4728 lines
444 KiB
JSON
4728 lines
444 KiB
JSON
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|
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|
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|
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"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_nearFar",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_viewPort",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
}
|
||
|
],
|
||
|
"defines": [],
|
||
|
"stageFlags": 17
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": []
|
||
|
}
|
||
|
],
|
||
|
"hash": 4245385097,
|
||
|
"glsl4": {
|
||
|
"vert": "#extension GL_EXT_shader_explicit_arithmetic_types_int32: require\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 12) in vec4 a_sh_linear_const_r;\n layout(location = 13) in vec4 a_sh_linear_const_g;\n layout(location = 14) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n int getVertexId() {\n return gl_VertexIndex;\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(set = 2, binding = 4) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n layout(set = 2, binding = 8) uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n layout(set = 2, binding = 9) uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n layout(set = 2, binding = 10) uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float
|
||
|
"frag": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_BASE_COLOR CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR CC_SURFACES_DEBUG_VIEW_BASE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSPARENCY CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_METALLIC CC_SURFACES_DEBUG_VIEW_TRANSPARENCY + 1\n#define CC_SURFACES_DEBUG_VIEW_ROUGHNESS CC_SURFACES_DEBUG_VIEW_METALLIC + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_INTENSITY CC_SURFACES_DEBUG_VIEW_ROUGHNESS + 1\n#define CC_SURFACES_DEBUG_VIEW_IOR CC_SURFACES_DEBUG_VIEW_SPECULAR_INTENSITY + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_DIFFUSE CC_SURFACES_DEBUG_VIEW_IOR + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_SPECULAR CC_SURFACES_DEBUG_VIEW_DIRECT_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_ALL CC_SURFACES_DEBUG_VIEW_DIRECT_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_DIFFUSE CC_SURFACES_DEBUG_VIEW_DIRECT_ALL + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_SPECULAR CC_SURFACES_DEBUG_VIEW_ENV_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_ALL CC_SURFACES_DEBUG_VIEW_ENV_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_EMISSIVE CC_SURFACES_DEBUG_VIEW_ENV_ALL + 1\n#define CC_SURFACES_DEBUG_VIEW_LIGHT_MAP CC_SURFACES_DEBUG_VIEW_EMISSIVE + 1\n#define CC_SURFACES_DEBUG_VIEW_SHADOW CC_SURFACES_DEBUG_VIEW_LIGHT_MAP + 1\n#define CC_SURFACES_DEBUG_VIEW_AO CC_SURFACES_DEBUG_VIEW_SHADOW + 1\n#define CC_SURFACES_DEBUG_VIEW_FRESNEL CC_SURFACES_DEBUG_VIEW_AO + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_DIFFUSE CC_SURFACES_DEBUG_VIEW_FRESNEL + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_SPECULAR CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_DIFFUSE CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_SPECULAR CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ALL CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_2ND_
|
||
|
},
|
||
|
"glsl3": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(std140) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int pixelIndex) {\n ivec2 texSize = textureSize(tex, 0);\n
|
||
|
"frag": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_BASE_COLOR CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR CC_SURFACES_DEBUG_VIEW_BASE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSPARENCY CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_METALLIC CC_SURFACES_DEBUG_VIEW_TRANSPARENCY + 1\n#define CC_SURFACES_DEBUG_VIEW_ROUGHNESS CC_SURFACES_DEBUG_VIEW_METALLIC + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_INTENSITY CC_SURFACES_DEBUG_VIEW_ROUGHNESS + 1\n#define CC_SURFACES_DEBUG_VIEW_IOR CC_SURFACES_DEBUG_VIEW_SPECULAR_INTENSITY + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_DIFFUSE CC_SURFACES_DEBUG_VIEW_IOR + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_SPECULAR CC_SURFACES_DEBUG_VIEW_DIRECT_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_ALL CC_SURFACES_DEBUG_VIEW_DIRECT_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_DIFFUSE CC_SURFACES_DEBUG_VIEW_DIRECT_ALL + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_SPECULAR CC_SURFACES_DEBUG_VIEW_ENV_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_ALL CC_SURFACES_DEBUG_VIEW_ENV_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_EMISSIVE CC_SURFACES_DEBUG_VIEW_ENV_ALL + 1\n#define CC_SURFACES_DEBUG_VIEW_LIGHT_MAP CC_SURFACES_DEBUG_VIEW_EMISSIVE + 1\n#define CC_SURFACES_DEBUG_VIEW_SHADOW CC_SURFACES_DEBUG_VIEW_LIGHT_MAP + 1\n#define CC_SURFACES_DEBUG_VIEW_AO CC_SURFACES_DEBUG_VIEW_SHADOW + 1\n#define CC_SURFACES_DEBUG_VIEW_FRESNEL CC_SURFACES_DEBUG_VIEW_AO + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_DIFFUSE CC_SURFACES_DEBUG_VIEW_FRESNEL + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_SPECULAR CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_DIFFUSE CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_SPECULAR CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ALL CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_2ND_SPECULAR CC_SURFACES_DEBUG_V
|
||
|
},
|
||
|
"glsl1": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n uniform vec4 cc_displacementWeights[15];\n uniform vec4 cc_displacementTextureInfo;\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(s
|
||
|
