1 line
1.3 KiB
JSON
1 line
1.3 KiB
JSON
{"__type__":"cc.EffectAsset","_name":"builtin-2d-gray-sprite","properties":{"texture":{"type":13,"value":null}},"techniques":[{"passes":[{"cullMode":0,"blend":true,"program":"4c10e7ec534d3f65baabc458cc91fd8dfe66821a283acb75aea070ac"}],"layer":0,"stages":["opaque"],"queue":0,"priority":0}],"shaders":[{"vert":"\n#define _IS_VERT_SHADER 1\n\nprecision highp float;\n\nuniform mat4 cc_matViewProj;\nattribute vec3 a_position;\nattribute mediump vec2 a_uv0;\nvarying mediump vec2 v_uv0;\n\nvoid main () {\n gl_Position = cc_matViewProj * vec4(a_position, 1);\n v_uv0 = a_uv0;\n}\n\n\n","frag":"\n#define _IS_FRAG_SHADER 1\n\nprecision highp float;\n\nuniform sampler2D texture;\nvarying mediump vec2 v_uv0;\n\nvoid main () {\n vec4 color = texture2D(texture, v_uv0);\n #if _USE_ETC1_TEXTURE\n color.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n float gray = 0.2126*color.r + 0.7152*color.g + 0.0722*color.b;\n gl_FragColor = vec4(gray, gray, gray, color.a);\n}\n\n\n","defines":[{"name":"_USE_ETC1_TEXTURE","type":"boolean","defines":[]}],"uniforms":[{"name":"texture","type":13,"defines":[]}],"attributes":[{"name":"a_position","type":6,"defines":[]},{"name":"a_uv0","type":5,"defines":[]}],"extensions":[],"name":"4c10e7ec534d3f65baabc458cc91fd8dfe66821a283acb75aea070ac"}]} |