GamesData/GameUploadDocuments/3.GoalRush/Build/SDK_COCOS/GoalRushPro/library/1d/1d08ef62-a503-4ce2-8b9a-46c90873f7d3.json

2192 lines
316 KiB
JSON
Raw Normal View History

2025-07-03 12:53:49 +04:00
{
"__type__": "cc.EffectAsset",
"_name": "legacy/terrain",
"_objFlags": 0,
"_native": "",
"techniques": [
{
"name": "opaque",
"passes": [
{
"program": "legacy/terrain|terrain-vs|terrain-fs",
"properties": {
"UVScale": {
"value": [
1,
1,
1,
1
],
"type": 16
},
"metallic": {
"value": [
0,
0,
0,
0
],
"type": 16
},
"roughness": {
"value": [
1,
1,
1,
1
],
"type": 16
},
"weightMap": {
"value": "black",
"type": 28
},
"detailMap0": {
"value": "grey",
"type": 28
},
"detailMap1": {
"value": "grey",
"type": 28
},
"detailMap2": {
"value": "grey",
"type": 28
},
"detailMap3": {
"value": "grey",
"type": 28
},
"normalMap0": {
"value": "normal",
"type": 28
},
"normalMap1": {
"value": "normal",
"type": 28
},
"normalMap2": {
"value": "normal",
"type": 28
},
"normalMap3": {
"value": "normal",
"type": 28
}
}
},
{
"phase": "forward-add",
"propertyIndex": 0,
"embeddedMacros": {
"CC_FORWARD_ADD": true
},
"blendState": {
"targets": [
{
"blend": true,
"blendSrc": 1,
"blendDst": 1,
"blendSrcAlpha": 0,
"blendDstAlpha": 1
}
]
},
"program": "legacy/terrain|terrain-vs|terrain-fs",
"depthStencilState": {
"depthFunc": 2,
"depthTest": true,
"depthWrite": false
},
"properties": {
"UVScale": {
"value": [
1,
1,
1,
1
],
"type": 16
},
"metallic": {
"value": [
0,
0,
0,
0
],
"type": 16
},
"roughness": {
"value": [
1,
1,
1,
1
],
"type": 16
},
"weightMap": {
"value": "black",
"type": 28
},
"detailMap0": {
"value": "grey",
"type": 28
},
"detailMap1": {
"value": "grey",
"type": 28
},
"detailMap2": {
"value": "grey",
"type": 28
},
"detailMap3": {
"value": "grey",
"type": 28
},
"normalMap0": {
"value": "normal",
"type": 28
},
"normalMap1": {
"value": "normal",
"type": 28
},
"normalMap2": {
"value": "normal",
"type": 28
},
"normalMap3": {
"value": "normal",
"type": 28
}
}
},
{
"phase": "shadow-add",
"propertyIndex": 0,
"rasterizerState": {
"cullMode": 2
},
"program": "legacy/terrain|shadow-caster-vs:vert|shadow-caster-fs:frag"
}
]
}
],
"shaders": [
{
"blocks": [
{
"name": "TexCoords",
"members": [
{
"name": "UVScale",
"type": 16,
"count": 1
},
{
"name": "lightMapUVParam",
"type": 16,
"count": 1
}
],
"defines": [],
"stageFlags": 1,
"binding": 0
},
{
"name": "PbrParams",
"members": [
{
"name": "metallic",
"type": 16,
"count": 1
},
{
"name": "roughness",
"type": 16,
"count": 1
}
],
"defines": [],
"stageFlags": 16,
"binding": 1
}
],
"samplerTextures": [
{
"name": "weightMap",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 2
},
{
"name": "detailMap0",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 3
},
{
"name": "detailMap1",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 4
},
{
"name": "detailMap2",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 5
},
{
"name": "detailMap3",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 6
},
{
"name": "normalMap0",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 7
},
{
"name": "normalMap1",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 8
},
{
"name": "normalMap2",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 9
},
{
"name": "normalMap3",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 10
}
],
"samplers": [],
"textures": [],
"buffers": [
{
"name": "b_ccLightsBuffer",
"memoryAccess": 1,
"defines": [
"CC_FORWARD_ADD"
],
"stageFlags": 16,
"binding": 11
},
{
"name": "b_clusterLightIndicesBuffer",
"memoryAccess": 1,
"defines": [
"CC_FORWARD_ADD"
],
"stageFlags": 16,
"binding": 12
},
{
"name": "b_clusterLightGridBuffer",
"memoryAccess": 1,
"defines": [
"CC_FORWARD_ADD"
],
"stageFlags": 16,
"binding": 13
}
],
"images": [],
