1525 lines
119 KiB
JSON
1525 lines
119 KiB
JSON
![]() |
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|
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|
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|
||
|
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|
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|
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||
|
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||
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|
||
|
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|
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|
||
|
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|
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|
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|
||
|
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||
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|
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|
||
|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
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|
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|
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||
|
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|
||
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
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|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
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|
||
|
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|
||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
|
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|
||
|
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|
||
|
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||
|
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|
||
|
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|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
|
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|
||
|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
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||
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|
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||
|
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|
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||
|
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||
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|
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||
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|
||
|
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|
||
|
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|
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|
||
|
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|
||
|
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|
||
|
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|
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|
||
|
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|
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|
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|
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||
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|
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|
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|
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|
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|
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|
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|
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|
||
|
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|
||
|
{
|
||
|
"tags": {
|
||
|
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|
||
|
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|
||
|
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|
||
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||
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|
||
|
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|
||
|
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|
||
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|
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|
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||
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|
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|
||
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|
||
|
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||
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|
||
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
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|
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|
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|
||
|
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|
||
|
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|
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|
||
|
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|
||
|
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|
||
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|
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|
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|
||
|
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|
||
|
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|
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|
||
|
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|
||
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|
||
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{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
"typename": "vec4",
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
{
|
||
|
"tags": {
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
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|
||
|
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||
|
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|
||
|
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|
