365 lines
13 KiB
JSON
365 lines
13 KiB
JSON
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"hash": 4216551032,
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"glsl4": {
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"vert": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCWorldBound {\n highp vec4 cc_worldBoundCenter;\n highp vec4 cc_worldBoundHalfExtents;\n};\nlayout(location = 0) in vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
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},
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"glsl3": {
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"vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCWorldBound {\n highp vec4 cc_worldBoundCenter;\n highp vec4 cc_worldBoundHalfExtents;\n};\nin vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
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},
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"vert": "\nprecision highp float;\nuniform highp mat4 cc_matViewProj;\nuniform highp vec4 cc_worldBoundCenter;\n uniform highp vec4 cc_worldBoundHalfExtents;\nattribute vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nvoid main() { gl_FragColor = frag(); }"
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},
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"builtins": {
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"statistics": {
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}
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},
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"name": "internal/builtin-occlusion-query|occlusion-query-vs:vert|occlusion-query-fs:frag"
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