"subpassInputs": [],
"attributes": [
{
"name": "a_position",
"defines": [],
"format": 32,
"location": 0
},
{
"name": "a_normal",
"defines": [],
"format": 32,
"location": 1
},
{
"name": "a_texCoord",
"defines": [],
"format": 21,
"location": 2
}
],
"varyings": [
{
"name": "v_fog_factor",
"type": 13,
"count": 1,
"defines": [
"!CC_USE_ACCURATE_FOG"
],
"stageFlags": 17,
"location": 0
},
{
"name": "v_shadowPos",
"type": 16,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 1
},
{
"name": "v_shadowBias",
"type": 14,
"count": 1,
"defines": [
"CC_RECEIVE_SHADOW"
],
"stageFlags": 17,
"location": 2
},
{
"name": "v_position",
"type": 15,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 3
},
{
"name": "v_normal",
"type": 15,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 4
},
{
"name": "uvw",
"type": 14,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 5
},
{
"name": "uv0",
"type": 14,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 6
},
{
"name": "uv1",
"type": 14,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 7
},
{
"name": "uv2",
"type": 14,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 8
},
{
"name": "uv3",
"type": 14,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 9
},
{
"name": "luv",
"type": 15,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 10
},
{
"name": "diffuse",
"type": 15,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 11
},
{
"name": "v_sh_linear_const_r",
"type": 16,
"count": 1,
"defines": [
"CC_USE_LIGHT_PROBE",
"USE_INSTANCING"
],
"stageFlags": 16,
"location": 12
},
{
"name": "v_sh_linear_const_g",
"type": 16,
"count": 1,
"defines": [
"CC_USE_LIGHT_PROBE",
"USE_INSTANCING"
],
"stageFlags": 16,
"location": 13
},
{
"name": "v_sh_linear_const_b",
"type": 16,
"count": 1,
"defines": [
"CC_USE_LIGHT_PROBE",
"USE_INSTANCING"
],
"stageFlags": 16,
"location": 14
},
{
"name": "v_luv",
"type": 15,
"count": 1,
"defines": [
"CC_USE_LIGHTMAP",
"!CC_FORWARD_ADD"
],
"stageFlags": 16,
"location": 15
}
],
"fragColors": [
{
"name": "fragColorX",
"typename": "vec4",
"type": 16,
"count": 1,
"defines": [
"CC_FORWARD_ADD"
],
"stageFlags": 16,
"location": 0
},
{
"name": "fragColor0",
"typename": "vec4",
"type": 16,
"count": 1,
"defines": [
"CC_FORWARD_ADD",
"CC_PIPELINE_TYPE"
],
"stageFlags": 16,
"location": 1
},
{
"name": "fragColor1",
"typename": "vec4",
"type": 16,
"count": 1,
"defines": [
"CC_FORWARD_ADD",
"CC_PIPELINE_TYPE"
],
"stageFlags": 16,
"location": 2
},
{
"name": "fragColor2",
"typename": "vec4",
"type": 16,
"count": 1,
"defines": [
"CC_FORWARD_ADD",
"CC_PIPELINE_TYPE"
],
"stageFlags": 16,
"location": 3
}
],
"descriptors": [
{
"rate": 0,
"blocks": [
{
"tags": {
"builtin": "local"
},
"name": "CCLocal",
"members": [
{
"name": "cc_matWorld",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matWorldIT",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_lightingMapUVParam",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_localShadowBias",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_reflectionProbeData1",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_reflectionProbeData2",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
}
],
"defines": [],
"stageFlags": 17
},
{
"tags": {
"builtin": "local"
},
"name": "CCSH",
"members": [
{
"name": "cc_sh_linear_const_r",
"typename": "vec4",
"type": 16,
"count": 1
},
{
"name": "cc_sh_linear_const_g",
"typename": "vec4",
"type": 16,
"count": 1
},
{
"name": "cc_sh_linear_const_b",
"typename": "vec4",
"type": 16,
"count": 1
},
{
"name": "cc_sh_quadratic_r",
"typename": "vec4",
"type": 16,
"count": 1
},
{
"name": "cc_sh_quadratic_g",
"typename": "vec4",
"type": 16,
"count": 1
},
{
"name": "cc_sh_quadratic_b",
"typename": "vec4",
"type": 16,