||
|
{
|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
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|
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|
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|
||
|
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|
||
|
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|
||
|
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|
||
|
"typename": "mat4",
|
||
|
"type": 25,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmProjDepthInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmProjInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 4,
|
||
|
"precision": "highp ",
|
||
|
"isArray": true
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_csmSplitsInfo",
|
||
|
"typename": "vec4",
|
||
|
"type": 16,
|
||
|
"count": 1,
|
||
|
"precision": "highp "
|
||
|
}
|
||
|
],
|
||
|
"defines": [
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_environment",
|
||
|
"typename": "samplerCube",
|
||
|
"type": 31,
|
||
|
"count": 1,
|
||
|
"defines": [],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_diffuseMap",
|
||
|
"typename": "samplerCube",
|
||
|
"type": 31,
|
||
|
"count": 1,
|
||
|
"defines": [
|
||
|
"CC_USE_IBL",
|
||
|
"CC_USE_DIFFUSEMAP"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_shadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
},
|
||
|
{
|
||
|
"tags": {
|
||
|
"builtin": "global"
|
||
|
},
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"typename": "sampler2D",
|
||
|
"type": 28,
|
||
|
"count": 1,
|
||
|
"precision": "highp ",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
],
|
||
|
"stageFlags": 16
|
||
|
}
|
||
|
],
|
||
|
"samplers": [],
|
||
|
"textures": [],
|
||
|
"buffers": [],
|
||
|
"images": [],
|
||
|
"subpassInputs": []
|
||
|
}
|
||
|
],
|
||
|
"hash": 2376538875,
|
||
|
"glsl4": {
|
||
|
"vert": "#extension GL_EXT_shader_explicit_arithmetic_types_int32: require\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\n#if CC_SURFACES_USE_TANGENT_SPACE\n layout(location = 3) in vec4 a_tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n layout(location = 6) in vec4 a_color;\n#endif\n#if CC_SURFACES_USE_SECOND_UV || CC_USE_LIGHTMAP\n layout(location = 7) in vec2 a_texCoord1;\n#endif\n#if CC_USE_SKINNING\n layout(location = 4) in u32vec4 a_joints;\n layout(location = 5) in vec4 a_weights;\n#endif\n#if CC_USE_MORPH\n#endif\nlayout(location = 0) out highp vec3 v_worldPos;\nlayout(location = 1) out mediump vec4 v_normal;\nlayout(location = 2) out vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n layout(location = 3) out lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n layout(location = 4) out mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n layout(location = 5) out mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n layout(location = 6) out mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n layout(location = 7) out mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n layout(location = 8) out mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n layout(location = 9) out highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n layout(location = 10) out highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define VSOutput_worldPos v_worldPos\n#define VSOutput_worldNormal v_normal.xyz\n#define VSOutput_faceSideSign v_normal.w\n#define VSOutput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define VSOutput_vertexColor v_color\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define VSOutput_worldTangent v_tangent.xyz\n #define VSOutput_mirrorNormal v_tangent.w\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define VSOutput_texcoord1 v_uv1\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define VSOutput_lightMapUV v_luv\n#endif\n#if CC_RECEIVE_SHADOW\n #define VSOutput_shadowBias v_shadowBiasAndProbeId.xy\n#endif\n#if CC_USE_REFLECTION_PROBE\n #define VSOutput_reflectionProbeId v_shadowBiasAndProbeId.z\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n #define VSOutput_fogFactor v_fogFactor\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n #define VSOutput_localPos v_localPos\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n #define VSOutput_clipPos v_clipPos\n#endif\nstruct SurfacesStandardVertexIntermediate\n{\n highp vec4 position;\n vec3 normal;\n#if CC_SURFACES_USE_TANGENT_SPACE\n vec4 tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n vec4 color;\n#endif\n vec2 texCoord;\n#if CC_SURFACES_USE_SECOND_UV\n vec2 texCoord1;\n#endif\n highp vec4 clipPos;\n highp vec3 worldPos;\n vec4 worldNormal;\n #if CC_SURFACES_USE_TANGENT_SPACE\n vec3 worldTangent, worldBinormal;\n #endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n vec4 shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n float fogFactor;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n vec3 lightmapUV;\n#endif\n};\n#if CC_USE_MORPH\n#endif\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_main
|
||
|
"frag": "\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nlayout(location = 0) in highp vec3 v_worldPos;\nlayout(location = 1) in mediump vec4 v_normal;\nlayout(location = 2) in vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n layout(location = 3) in lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n layout(location = 4) in mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n layout(location = 5) in mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n layout(location = 6) in mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n layout(location = 7) in mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n layout(location = 8) in mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n layout(location = 9) in highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n layout(location = 10) in highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define FSInput_worldPos v_worldPos\n#define FSInput_worldNormal v_normal.xyz\n#define FSInput_faceSideSign v_normal.w\n#define