"frag": "\nprecision highp float;\nuniform mediump vec4 cc_debug_view_mode;\nuniform mediump vec4 cc_surfaceTransform;\n uniform mediump vec4 cc_mainLitColor;\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_BASE_COLOR CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR CC_SURFACES_DEBUG_VIEW_BASE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSPARENCY CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_METALLIC CC_SURFACES_DEBUG_VIEW_TRANSPARENCY + 1\n#define CC_SURFACES_DEBUG_VIEW_ROUGHNESS CC_SURFACES_DEBUG_VIEW_METALLIC + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_INTENSITY CC_SURFACES_DEBUG_VIEW_ROUGHNESS + 1\n#define CC_SURFACES_DEBUG_VIEW_IOR CC_SURFACES_DEBUG_VIEW_SPECULAR_INTENSITY + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_DIFFUSE CC_SURFACES_DEBUG_VIEW_IOR + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_SPECULAR CC_SURFACES_DEBUG_VIEW_DIRECT_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_ALL CC_SURFACES_DEBUG_VIEW_DIRECT_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_DIFFUSE CC_SURFACES_DEBUG_VIEW_DIRECT_ALL + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_SPECULAR CC_SURFACES_DEBUG_VIEW_ENV_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_ENV_ALL CC_SURFACES_DEBUG_VIEW_ENV_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_EMISSIVE CC_SURFACES_DEBUG_VIEW_ENV_ALL + 1\n#define CC_SURFACES_DEBUG_VIEW_LIGHT_MAP CC_SURFACES_DEBUG_VIEW_EMISSIVE + 1\n#define CC_SURFACES_DEBUG_VIEW_SHADOW CC_SURFACES_DEBUG_VIEW_LIGHT_MAP + 1\n#define CC_SURFACES_DEBUG_VIEW_AO CC_SURFACES_DEBUG_VIEW_SHADOW + 1\n#define CC_SURFACES_DEBUG_VIEW_FRESNEL CC_SURFACES_DEBUG_VIEW_AO + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_DIFFUSE CC_SURFACES_DEBUG_VIEW_FRESNEL + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_SPECULAR CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_DIFFUSE CC_SURFACES_DEBUG_VIEW_TRANSMIT_DIRECT_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_SPECULAR CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_DIFFUSE + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSMIT_ALL CC_SURFACES_DEBUG_VIEW_TRANSMIT_ENV_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_DIRECT_2ND_SPECULAR CC_SURFACES_DEBUG_VIEW_TRANSMIT_ALL + 1\n#define CC_SURFACES_DEBUG_VIEW_ENVIRONMENT_2ND_SPECULAR CC_SURFACES_DEBUG_VIEW_DIRECT_2ND_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_2ND_SPECULAR_ALL CC_SURFACES_DEBUG_VIEW_ENVIRONMENT_2ND_SPECULAR + 1\n#define CC_SURFACES_DEBUG_VIEW_FOG CC_SURFACES_DEBUG_VIEW_2ND_SPECULAR_ALL + 1\n#define CC_SURFACES_DEBUG_VIEW_SINGLE 1\n#define CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC 2\n#define IS_DEBUG_VIEW_ENABLE_WITH_CAMERA (cc_surfaceTransform.y != 3.0)\n#define IS_DEBUG_VIEW_LIGHTING_ENABLE_WITH_ALBEDO (UnpackBitFromFloat(cc_debug_view_mode.w, 6) || !IS_DEBUG_VIEW_ENABLE_WITH_CAMERA)\n#define IS_DEBUG_VIEW_MISC_ENABLE_CSM_LAYER_COLORATION (UnpackBitFromFloat(cc_de
|
||
|
},
|
||
|
"builtins": {
|
||
|
"globals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCGlobal",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCamera",
|
||
|
"defines": []
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"locals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCMorph",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinning",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCLocal",
|
||
|
"defines": [
|
||
|
"!USE_INSTANCING"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_PositionDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_POSITION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_NormalDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_NORMAL"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_TangentDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_TANGENT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_jointTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_realtimeJoint",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"statistics": {
|
||
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 73,
|
||
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 43
|
||
|
}
|
||
|
},
|
||
|
"defines": [
|
||
|
{
|
||
|
"name": "USE_INSTANCING",
|
||
|
"type": "boolean",
|
||
|
"defines": [],
|
||
|
"editor": {
|
||
|
"elevated": true
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_SKINNING",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHTMAP",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_MORPH",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_COUNT",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"range": [
|
||
|
2,
|
||
|
8
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_POSITION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_NORMAL",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_TANGENT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_PRECOMPUTED",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REAL_TIME_JOINT_TEXTURE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_POSITION_SCALING",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_DEBUG_VIEW",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SURFACES_ENABLE_DEBUG_VIEW",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_DEBUG_VIEW",
|
||
|
"CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_BASE_COLOR_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
}
|
||
|
],
|
||
|
"name": "legacy/toon|legacy/main-functions/outline-vs:vert|legacy/main-functions/outline-fs:frag"
|
||
|
},
|
||
|
{
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "Constants",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "tilingOffset",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "baseColor",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "colorScaleAndCutoff",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "shadeColor1",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "shadeColor2",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "specular",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "shadeParams",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "miscParams",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissive",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissiveScaleAndStrenth",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
}
|
||
|
],
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"binding": 0