"count": 1
},
{
"name": "cc_sh_quadratic_a",
"typename": "vec4",
"type": 16,
"count": 1
}
],
"defines": [
"CC_USE_LIGHT_PROBE",
"!USE_INSTANCING"
],
"stageFlags": 16
},
{
"tags": {
"builtin": "local"
},
"name": "CCForwardLight",
"members": [
{
"name": "cc_lightPos",
"typename": "vec4",
"type": 16,
"count": 0,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_lightColor",
"typename": "vec4",
"type": 16,
"count": 0,
"isArray": true
},
{
"name": "cc_lightSizeRangeAngle",
"typename": "vec4",
"type": 16,
"count": 0,
"isArray": true
},
{
"name": "cc_lightDir",
"typename": "vec4",
"type": 16,
"count": 0,
"isArray": true
}
],
"defines": [
"CC_FORWARD_ADD",
"CC_ENABLE_CLUSTERED_LIGHT_CULLING"
],
"stageFlags": 16
}
],
"samplerTextures": [
{
"tags": {
"builtin": "local"
},
"name": "cc_reflectionProbeCubemap",
"typename": "samplerCube",
"type": 31,
"count": 1,
"defines": [
"CC_USE_REFLECTION_PROBE"
],
"stageFlags": 16
},
{
"tags": {
"builtin": "local"
},
"name": "cc_reflectionProbePlanarMap",
"typename": "sampler2D",
"type": 28,
"count": 1,
"defines": [
"CC_USE_REFLECTION_PROBE"
],
"stageFlags": 16
},
{
"tags": {
"builtin": "local"
},
"name": "cc_reflectionProbeDataMap",
"typename": "sampler2D",
"type": 28,
"count": 1,
"defines": [
"CC_USE_REFLECTION_PROBE"
],
"stageFlags": 16
},
{
"tags": {
"builtin": "local"
},
"name": "cc_lightingMap",
"typename": "sampler2D",
"type": 28,
"count": 1,
"defines": [
"CC_USE_LIGHTMAP",
"!CC_FORWARD_ADD"
],
"stageFlags": 16
}
],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
},
{
"rate": 1,
"blocks": [
{
"name": "TexCoords",
"members": [
{
"name": "UVScale",
"type": 16,
"count": 1
},
{
"name": "lightMapUVParam",
"type": 16,
"count": 1
}
],
"defines": [],
"stageFlags": 1,
"binding": 0
},
{
"name": "PbrParams",
"members": [
{
"name": "metallic",
"type": 16,
"count": 1
},
{
"name": "roughness",
"type": 16,
"count": 1
}
],
"defines": [],
"stageFlags": 16,
"binding": 1
}
],
"samplerTextures": [
{
"name": "weightMap",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 2
},
{
"name": "detailMap0",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 3
},
{
"name": "detailMap1",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 4
},
{
"name": "detailMap2",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 5
},
{
"name": "detailMap3",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 6
},
{
"name": "normalMap0",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 7
},
{
"name": "normalMap1",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 8
},
{
"name": "normalMap2",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 9
},
{
"name": "normalMap3",
"type": 28,
"count": 1,
"defines": [],
"stageFlags": 16,
"binding": 10
}
],
"samplers": [],
"textures": [],
"buffers": [
{
"name": "b_ccLightsBuffer",
"memoryAccess": 1,
"defines": [
"CC_FORWARD_ADD"
],
"stageFlags": 16,
"binding": 11
},
{
"name": "b_clusterLightIndicesBuffer",
"memoryAccess": 1,
"defines": [
"CC_FORWARD_ADD"
],
"stageFlags": 16,
"binding": 12
},
{
"name": "b_clusterLightGridBuffer",
"memoryAccess": 1,
"defines": [
"CC_FORWARD_ADD"
],
"stageFlags": 16,
"binding": 13
}
],
"images": [],
"subpassInputs": []
},
{
"rate": 2,
"blocks": [],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
},
{
"rate": 3,
"blocks": [
{
"tags": {
"builtin": "global"
},
"name": "CCGlobal",
"members": [
{
"name": "cc_time",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_screenSize",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_nativeSize",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_probeInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_debug_view_mode",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
}
],
"defines": [],
"stageFlags": 17