FSInput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define FSInput_vertexColor v_color\n#else\n #define FSInput_vertexColor vec4(1.0)\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define FSInput_worldTangent v_tangent.xyz\n #define FSInput_mirrorNormal v_tangent.w\n#else\n #define FSInput_worldTangent vec3(0.0, 0.0, 0.0)\n #define FSInput_mirrorNormal 1.0\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define FSInput_texcoord1 v_uv1\n#else\n #define FSInput_texcoord1 vec2(0.0, 0.0)\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define FSInput_lightMapUV v_luv\n#endif\n#if CC_RECEIVE_SHADOW\n #define FSInput_shadowBias v_shadowBiasAndProbeId.xy\n#endif\n#if CC_USE_REFLECTION_PROBE\n #define FSInput_reflectionProbeId v_shadowBiasAndProbeId.z\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n #define FSInput_fogFactor v_fogFactor\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n #define FSInput_localPos v_localPos\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n #define FSInput_clipPos v_clipPos\n#endif\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VI
|
||
|
},
|
||
|
"glsl3": {
|
||
|
"vert": "\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\n#if CC_SURFACES_USE_TANGENT_SPACE\n in vec4 a_tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n in vec4 a_color;\n#endif\n#if CC_SURFACES_USE_SECOND_UV || CC_USE_LIGHTMAP\n in vec2 a_texCoord1;\n#endif\n#if CC_USE_SKINNING\n in vec4 a_joints;\n in vec4 a_weights;\n#endif\n#if CC_USE_MORPH\n in float a_vertexId;\n#endif\nout highp vec3 v_worldPos;\nout mediump vec4 v_normal;\nout vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n out lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n out mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n out mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n out mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n out mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n out mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n out highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n out highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define VSOutput_worldPos v_worldPos\n#define VSOutput_worldNormal v_normal.xyz\n#define VSOutput_faceSideSign v_normal.w\n#define VSOutput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define VSOutput_vertexColor v_color\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define VSOutput_worldTangent v_tangent.xyz\n #define VSOutput_mirrorNormal v_tangent.w\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define VSOutput_texcoord1 v_uv1\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define VSOutput_lightMapUV v_luv\n#endif\n#if CC_RECEIVE_SHADOW\n #define VSOutput_shadowBias v_shadowBiasAndProbeId.xy\n#endif\n#if CC_USE_REFLECTION_PROBE\n #define VSOutput_reflectionProbeId v_shadowBiasAndProbeId.z\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n #define VSOutput_fogFactor v_fogFactor\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n #define VSOutput_localPos v_localPos\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n #define VSOutput_clipPos v_clipPos\n#endif\nstruct SurfacesStandardVertexIntermediate\n{\n highp vec4 position;\n vec3 normal;\n#if CC_SURFACES_USE_TANGENT_SPACE\n vec4 tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n vec4 color;\n#endif\n vec2 texCoord;\n#if CC_SURFACES_USE_SECOND_UV\n vec2 texCoord1;\n#endif\n highp vec4 clipPos;\n highp vec3 worldPos;\n vec4 worldNormal;\n #if CC_SURFACES_USE_TANGENT_SPACE\n vec3 worldTangent, worldBinormal;\n #endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n vec4 shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n float fogFactor;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n vec3 lightmapUV;\n#endif\n};\n#if CC_USE_MORPH\n#endif\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCShadow {\n highp mat4 cc_matLightView;\n highp mat4 cc_matLightViewProj;\n highp vec4 cc_shadowInvProjDepthInfo;\n highp vec4 cc_shadowProjDepthInfo;\n highp vec4 cc_shadowProjInfo;\n med
|
||
|
"frag": "\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nin highp vec3 v_worldPos;\nin mediump vec4 v_normal;\nin vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n in lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n in mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n in mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n in mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n in mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n in mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n in highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n in highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define FSInput_worldPos v_worldPos\n#define FSInput_worldNormal v_normal.xyz\n#define FSInput_faceSideSign v_normal.w\n#define FSInput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define FSInput_vertexColor v_color\n#else\n #define FSInput_vertexColor vec4(1.0)\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define FSInput_worldTangent v_tangent.xyz\n #define FSInput_mirrorNormal v_tangent.w\n#else\n #define FSInput_worldTangent vec3(0.0, 0.0, 0.0)\n #define FSInput_mirrorNormal 1.0\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define FSInput_texcoord1 v_uv1\n#else\n #define FSInput_texcoord1 vec2(0.0, 0.0)\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define FSInput_lightMapUV v_luv\n#endif\n#if CC_RECEIVE_SHADOW\n #define FSInput_shadowBias v_shadowBiasAndProbeId.xy\n#endif\n#if CC_USE_REFLECTION_PROBE\n #define FSInput_reflectionProbeId v_shadowBiasAndProbeId.z\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n #define FSInput_fogFactor v_fogFactor\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n #define FSInput_localPos v_localPos\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n #define FSInput_clipPos v_clipPos\n#endif\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT + 1\n#define CC_SUR
|
||
|
},
|
||
|
"glsl1": {
|
||
|