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "baseColorMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_BASE_COLOR_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "normalMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_NORMAL_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "shadeMap1",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_1ST_SHADE_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 3
|
||
|
},
|
||
|
{
|
||
|
"name": "shadeMap2",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_2ND_SHADE_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 4
|
||
|
},
|
||
|
{
|
||
|
"name": "specularMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_SPECULAR_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 5
|
||
|
},
|
||
|
{
|
||
|
"name": "emissiveMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_EMISSIVE_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 6
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": [],
|
||
|
"attributes": [
|
||
|
{
|
||
|
"name": "a_position",
|
||
|
"defines": [],
|
||
|
"format": 32,
|
||
|
"location": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "a_normal",
|
||
|
"defines": [],
|
||
|
"format": 32,
|
||
|
"location": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "a_texCoord",
|
||
|
"defines": [],
|
||
|
"format": 21,
|
||
|
"location": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "a_tangent",
|
||
|
"defines": [],
|
||
|
"format": 44,
|
||
|
"location": 3
|
||
|
},
|
||
|
{
|
||
|
"name": "a_joints",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING"
|
||
|
],
|
||
|
"location": 4
|
||
|
},
|
||
|
{
|
||
|
"name": "a_weights",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"location": 5
|
||
|
},
|
||
|
{
|
||
|
"name": "a_jointAnimInfo",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 6
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld0",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 7
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld1",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 8
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld2",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 9
|
||
|
},
|
||
|
{
|
||
|
"name": "a_lightingMapUVParam",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHTMAP"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 10
|
||
|
},
|
||
|
{
|
||
|
"name": "a_localShadowBiasAndProbeId",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 11
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_r",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 12
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_g",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 13
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_b",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 14
|
||
|
},
|
||
|
{
|
||
|
"name": "a_vertexId",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"format": 11,
|
||
|
"location": 15
|
||
|
}
|
||
|
],
|
||
|
"varyings": [
|
||
|
{
|
||
|
"name": "v_shadowPos",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "v_position",
|
||
|
"type": 15,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "v_uv",
|
||
|
"type": 14,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "v_normal",
|
||
|
"type": 15,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 3
|
||
|
},
|
||
|
{
|
||
|
"name": "v_shadowBias",
|
||
|
"type": 14,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 4
|
||
|
},
|
||
|
{
|
||
|
"name": "v_tangent",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_NORMAL_MAP"
|
||
|
],
|
||
|
"stageFlags": 17,
|
||
|
"location": 5
|
||
|
}
|
||
|
],
|
||
|
"fragColors": [
|
||
|
{
|
||
|
"name": "cc_FragColor",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 16,
|
||
|
"location": 0
|
||
|
}
|
||
|
],
|
||
|
"descriptors": [
|
||
|
{
|
||
|
"rate": 0,
|
||
|
"blocks": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCMorph",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_displacementWeights",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 15,
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_displacementTextureInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinningTexture",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_jointTextureInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_jointAnimInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinning",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_joints",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCLocal",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_matWorld",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matWorldIT",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightingMapUVParam",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_localShadowBias",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeData1",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeData2",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"!USE_INSTANCING"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCForwardLight",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_lightPos",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightColor",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightSizeRangeAngle",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightDir",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"isArray": true
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD",
|
||
|
"CC_ENABLE_CLUSTERED_LIGHT_CULLING"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_PositionDisplacements",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_POSITION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_NormalDisplacements",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_NORMAL"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_TangentDisplacements",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_TANGENT"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_jointTexture",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "cc_realtimeJoint",
|
||
|
"typename": "sampler2D",
|
||
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|
],
|
||
|
"stageFlags": 17
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 17