},
{
"tags": {
"builtin": "global"
},
"name": "CCCamera",
"members": [
{
"name": "cc_matView",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matProj",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matProjInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewProj",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewProjInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_cameraPos",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_surfaceTransform",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_screenScale",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_exposure",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_mainLitDir",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_mainLitColor",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_ambientSky",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_ambientGround",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogColor",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogBase",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogAdd",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_nearFar",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_viewPort",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
}
],
"defines": [],
"stageFlags": 17
},
{
"tags": {
"builtin": "global"
},
"name": "CCShadow",
"members": [
{
"name": "cc_matLightView",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matLightViewProj",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_shadowInvProjDepthInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_shadowProjDepthInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_shadowProjInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_shadowNFLSInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_shadowWHPBInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_shadowLPNNInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_shadowColor",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "lowp "
},
{
"name": "cc_planarNDInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
}
],
"defines": [],
"stageFlags": 17
},
{
"tags": {
"builtin": "global"
},
"name": "CCCSM",
"members": [
{
"name": "cc_csmViewDir0",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmViewDir1",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmViewDir2",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmAtlas",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_matCSMViewProj",
"typename": "mat4",
"type": 25,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmProjDepthInfo",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmProjInfo",
"typename": "vec4",
"type": 16,
"count": 4,
"precision": "highp ",
"isArray": true
},
{
"name": "cc_csmSplitsInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
}
],
"defines": [
"CC_SUPPORT_CASCADED_SHADOW_MAP"
],
"stageFlags": 17
}
],
"samplerTextures": [
{
"tags": {
"builtin": "global"
},
"name": "cc_shadowMap",
"typename": "sampler2D",
"type": 28,
"count": 1,
"precision": "highp ",
"defines": [
"CC_RECEIVE_SHADOW"
],
"stageFlags": 17
},
{
"tags": {
"builtin": "global"
},
"name": "cc_spotShadowMap",
"typename": "sampler2D",
"type": 28,
"count": 1,
"precision": "highp ",
"defines": [
"CC_RECEIVE_SHADOW"
],
"stageFlags": 17
},
{
"tags": {
"builtin": "global"
},
"name": "cc_environment",
"typename": "samplerCube",
"type": 31,
"count": 1,
"defines": [],
"stageFlags": 16
},
{
"tags": {
"builtin": "global"
},
"name": "cc_diffuseMap",
"typename": "samplerCube",
"type": 31,
"count": 1,
"defines": [
"CC_USE_IBL",
"CC_USE_DIFFUSEMAP"
],
"stageFlags": 16
}
],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
}
],
"hash": 663717240,
"glsl4": {
