139 lines
3.8 KiB
JSON
139 lines
3.8 KiB
JSON
{
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"__type__": "cc.EffectAsset",
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"_name": "internal/builtin-clear-stencil",
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"_objFlags": 0,
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"_native": "",
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"techniques": [
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{
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"passes": [
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{
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"blendState": {
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"targets": [
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{
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"blend": true
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}
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]
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},
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"rasterizerState": {
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"cullMode": 0
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},
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"program": "internal/builtin-clear-stencil|sprite-vs:vert|sprite-fs:frag",
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"depthStencilState": {
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"depthTest": false,
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"depthWrite": false
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}
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}
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]
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}
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],
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"shaders": [
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{
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"blocks": [],
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"samplerTextures": [],
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"samplers": [],
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"textures": [],
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"buffers": [],
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"images": [],
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"subpassInputs": [],
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"attributes": [
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{
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"name": "a_position",
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"defines": [],
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"format": 32,
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"location": 0
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}
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],
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"varyings": [],
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"fragColors": [
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{
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"name": "cc_FragColor",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"defines": [],
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"stageFlags": 16,
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"location": 0
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}
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],
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"descriptors": [
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{
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"rate": 0,
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"blocks": [],
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"samplerTextures": [],
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"samplers": [],
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"textures": [],
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"buffers": [],
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"images": [],
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"subpassInputs": []
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},
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{
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"rate": 1,
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"blocks": [],
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"samplerTextures": [],
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"samplers": [],
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"textures": [],
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"buffers": [],
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"images": [],
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"subpassInputs": []
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},
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{
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"rate": 2,
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"blocks": [],
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"samplerTextures": [],
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"samplers": [],
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"textures": [],
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"buffers": [],
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"images": [],
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"subpassInputs": []
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},
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{
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"rate": 3,
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"blocks": [],
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"samplerTextures": [],
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"samplers": [],
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"textures": [],
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"buffers": [],
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"images": [],
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"subpassInputs": []
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}
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],
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"hash": 3507038093,
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"glsl4": {
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"vert": "\nprecision highp float;\nlayout(location = 0) in vec3 a_position;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision highp float;\nvec4 frag () {\n vec4 o = vec4(1.0);\n return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
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},
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"glsl3": {
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"vert": "\nprecision highp float;\nin vec3 a_position;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision highp float;\nvec4 frag () {\n vec4 o = vec4(1.0);\n return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
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},
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"glsl1": {
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"vert": "\nprecision highp float;\nattribute vec3 a_position;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision highp float;\nvec4 frag () {\n vec4 o = vec4(1.0);\n return o;\n}\nvoid main() { gl_FragColor = frag(); }"
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},
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"builtins": {
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"globals": {
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"blocks": [],
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"samplerTextures": [],
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"buffers": [],
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"images": []
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},
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"locals": {
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"blocks": [],
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"samplerTextures": [],
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"buffers": [],
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"images": []
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},
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"statistics": {
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"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 0,
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"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0
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}
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},
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"defines": [],
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"name": "internal/builtin-clear-stencil|sprite-vs:vert|sprite-fs:frag"
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}
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],
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"combinations": [
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{}
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],
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"hideInEditor": false
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} |