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": []
|
||
|
}
|
||
|
],
|
||
|
"hash": 2091346831,
|
||
|
"glsl4": {
|
||
|
"vert": "#extension GL_EXT_shader_explicit_arithmetic_types_int32: require\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 12) in vec4 a_sh_linear_const_r;\n layout(location = 13) in vec4 a_sh_linear_const_g;\n layout(location = 14) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n int getVertexId() {\n return gl_VertexIndex;\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(set = 2, binding = 4) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n layout(set = 2, binding = 8) uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n layout(set = 2, binding = 9) uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n layout(set = 2, binding = 10) uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float
|
||
|
"frag": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nhighp float unpackHighpData (float mainPart, float modPart) {\n highp float data = mainPart;\n return data + modPart;\n}\nvoid packHighpData (out float mainPart, out float modPart, highp float data) {\n mainPart = fract(data);\n modPart = data - mainPart;\n}\nhighp float unpackHighpData (float mainPart, float modPart, const float modValue) {\n highp float data = mainPart * modValue;\n return data + modPart * modValue;\n}\nvoid packHighpData (out float mainPart, out float modPart, highp float data, const float modValue) {\n highp float divide = data / modValue;\n mainPart = floor(divide);\n modPart = (data - mainPart * modValue) / modValue;\n}\nhighp vec2 unpackHighpData (vec2 mainPart, vec2 modPart) {\n highp vec2 data = mainPart;\n return data + modPart;\n}\nvoid packHighpData (out vec2 mainPart, out vec2 modPart, highp vec2 data) {\n mainPart = fract(data);\n modPart = data - mainPart;\n}\nhighp vec2 unpackHighpData (vec2 mainPart, vec2 modPart, const float modValue) {\n highp vec2 data = mainPart * modValue;\n return data + modPart * modValue;\n}\nvoid packHighpData (out vec2 mainPart, out vec2 modPart, highp vec2 data, const float modValue) {\n highp vec2 divide = data / modValue;\n mainPart = floor(divide);\n modPart = (data - mainPart * modValue) / modValue;\n}\nhighp vec3 unpackHighpData (vec3 m
|
||
|
},
|
||
|
"glsl3": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(std140) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int pixelIndex) {\n ivec2 texSize = textureSize(tex, 0);\n
|
||
|
"frag": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nhighp float unpackHighpData (float mainPart, float modPart) {\n highp float data = mainPart;\n return data + modPart;\n}\nvoid packHighpData (out float mainPart, out float modPart, highp float data) {\n mainPart = fract(data);\n modPart = data - mainPart;\n}\nhighp float unpackHighpData (float mainPart, float modPart, const float modValue) {\n highp float data = mainPart * modValue;\n return data + modPart * modValue;\n}\nvoid packHighpData (out float mainPart, out float modPart, highp float data, const float modValue) {\n highp float divide = data / modValue;\n mainPart = floor(divide);\n modPart = (data - mainPart * modValue) / modValue;\n}\nhighp vec2 unpackHighpData (vec2 mainPart, vec2 modPart) {\n highp vec2 data = mainPart;\n return data + modPart;\n}\nvoid packHighpData (out vec2 mainPart, out vec2 modPart, highp vec2 data) {\n mainPart = fract(data);\n modPart = data - mainPart;\n}\nhighp vec2 unpackHighpData (vec2 mainPart, vec2 modPart, const float modValue) {\n highp vec2 data = mainPart * modValue;\n return data + modPart * modValue;\n}\nvoid packHighpData (out vec2 mainPart, out vec2 modPart, highp vec2 data, const float modValue) {\n highp vec2 divide = data / modValue;\n mainPart = floor(divide);\n modPart = (data - mainPart * modValue) / modValue;\n}\nhighp vec3 unpackHighpData (vec3 mainPart, vec3 modPart) {\n
|
||
|
},
|
||
|
"glsl1": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n uniform vec4 cc_displacementWeights[15];\n uniform vec4 cc_displacementTextureInfo;\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(s
|
||
|
"frag": "\nprecision highp float;\nuniform mediump vec4 cc_debug_view_mode;\nuniform highp vec4 cc_cameraPos;\n uniform mediump vec4 cc_surfaceTransform;\n uniform mediump vec4 cc_mainLitDir;\n uniform mediump vec4 cc_mainLitColor;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nhighp float unpackHighpData (float mainPart, float modPart) {\n highp float data = mainPart;\n return data + modPart;\n}\nvoid packHighpData (out float mainPart, out float modPart, highp float data) {\n mainPart = fract(data);\n modPart = data - mainPart;\n}\nhighp float unpackHighpData (float mainPart, float modPart, const float modValue) {\n highp float data = mainPart * modValue;\n return data + modPart * modValue;\n}\nvoid packHighpData (out float mainPart, out float modPart, highp float data, const float modValue) {\n highp float divide = data / modValue;\n mainPart = floor(divide);\n modPart = (data - mainPart * modValue) / modValue;\n}\nhighp vec2 unpackHighpData (vec2 mainPart, vec2 modPart) {\n highp vec2 data = mainPart;\n return data + modPart;\n}\nvoid packHighpData (out vec2 mainPart, out vec2 modPart, highp vec2 data) {\n mainPart = fract(data);\n modPart = data - mainPart;\n}\nhighp vec2 unpackHighpData (vec2 mainPart, vec2 modPart, const float modValue) {\n highp vec2 data = mainPart * modValue;\n return data + modPart * modValue;\n}\nvoid packHighpData (out vec2 mainPart, out vec2 modPart, highp vec2 data, const float modValue) {\n highp vec2 divide = data / modValue;\n mainPart = floor(divide);\n modPart = (data - mainPart * modValue) / modValue;\n}\nhighp vec3 unpackHighpData (vec3 mainPart, vec3 modPart) {\n highp vec3 data = mainPart;\n return data + modPart;\n}\nvoid packHighpData (out vec3 mainPart, out vec3 modPart, highp vec3 data) {\n mainPart = fract(data);\n modPart = data - mainPart;\n}\nhighp vec3 unpackHighpData (vec3 mainPart, vec3 modPart, const float modValue) {\n highp vec3 data = mainPart * modValue;\n return data + modPart * modValue;\n}\nvoid packHighpData (out vec3 mainPart, out vec3 modPart, highp vec3 data, const float modValue) {\n highp vec3 divide = data / modValue;\n mainPart = floor(divide);\n modPart = (data - mainPart * modValue) / modValue;\n}\nhighp vec4 unpackHighpData (v
