429 lines
15 KiB
JSON
429 lines
15 KiB
JSON
{
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"__type__": "cc.EffectAsset",
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"_name": "for2d/builtin-sprite-renderer",
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"_objFlags": 0,
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"_native": "",
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"techniques": [
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{
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"name": "default",
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"passes": [
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{
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"blendState": {
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"targets": [
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{
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"blend": true,
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"blendSrc": 2,
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"blendDst": 4,
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"blendDstAlpha": 4
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}
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]
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},
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"rasterizerState": {
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"cullMode": 0
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},
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"program": "for2d/builtin-sprite-renderer|spriteRender-vs:vert|spriteRender-fs:frag",
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"depthStencilState": {
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"depthTest": true,
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"depthWrite": false
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}
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}
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]
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}
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],
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"shaders": [
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{
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"attributes": [
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{
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"name": "a_position",
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},
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{
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"name": "a_texCoord",
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"location": 1
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}
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],
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"varyings": [
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{
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"name": "uv0",
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"defines": [],
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"stageFlags": 17,
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"location": 0
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}
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],
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"fragColors": [
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{
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"name": "cc_FragColor",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"defines": [],
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"stageFlags": 16,
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"location": 0
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}
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],
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"descriptors": [
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{
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"rate": 0,
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"blocks": [
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{
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"tags": {
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"builtin": "local"
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},
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"name": "CCLocal",
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"members": [
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{
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"name": "cc_matWorld",
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"precision": "highp "
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},
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{
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"name": "cc_matWorldIT",
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"typename": "mat4",
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"precision": "highp "
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},
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{
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"name": "cc_lightingMapUVParam",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_localShadowBias",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_reflectionProbeData1",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_reflectionProbeData2",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "highp "
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}
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"samplerTextures": [
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{
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"tags": {
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"builtin": "local"
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},
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"name": "cc_spriteTexture",
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"typename": "sampler2D",
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"type": 28,
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"count": 1,
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"defines": [],
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"stageFlags": 16
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{
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"rate": 1,
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"blocks": [],
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"buffers": [],
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"subpassInputs": []
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},
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{
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"rate": 2,
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"blocks": [],
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"textures": [],
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"subpassInputs": []
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},
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{
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"rate": 3,
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"blocks": [
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{
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"tags": {
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"builtin": "global"
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},
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"name": "CCGlobal",
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"members": [
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{
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"name": "cc_time",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_screenSize",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_nativeSize",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_probeInfo",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_debug_view_mode",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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}
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],
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"defines": [],
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"stageFlags": 1
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},
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{
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"tags": {
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"builtin": "global"
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},
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"name": "CCCamera",
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"members": [
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{
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"name": "cc_matView",
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"typename": "mat4",
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"type": 25,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_matViewInv",
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"typename": "mat4",
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"type": 25,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_matProj",
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"typename": "mat4",
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"type": 25,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_matProjInv",
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"typename": "mat4",
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"type": 25,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_matViewProj",
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"typename": "mat4",
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"type": 25,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_matViewProjInv",
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"typename": "mat4",
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"type": 25,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_cameraPos",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "highp "
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},
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{
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"name": "cc_surfaceTransform",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_screenScale",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_exposure",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_mainLitDir",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_mainLitColor",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_ambientSky",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_ambientGround",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_fogColor",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_fogBase",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_fogAdd",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_nearFar",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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},
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{
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"name": "cc_viewPort",
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
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}
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],
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"defines": [],
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"stageFlags": 1
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}
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],
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"samplerTextures": [],
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"samplers": [],
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"textures": [],
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"buffers": [],
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"images": [],
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"subpassInputs": []
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}
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],
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"hash": 2111869669,
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"glsl4": {
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"vert": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec2 a_texCoord;\nlayout(location = 0) out vec2 uv0;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n pos = cc_matViewProj * cc_matWorld * pos;\n uv0 = vec2(a_texCoord.x, 1.0 - a_texCoord.y);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision highp float;\nlayout(location = 0) in vec2 uv0;\nlayout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;\nvec4 frag () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture(cc_spriteTexture, uv0);\n return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
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},
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"glsl3": {
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"vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n};\nin vec3 a_position;\nin vec2 a_texCoord;\nout vec2 uv0;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n pos = cc_matViewProj * cc_matWorld * pos;\n uv0 = vec2(a_texCoord.x, 1.0 - a_texCoord.y);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision highp float;\nin vec2 uv0;\nuniform sampler2D cc_spriteTexture;\nvec4 frag () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture(cc_spriteTexture, uv0);\n return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
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},
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform highp mat4 cc_matViewProj;\nuniform highp mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec2 a_texCoord;\nvarying vec2 uv0;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n pos = cc_matViewProj * cc_matWorld * pos;\n uv0 = vec2(a_texCoord.x, 1.0 - a_texCoord.y);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
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"frag": "\nprecision highp float;\nvarying vec2 uv0;\nuniform sampler2D cc_spriteTexture;\nvec4 frag () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture2D(cc_spriteTexture, uv0);\n return o;\n}\nvoid main() { gl_FragColor = frag(); }"
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},
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"builtins": {
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"globals": {
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"blocks": [
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{
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"name": "CCGlobal",
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"defines": []
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},
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{
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"name": "CCCamera",
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"defines": []
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}
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],
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"samplerTextures": [],
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"buffers": [],
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"images": []
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},
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"locals": {
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"blocks": [
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{
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"name": "CCLocal",
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"defines": []
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}
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],
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"samplerTextures": [
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{
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"name": "cc_spriteTexture",
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"defines": []
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}
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],
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"buffers": [],
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"images": []
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},
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"statistics": {
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"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 54,
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"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0
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}
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},
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"defines": [],
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"name": "for2d/builtin-sprite-renderer|spriteRender-vs:vert|spriteRender-fs:frag"
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}
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],
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"combinations": [],
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"hideInEditor": false
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} |