2025-07-03 12:53:49 +04:00

55 lines
1.4 KiB
C++

#include "il2cpp-config.h"
#include "vm/InternalCalls.h"
#include "vm/Runtime.h"
#include <map>
#include <string>
typedef std::map<std::string, Il2CppMethodPointer> ICallMap;
static ICallMap s_InternalCalls;
namespace il2cpp
{
namespace vm
{
void InternalCalls::Add(const char* name, Il2CppMethodPointer method)
{
//ICallMap::iterator res = s_InternalCalls.find(name);
// TODO: Don't assert right now because Unity adds some icalls multiple times.
//if (res != icalls.end())
// IL2CPP_ASSERT(0 && "Adding internal call twice!");
IL2CPP_ASSERT(method);
s_InternalCalls[name] = method;
}
Il2CppMethodPointer InternalCalls::Resolve(const char* name)
{
// Try to find the whole name first, then search using just type::method
// if parameters were passed
// ex: First, System.Foo::Bar(System.Int32)
// Then, System.Foo::Bar
ICallMap::iterator res = s_InternalCalls.find(name);
if (res != s_InternalCalls.end())
return res->second;
std::string shortName(name);
size_t index = shortName.find('(');
if (index != std::string::npos)
{
shortName = shortName.substr(0, index);
res = s_InternalCalls.find(shortName);
if (res != s_InternalCalls.end())
return res->second;
}
return NULL;
}
} /* namespace vm */
} /* namespace il2cpp */