|
||
|
},
|
||
|
"builtins": {
|
||
|
"globals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCGlobal",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCamera",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCShadow",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCSM",
|
||
|
"defines": [
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_shadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"locals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCMorph",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinning",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCLocal",
|
||
|
"defines": [
|
||
|
"!USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCForwardLight",
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD",
|
||
|
"CC_ENABLE_CLUSTERED_LIGHT_CULLING"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_PositionDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_POSITION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_NormalDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_NORMAL"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_TangentDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_TANGENT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_jointTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_realtimeJoint",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"statistics": {
|
||
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 139,
|
||
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 109
|
||
|
}
|
||
|
},
|
||
|
"defines": [
|
||
|
{
|
||
|
"name": "USE_INSTANCING",
|
||
|
"type": "boolean",
|
||
|
"defines": [],
|
||
|
"editor": {
|
||
|
"elevated": true
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_SKINNING",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHTMAP",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_MORPH",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_COUNT",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"range": [
|
||
|
2,
|
||
|
8
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_POSITION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_NORMAL",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_TANGENT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_PRECOMPUTED",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REAL_TIME_JOINT_TEXTURE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SUPPORT_CASCADED_SHADOW_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_NORMAL_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_FORWARD_ADD",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_PIPELINE_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
1
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_FORCE_FORWARD_SHADING",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOWMAP_FORMAT",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"!CC_FORWARD_ADD",
|
||
|
"CC_RECEIVE_SHADOW",
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_DIR_SHADOW_PCF_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"!CC_FORWARD_ADD",
|
||
|
"CC_RECEIVE_SHADOW",
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_CASCADED_LAYERS_TRANSITION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"!CC_FORWARD_ADD",
|
||
|
"CC_RECEIVE_SHADOW",
|
||
|
"CC_RECEIVE_SHADOW",
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOW_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW",
|
||
|
"!CC_FORWARD_ADD"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_DIR_LIGHT_SHADOW_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"!CC_FORWARD_ADD",
|
||
|
"CC_RECEIVE_SHADOW",
|
||
|
"CC_SHADOW_TYPE"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_DEBUG_VIEW",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SURFACES_ENABLE_DEBUG_VIEW",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_DEBUG_VIEW",
|
||
|
"CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_RGBE_OUTPUT",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_FLOAT_OUTPUT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"!CC_USE_RGBE_OUTPUT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_HDR",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"!CC_USE_RGBE_OUTPUT",
|
||
|
"!CC_USE_FLOAT_OUTPUT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_TONE_MAPPING_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_HDR",
|
||
|
"!CC_USE_RGBE_OUTPUT",
|
||
|
"!CC_USE_FLOAT_OUTPUT"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "HDR_TONE_MAPPING_ACES",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_HDR",
|
||
|
"CC_TONE_MAPPING_TYPE",
|
||
|
"!CC_USE_RGBE_OUTPUT",
|
||
|
"!CC_USE_FLOAT_OUTPUT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_BASE_COLOR_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_1ST_SHADE_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_2ND_SHADE_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_SPECULAR_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_EMISSIVE_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_ALPHA_TEST",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "ALPHA_TEST_CHANNEL",
|
||
|
"type": "string",
|
||
|
"defines": [
|
||
|
"USE_ALPHA_TEST"
|
||
|
],
|
||
|
"options": [
|
||
|
"a",
|
||
|
"r",
|
||
|
"g",
|
||
|
"b"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "SHADE_MAP_1_AS_SHADE_MAP_2",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_1ST_SHADE_MAP"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "BASE_COLOR_MAP_AS_SHADE_MAP_1",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_BASE_COLOR_MAP"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "BASE_COLOR_MAP_AS_SHADE_MAP_2",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_BASE_COLOR_MAP"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"name": "legacy/toon|toon-vs:vert|toon-fs:frag"
|
||
|
},
|
||
|