"vert": "\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\n#if CC_SURFACES_USE_TANGENT_SPACE\n attribute vec4 a_tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n attribute vec4 a_color;\n#endif\n#if CC_SURFACES_USE_SECOND_UV || CC_USE_LIGHTMAP\n attribute vec2 a_texCoord1;\n#endif\n#if CC_USE_SKINNING\n attribute vec4 a_joints;\n attribute vec4 a_weights;\n#endif\n#if CC_USE_MORPH\n attribute float a_vertexId;\n#endif\nvarying highp vec3 v_worldPos;\nvarying mediump vec4 v_normal;\nvarying vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n varying lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n varying mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n varying mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n varying mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n varying mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n varying mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n varying highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n varying highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define VSOutput_worldPos v_worldPos\n#define VSOutput_worldNormal v_normal.xyz\n#define VSOutput_faceSideSign v_normal.w\n#define VSOutput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define VSOutput_vertexColor v_color\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define VSOutput_worldTangent v_tangent.xyz\n #define VSOutput_mirrorNormal v_tangent.w\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define VSOutput_texcoord1 v_uv1\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define VSOutput_lightMapUV v_luv\n#endif\n#if CC_RECEIVE_SHADOW\n #define VSOutput_shadowBias v_shadowBiasAndProbeId.xy\n#endif\n#if CC_USE_REFLECTION_PROBE\n #define VSOutput_reflectionProbeId v_shadowBiasAndProbeId.z\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n #define VSOutput_fogFactor v_fogFactor\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n #define VSOutput_localPos v_localPos\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n #define VSOutput_clipPos v_clipPos\n#endif\nstruct SurfacesStandardVertexIntermediate\n{\n highp vec4 position;\n vec3 normal;\n#if CC_SURFACES_USE_TANGENT_SPACE\n vec4 tangent;\n#endif\n#if CC_SURFACES_USE_VERTEX_COLOR\n vec4 color;\n#endif\n vec2 texCoord;\n#if CC_SURFACES_USE_SECOND_UV\n vec2 texCoord1;\n#endif\n highp vec4 clipPos;\n highp vec3 worldPos;\n vec4 worldNormal;\n #if CC_SURFACES_USE_TANGENT_SPACE\n vec3 worldTangent, worldBinormal;\n #endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n vec4 shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n float fogFactor;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n vec3 lightmapUV;\n#endif\n};\n#if CC_USE_MORPH\n#endif\nuniform highp mat4 cc_matView;\n uniform highp mat4 cc_matProj;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_N
|
||
|
"frag": "\n#ifdef GL_OES_standard_derivatives\n#extension GL_OES_standard_derivatives: enable\n#endif\n#ifdef GL_EXT_shader_texture_lod\n#extension GL_EXT_shader_texture_lod: enable\n#endif\nprecision highp float;\n#define CC_SURFACES_USE_TANGENT_SPACE 0\n#define CC_SURFACES_USE_VERTEX_COLOR 0\n#define CC_SURFACES_USE_SECOND_UV 0\n#define CC_SURFACES_USE_LIGHT_MAP 0\n#define CC_SURFACES_TRANSFER_LOCAL_POS 0\n#define CC_USE_SURFACE_SHADER 1\nvarying highp vec3 v_worldPos;\nvarying mediump vec4 v_normal;\nvarying vec2 v_uv;\n#if CC_SURFACES_USE_VERTEX_COLOR\n varying lowp vec4 v_color;\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n varying mediump vec4 v_tangent;\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n varying mediump vec2 v_uv1;\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n varying mediump vec3 v_luv;\n#endif\n#if CC_RECEIVE_SHADOW || CC_USE_REFLECTION_PROBE\n varying mediump vec4 v_shadowBiasAndProbeId;\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n varying mediump float v_fogFactor;\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n varying highp vec4 v_localPos;\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n varying highp vec4 v_clipPos;\n#endif\n#if CC_USE_LIGHT_PROBE\n#endif\n#define FSInput_worldPos v_worldPos\n#define FSInput_worldNormal v_normal.xyz\n#define FSInput_faceSideSign v_normal.w\n#define FSInput_texcoord v_uv\n#if CC_SURFACES_USE_VERTEX_COLOR\n #define FSInput_vertexColor v_color\n#else\n #define FSInput_vertexColor vec4(1.0)\n#endif\n#if CC_SURFACES_USE_TANGENT_SPACE\n #define FSInput_worldTangent v_tangent.xyz\n #define FSInput_mirrorNormal v_tangent.w\n#else\n #define FSInput_worldTangent vec3(0.0, 0.0, 0.0)\n #define FSInput_mirrorNormal 1.0\n#endif\n#if CC_SURFACES_USE_SECOND_UV\n #define FSInput_texcoord1 v_uv1\n#else\n #define FSInput_texcoord1 vec2(0.0, 0.0)\n#endif\n#if CC_USE_LIGHTMAP && !CC_FORWARD_ADD\n #define FSInput_lightMapUV v_luv\n#endif\n#if CC_RECEIVE_SHADOW\n #define FSInput_shadowBias v_shadowBiasAndProbeId.xy\n#endif\n#if CC_USE_REFLECTION_PROBE\n #define FSInput_reflectionProbeId v_shadowBiasAndProbeId.z\n#endif\n#if CC_USE_FOG != 4 && !CC_USE_ACCURATE_FOG\n #define FSInput_fogFactor v_fogFactor\n#endif\n#if CC_SURFACES_TRANSFER_LOCAL_POS\n #define FSInput_localPos v_localPos\n#endif\n#if CC_SURFACES_TRANSFER_CLIP_POS\n #define FSInput_clipPos v_clipPos\n#endif\nuniform mediump vec4 cc_debug_view_mode;\nuniform mediump vec4 cc_surfaceTransform;\n uniform mediump vec4 cc_ambientSky;\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_BASE_COLOR CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR CC_SURFACES_DEBUG_VIEW_BASE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSPARENCY CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_METALLIC CC_SURFACES_DEBUG_VIEW_TRANSPARENCY + 1\n#define CC_SURFACES_DEBUG_VIEW_ROUGHNESS
|
||
|
},
|
||
|
"builtins": {
|
||
|
"globals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCGlobal",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCamera",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCShadow",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCCSM",
|
||
|
"defines": [
|
||
|
