19 lines
510 B
Plaintext
19 lines
510 B
Plaintext
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// you can write GLSL code directly in here
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#include <builtin/uniforms/cc-global>
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#define iResolution cc_screenSize
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#define iTime cc_time.x
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#define iTimeDelta cc_time.y
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#define iFrame cc_time.z
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// shadertoy template
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void mainImage (out vec4 fragColor, in vec2 fragCoord) {
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// Normalized pixel coordinates (from 0 to 1)
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vec2 uv = fragCoord / iResolution.xy;
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// Time varying pixel color
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vec3 col = 0.5 + 0.5 * cos(iTime + uv.xyx + vec3(0, 2, 4));
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// Output to screen
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fragColor = vec4(col, 1.0);
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}
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