{
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "Constants",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "tilingOffset",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "baseColor",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "colorScaleAndCutoff",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "shadeColor1",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "shadeColor2",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "specular",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "shadeParams",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "miscParams",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissive",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "emissiveScaleAndStrenth",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
}
|
||
|
],
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"binding": 0
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "baseColorMap",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"USE_BASE_COLOR_MAP"
|
||
|
],
|
||
|
"stageFlags": 16,
|
||
|
"binding": 1
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": [],
|
||
|
"attributes": [
|
||
|
{
|
||
|
"name": "a_position",
|
||
|
"defines": [],
|
||
|
"format": 32,
|
||
|
"location": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "a_normal",
|
||
|
"defines": [],
|
||
|
"format": 32,
|
||
|
"location": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "a_texCoord",
|
||
|
"defines": [],
|
||
|
"format": 21,
|
||
|
"location": 2
|
||
|
},
|
||
|
{
|
||
|
"name": "a_tangent",
|
||
|
"defines": [],
|
||
|
"format": 44,
|
||
|
"location": 3
|
||
|
},
|
||
|
{
|
||
|
"name": "a_joints",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING"
|
||
|
],
|
||
|
"location": 4
|
||
|
},
|
||
|
{
|
||
|
"name": "a_weights",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"location": 5
|
||
|
},
|
||
|
{
|
||
|
"name": "a_jointAnimInfo",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 6
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld0",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 7
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld1",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 8
|
||
|
},
|
||
|
{
|
||
|
"name": "a_matWorld2",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 9
|
||
|
},
|
||
|
{
|
||
|
"name": "a_lightingMapUVParam",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHTMAP"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 10
|
||
|
},
|
||
|
{
|
||
|
"name": "a_localShadowBiasAndProbeId",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 11
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_r",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 12
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_g",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 13
|
||
|
},
|
||
|
{
|
||
|
"name": "a_sh_linear_const_b",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING",
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
],
|
||
|
"format": 44,
|
||
|
"isInstanced": true,
|
||
|
"location": 14
|
||
|
},
|
||
|
{
|
||
|
"name": "a_vertexId",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"format": 11,
|
||
|
"location": 15
|
||
|
}
|
||
|
],
|
||
|
"varyings": [
|
||
|
{
|
||
|
"name": "v_uv",
|
||
|
"type": 14,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "v_worldPos",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 1
|
||
|
},
|
||
|
{
|
||
|
"name": "v_clip_depth",
|
||
|
"type": 14,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 17,
|
||
|
"location": 2
|
||
|
}
|
||
|
],
|
||
|
"fragColors": [
|
||
|
{
|
||
|
"name": "cc_FragColor",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 16,
|
||
|
"location": 0
|
||
|
}
|
||
|
],
|
||
|
"descriptors": [
|
||
|
{
|
||
|
"rate": 0,
|
||
|
"blocks": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCMorph",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_displacementWeights",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 15,
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_displacementTextureInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinningTexture",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_jointTextureInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_jointAnimInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCSkinning",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_joints",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 0,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
],
|
||
|
"stageFlags": 1
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "local"
|
||
|
},
|
||
|
"name": "CCLocal",
|
||
|
"members": [
|
||
|
{
|
||
|
"name": "cc_matWorld",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_matWorldIT",
|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightingMapUVParam",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_localShadowBias",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeData1",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
},
|
||
|
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|
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||
|
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|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_nearFar",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_viewPort",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "mediump "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_shadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": []
|
||
|
}
|
||
|
],
|
||
|
"hash": 2985585302,
|
||
|
"glsl4": {
|
||
|