"CC_SUPPORT_CASCADED_SHADOW_MAP"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_environment",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_diffuseMap",
|
||
|
"defines": [
|
||
|
"CC_USE_IBL",
|
||
|
"CC_USE_DIFFUSEMAP"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_shadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_spotShadowMap",
|
||
|
"defines": [
|
||
|
"CC_RECEIVE_SHADOW"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"locals": {
|
||
|
"blocks": [
|
||
|
{
|
||
|
"name": "CCLocal",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CCMorph",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinningAnimation",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSkinning",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"!CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCForwardLight",
|
||
|
"defines": [
|
||
|
"CC_FORWARD_ADD",
|
||
|
"CC_ENABLE_CLUSTERED_LIGHT_CULLING"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CCSH",
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHT_PROBE"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"samplerTextures": [
|
||
|
{
|
||
|
"name": "cc_PositionDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_POSITION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_NormalDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_NORMAL"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_TangentDisplacements",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH",
|
||
|
"CC_MORPH_TARGET_HAS_TANGENT"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_jointTexture",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_realtimeJoint",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION",
|
||
|
"CC_USE_REAL_TIME_JOINT_TEXTURE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeCubemap",
|
||
|
"defines": [
|
||
|
"CC_USE_REFLECTION_PROBE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbePlanarMap",
|
||
|
"defines": [
|
||
|
"CC_USE_REFLECTION_PROBE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_reflectionProbeDataMap",
|
||
|
"defines": [
|
||
|
"CC_USE_REFLECTION_PROBE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "cc_lightingMap",
|
||
|
"defines": [
|
||
|
"CC_USE_LIGHTMAP",
|
||
|
"!CC_FORWARD_ADD"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"buffers": [],
|
||
|
"images": []
|
||
|
},
|
||
|
"statistics": {
|
||
|
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 88,
|
||
|
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 118
|
||
|
}
|
||
|
},
|
||
|
"defines": [
|
||
|
{
|
||
|
"name": "CC_USE_LIGHTMAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_SKINNING",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_BAKED_ANIMATION",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_RECEIVE_SHADOW",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REFLECTION_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_LIGHT_PROBE",
|
||
|
"type": "boolean",
|
||
|
"defines": [],
|
||
|
"default": 0
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_MORPH",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_FORWARD_ADD",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_FOG",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
4
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_ACCURATE_FOG",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_FOG"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SURFACES_TRANSFER_CLIP_POS",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_COUNT",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
],
|
||
|
"range": [
|
||
|
2,
|
||
|
8
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_POSITION",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_NORMAL",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_MORPH_TARGET_HAS_TANGENT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_MORPH"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_REAL_TIME_JOINT_TEXTURE",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_SKINNING",
|
||
|
"!CC_USE_BAKED_ANIMATION"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_DISABLE_STRUCTURE_IN_FRAGMENT_SHADER",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
1
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_PIPELINE_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
1
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_FORCE_FORWARD_SHADING",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_PIPELINE_TYPE"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SUPPORT_CASCADED_SHADOW_MAP",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_IBL",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
2
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_DIFFUSEMAP",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_IBL"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
2
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_HDR",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_DEBUG_VIEW",
|
||
|
"type": "number",
|
||
|
"defines": [],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_SURFACES_ENABLE_DEBUG_VIEW",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_DEBUG_VIEW",
|
||
|
"CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_TONE_MAPPING_TYPE",
|
||
|
"type": "number",
|
||
|
"defines": [
|
||
|
"CC_USE_HDR"
|
||
|
],
|
||
|
"range": [
|
||
|
0,
|
||
|
3
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "HDR_TONE_MAPPING_ACES",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_TONE_MAPPING_TYPE",
|
||
|
"CC_USE_HDR"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "USE_RGBE_CUBEMAP",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"CC_USE_IBL"
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_RGBE_OUTPUT",
|
||
|
"type": "boolean",
|
||
|
"defines": []
|
||
|
},
|
||
|
{
|
||
|
"name": "CC_USE_FLOAT_OUTPUT",
|
||
|
"type": "boolean",
|
||
|
"defines": [
|
||
|
"!CC_USE_RGBE_OUTPUT"
|
||
|
]
|
||
|
}
|
||
|
],
|
||
|
"name": "advanced/sky|sky-vs|sky-fs"
|
||
|
}
|
||
|
],
|
||
|
"combinations": [],
|
||
|
"hideInEditor": false
|
||
|
}
|