);
|
|
if (thread->abort_exc == NULL)
|
|
il2cpp::vm::Exception::Raise(il2cpp::vm::Exception::GetThreadStateException("Unable to reset abort because no abort was requested."));
|
|
}
|
|
|
|
void Thread::FullMemoryBarrier()
|
|
{
|
|
os::Atomic::FullMemoryBarrier();
|
|
}
|
|
|
|
int32_t Thread::GetNewManagedId()
|
|
{
|
|
return ++s_NextManagedThreadId;
|
|
}
|
|
|
|
uint64_t Thread::GetId(Il2CppThread* thread)
|
|
{
|
|
return thread->GetInternalThread()->tid;
|
|
}
|
|
|
|
uint64_t Thread::GetId(Il2CppInternalThread* thread)
|
|
{
|
|
return thread->tid;
|
|
}
|
|
} /* namespace vm */
|
|
} /* namespace il2cpp */
|