"vert": "#extension GL_EXT_shader_explicit_arithmetic_types_int32: require\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 3) in vec4 a_tangent;\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n layout(location = 6) in highp vec4 a_jointAnimInfo;\n #endif\n layout(location = 7) in vec4 a_matWorld0;\n layout(location = 8) in vec4 a_matWorld1;\n layout(location = 9) in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n layout(location = 10) in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n layout(location = 11) in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n layout(location = 12) in vec4 a_sh_linear_const_r;\n layout(location = 13) in vec4 a_sh_linear_const_g;\n layout(location = 14) in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n int getVertexId() {\n return gl_VertexIndex;\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(set = 2, binding = 4) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n layout(set = 2, binding = 8) uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n layout(set = 2, binding = 9) uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n layout(set = 2, binding = 10) uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float
|
||
|
"frag": "\nprecision highp float;\nlayout(set = 1, binding = 0) uniform Constants {\n vec4 tilingOffset;\n vec4 baseColor;\n vec4 colorScaleAndCutoff;\n vec4 shadeColor1;\n vec4 shadeColor2;\n vec4 specular;\n vec4 shadeParams;\n vec4 miscParams;\n vec4 emissive;\n vec4 emissiveScaleAndStrenth;\n};\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nlayout(set = 0, binding = 2) uniform CCShadow {\n highp mat4 cc_matLightView;\n highp mat4 cc_matLightViewProj;\n highp vec4 cc_shadowInvProjDepthInfo;\n highp vec4 cc_shadowProjDepthInfo;\n highp vec4 cc_shadowProjInfo;\n mediump vec4 cc_shadowNFLSInfo;\n mediump vec4 cc_shadowWHPBInfo;\n mediump vec4 cc_shadowLPNNInfo;\n lowp vec4 cc_shadowColor;\n mediump vec4 cc_planarNDInfo;\n};\n#if CC_SUPPORT_CASCADED_SHADOW_MAP\n layout(set = 0, binding = 3) uniform CCCSM {\n highp vec4 cc_csmViewDir0[4];\n highp vec4 cc_csmViewDir1[4];\n highp vec4 cc_csmViewDir2[4];\n highp vec4 cc_csmAtlas[4];\n highp mat4 cc_matCSMViewProj[4];\n highp vec4 cc_csmProjDepthInfo[4];\n highp vec4 cc_csmProjInfo[4];\n highp vec4 cc_csmSplitsInfo;\n };\n#endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nfloat GetLinearDepthFromViewSpace(vec3 viewPos, float near, float far) {\n float dist = length(viewPos);\n return (dist - near) / (far - near);\n}\nfloat CCGetLinearDepth(vec3 worldPos, float viewSpaceBias) {\n\tvec4 viewPos = cc_matLightView * vec4(worldPos.xyz, 1.0);\n viewPos.z += viewSpaceBias;\n\treturn GetLinearDepthFromViewSpace(viewPos.xyz, cc_shadowNFLSInfo.x, cc_shadowNFLSInfo.y);\n}\nfloat CCGetLinearDepth(vec3 worldPos) {\n\treturn CCGetLinearDepth(worldPos, 0.0);\n}\n#if CC_RECEIVE_SHADOW\n layout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n };\n layout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp
|
||
|
},
|
||
|
"glsl3": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nin vec4 a_tangent;\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n in highp vec4 a_jointAnimInfo;\n #endif\n in vec4 a_matWorld0;\n in vec4 a_matWorld1;\n in vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n in vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n in vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n in vec4 a_sh_linear_const_r;\n in vec4 a_sh_linear_const_g;\n in vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n layout(std140) uniform CCMorph {\n vec4 cc_displacementWeights[15];\n vec4 cc_displacementTextureInfo;\n };\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(sampler2D tex, int pixelIndex) {\n ivec2 texSize = textureSize(tex, 0);\n
|
||
|
"frag": "\nprecision highp float;\nlayout(std140) uniform Constants {\n vec4 tilingOffset;\n vec4 baseColor;\n vec4 colorScaleAndCutoff;\n vec4 shadeColor1;\n vec4 shadeColor2;\n vec4 specular;\n vec4 shadeParams;\n vec4 miscParams;\n vec4 emissive;\n vec4 emissiveScaleAndStrenth;\n};\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nlayout(std140) uniform CCShadow {\n highp mat4 cc_matLightView;\n highp mat4 cc_matLightViewProj;\n highp vec4 cc_shadowInvProjDepthInfo;\n highp vec4 cc_shadowProjDepthInfo;\n highp vec4 cc_shadowProjInfo;\n mediump vec4 cc_shadowNFLSInfo;\n mediump vec4 cc_shadowWHPBInfo;\n mediump vec4 cc_shadowLPNNInfo;\n lowp vec4 cc_shadowColor;\n mediump vec4 cc_planarNDInfo;\n};\n#if CC_SUPPORT_CASCADED_SHADOW_MAP\n layout(std140) uniform CCCSM {\n highp vec4 cc_csmViewDir0[4];\n highp vec4 cc_csmViewDir1[4];\n highp vec4 cc_csmViewDir2[4];\n highp vec4 cc_csmAtlas[4];\n highp mat4 cc_matCSMViewProj[4];\n highp vec4 cc_csmProjDepthInfo[4];\n highp vec4 cc_csmProjInfo[4];\n highp vec4 cc_csmSplitsInfo;\n };\n#endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nfloat GetLinearDepthFromViewSpace(vec3 viewPos, float near, float far) {\n float dist = length(viewPos);\n return (dist - near) / (far - near);\n}\nfloat CCGetLinearDepth(vec3 worldPos, float viewSpaceBias) {\n\tvec4 viewPos = cc_matLightView * vec4(worldPos.xyz, 1.0);\n viewPos.z += viewSpaceBias;\n\treturn GetLinearDepthFromViewSpace(viewPos.xyz, cc_shadowNFLSInfo.x, cc_shadowNFLSInfo.y);\n}\nfloat CCGetLinearDepth(vec3 worldPos) {\n\treturn CCGetLinearDepth(worldPos, 0.0);\n}\n#if CC_RECEIVE_SHADOW\n layout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n };\n layout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n medium
|
||
|
},
|
||
|
"glsl1": {
|
||
|
"vert": "\nprecision highp float;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nstruct StandardVertInput {\n highp vec4 position;\n vec3 normal;\n vec4 tangent;\n};\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nattribute vec4 a_tangent;\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if USE_INSTANCING\n #if CC_USE_BAKED_ANIMATION\n attribute highp vec4 a_jointAnimInfo;\n #endif\n attribute vec4 a_matWorld0;\n attribute vec4 a_matWorld1;\n attribute vec4 a_matWorld2;\n #if CC_USE_LIGHTMAP\n attribute vec4 a_lightingMapUVParam;\n #endif\n #if CC_USE_REFLECTION_PROBE || CC_RECEIVE_SHADOW\n #if CC_RECEIVE_SHADOW\n #endif\n attribute vec4 a_localShadowBiasAndProbeId;\n #endif\n #if CC_USE_LIGHT_PROBE\n attribute vec4 a_sh_linear_const_r;\n attribute vec4 a_sh_linear_const_g;\n attribute vec4 a_sh_linear_const_b;\n #endif\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n int getVertexId() {\n return int(a_vertexId);\n }\n#endif\nhighp float decode32 (highp vec4 rgba) {\n rgba = rgba * 255.0;\n highp float Sign = 1.0 - (step(128.0, (rgba[3]) + 0.5)) * 2.0;\n highp float Exponent = 2.0 * (mod(float(int((rgba[3]) + 0.5)), 128.0)) + (step(128.0, (rgba[2]) + 0.5)) - 127.0;\n highp float Mantissa = (mod(float(int((rgba[2]) + 0.5)), 128.0)) * 65536.0 + rgba[1] * 256.0 + rgba[0] + 8388608.0;\n return Sign * exp2(Exponent - 23.0) * Mantissa;\n}\n#if CC_USE_MORPH\n uniform vec4 cc_displacementWeights[15];\n uniform vec4 cc_displacementTextureInfo;\n #if CC_MORPH_TARGET_HAS_POSITION\n uniform sampler2D cc_PositionDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_NORMAL\n uniform sampler2D cc_NormalDisplacements;\n #endif\n #if CC_MORPH_TARGET_HAS_TANGENT\n uniform sampler2D cc_TangentDisplacements;\n #endif\n vec2 getPixelLocation(vec2 textureResolution, int pixelIndex) {\n float pixelIndexF = float(pixelIndex);\n float x = mod(pixelIndexF, textureResolution.x);\n float y = floor(pixelIndexF / textureResolution.x);\n return vec2(x, y);\n }\n vec2 getPixelCoordFromLocation(vec2 location, vec2 textureResolution) {\n return (vec2(location.x, location.y) + .5) / textureResolution;\n }\n #if CC_DEVICE_SUPPORT_FLOAT_TEXTURE\n vec4 fetchVec3ArrayFromTexture(s
|
||
|
"frag": "\nprecision highp float;\n uniform vec4 baseColor;\n uniform vec4 colorScaleAndCutoff;\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nuniform highp mat4 cc_matLightView;\n uniform mediump vec4 cc_shadowNFLSInfo;\n uniform mediump vec4 cc_shadowLPNNInfo;\n#if CC_SUPPORT_CASCADED_SHADOW_MAP\n #endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\nfloat GetLinearDepthFromViewSpace(vec3 viewPos, float near, float far) {\n float dist = length(viewPos);\n return (dist - near) / (far - near);\n}\nfloat CCGetLinearDepth(vec3 worldPos, float viewSpaceBias) {\n\tvec4 viewPos = cc_matLightView * vec4(worldPos.xyz, 1.0);\n viewPos.z += viewSpaceBias;\n\treturn GetLinearDepthFromViewSpace(viewPos.xyz, cc_shadowNFLSInfo.x, cc_shadowNFLSInfo.y);\n}\nfloat CCGetLinearDepth(vec3 worldPos) {\n\treturn CCGetLinearDepth(worldPos, 0.0);\n}\n#if CC_RECEIVE_SHADOW\n uniform highp sampler2D cc_shadowMap;\n uniform highp sampler2D cc_spotShadowMap;\n #if CC_SUPPORT_CASCADED_SHADOW_MAP\n #else\n #endif\n#endif\nvarying vec2 v_uv;\nvarying vec4 v_worldPos;\nvarying highp vec2 v_clip_depth;\n#if USE_BASE_COLOR_MAP\n uniform sampler2D baseColorMap;\n#endif\n#if USE_ALPHA_TEST\n#endif\nvec4 frag () {\n vec4 baseColor = baseColor;\n #if USE_ALPHA_TEST\n #if USE_BASE_COLOR_MAP\n baseColor *= texture2D(baseColorMap, v_uv);\n #endif\n if (baseColor.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard;\n #endif\n highp float clipDepth = v_clip_depth.x / v_clip_depth.y * 0.5 + 0.5;\n if(cc_shadowLPNNInfo.x > 0.000001 && cc_shadowLPNNInfo.x < 1.999999) {\n #if CC_SHADOWMAP_USE_LINEAR_DEPTH\n clipDepth = CCGetLinearDepth(v_worldPos.xyz);\n #endif\n }\n #if CC_SHADOWMAP_FORMAT == 1\n return packDepthToRGBA(clipDepth);\n #else\n return vec4(clipDepth, 1.0, 1.0, 1.0);\n #endif\n}\nvoid main() { gl_FragColor = frag(); }"
|
||
|
},
|
||
|
"builtins": {
|
||
|
"globals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCShadow",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCSM",
|
||
|
"defines": [
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCGlobal",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCamera",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_shadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"locals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCMorph",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinning",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCLocal",
|
||
|
"defines": [
|
||
|
"!USE_INSTANCING"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_PositionDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_POSITION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_NormalDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_NORMAL"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_TangentDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_TANGENT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_jointTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_realtimeJoint",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"statistics": {
|
||
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 56,
|
||
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 109
|
||
|
}
|
||
|
},
|
||
|
"defines": [
|
||
|
{
|
||
|
"name": "USE_INSTANCING",
|
||
|
"type": "boolean",
|
||
|
"defines": [],
|
||
|
"editor": {
|
||
|
"elevated": true
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_SKINNING",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHTMAP",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"USE_INSTANCING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_MORPH",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_COUNT",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"range": [
|
||
|
2,
|
||
|
8
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_POSITION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_NORMAL",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_TANGENT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_PRECOMPUTED",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REAL_TIME_JOINT_TEXTURE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SUPPORT_CASCADED_SHADOW_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_BASE_COLOR_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_ALPHA_TEST",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "ALPHA_TEST_CHANNEL",
|
||
|
"type": "string",
|
||
|
"defines": [
|
||
|
"USE_ALPHA_TEST"
|
||
|
],
|
||
|
"options": [
|
||
|
"a",
|
||
|
"r",
|
||
|
"g",
|
||
|
"b"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOWMAP_USE_LINEAR_DEPTH",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SHADOWMAP_FORMAT",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"name": "legacy/toon|shadow-caster-vs:vert|shadow-caster-fs:frag"
|
||
|
}
|
||
|
],
|
||
|
"combinations": [],
|
||
|
"hideInEditor": false
|
||
|
}
|