"vert": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n};\n#if CC_USE_FOG != 4\n float LinearFog(vec4 pos, vec3 cameraPos, float fogStart, float fogEnd) {\n vec4 wPos = pos;\n float cam_dis = distance(cameraPos, wPos.xyz);\n return clamp((fogEnd - cam_dis) / (fogEnd - fogStart), 0., 1.);\n }\n float ExpFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * fogDensity);\n return f;\n }\n float ExpSquaredFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * cam_dis * fogDensity * fogDensity);\n return f;\n }\n float LayeredFog(vec4 pos, vec3 cameraPos, float fogTop, float fogRange, float fogAtten) {\n vec4 wPos = pos;\n vec3 camWorldProj = cameraPos.xyz;\n camWorldProj.y = 0.;\n vec3 worldPosProj = wPos.xyz;\n worldPosProj.y = 0.;\n float fDeltaD = distance(worldPosProj, camWorldProj) / fogAtten * 2.0;\n float fDeltaY, fDensityIntegral;\n if (cameraPos.y > fogTop) {\n if (wPos.y < fogTop) {\n fDeltaY = (fogTop - wPos.y) / fogRange * 2.0;\n fDensityIntegral = fDeltaY * fDeltaY * 0.5;\n }\n else {\n fDeltaY = 0.;\n fDensityIntegral = 0.;\n }\n }\n else {\n if (wPos.y < fogTop) {\n float fDeltaA = (fogTop - cameraPos.y) / fogRange * 2.;\n float fDeltaB = (fogTop - wPos.y) / fogRange * 2.;\n fDeltaY = abs(fDeltaA - fDeltaB);\n fDensityIntegral = abs((fDeltaA * fDeltaA * 0.5) - (fDeltaB * fDeltaB * 0.5));\n }\n else {\n fDeltaY = abs(fogTop - cameraPos.y) / fogRange * 2.;\n fDensityIntegral = abs(fDeltaY * fDeltaY * 0.5);\n }\n }\n float fDensity;\n if (fDeltaY != 0.) {\n fDensity = (sqrt(1.0 + ((fDeltaD / fDeltaY) * (fDeltaD / fDeltaY)))) * fDensityIntegral;\n }\n else {\n fDensity = 0.;\n }\n float f = exp(-fDensity);\n return f;\n }\n#endif\nvoid CC_TRANSFER_FOG_BASE(vec4 pos, out float factor)\n{\n#if CC_USE_FOG == 0\n\tfactor = LinearFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.y);\n#elif CC_USE_FOG == 1\n\tfactor = ExpFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 2\n\tfactor = ExpSquaredFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 3\n\tfactor = LayeredFog(pos, cc_cameraPos.xyz, cc_fogAdd.x, cc_fogAdd.y, cc_fogAdd.z);\n#else\n\tfactor = 1.0;\n#endif\n}\n#if !CC_USE_ACCURATE_FOG\nlayout(location = 0) out mediump float v_fog_factor;\n#endif\nvoid CC_TRANSFER_FOG(vec4 pos) {\n#if !CC_USE_
"frag": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_BASE_COLOR CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR CC_SURFACES_DEBUG_VIEW_BASE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSPARENCY CC_SURFACE
},
"glsl3": {
"vert": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n};\n#if CC_USE_FOG != 4\n float LinearFog(vec4 pos, vec3 cameraPos, float fogStart, float fogEnd) {\n vec4 wPos = pos;\n float cam_dis = distance(cameraPos, wPos.xyz);\n return clamp((fogEnd - cam_dis) / (fogEnd - fogStart), 0., 1.);\n }\n float ExpFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * fogDensity);\n return f;\n }\n float ExpSquaredFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * cam_dis * fogDensity * fogDensity);\n return f;\n }\n float LayeredFog(vec4 pos, vec3 cameraPos, float fogTop, float fogRange, float fogAtten) {\n vec4 wPos = pos;\n vec3 camWorldProj = cameraPos.xyz;\n camWorldProj.y = 0.;\n vec3 worldPosProj = wPos.xyz;\n worldPosProj.y = 0.;\n float fDeltaD = distance(worldPosProj, camWorldProj) / fogAtten * 2.0;\n float fDeltaY, fDensityIntegral;\n if (cameraPos.y > fogTop) {\n if (wPos.y < fogTop) {\n fDeltaY = (fogTop - wPos.y) / fogRange * 2.0;\n fDensityIntegral = fDeltaY * fDeltaY * 0.5;\n }\n else {\n fDeltaY = 0.;\n fDensityIntegral = 0.;\n }\n }\n else {\n if (wPos.y < fogTop) {\n float fDeltaA = (fogTop - cameraPos.y) / fogRange * 2.;\n float fDeltaB = (fogTop - wPos.y) / fogRange * 2.;\n fDeltaY = abs(fDeltaA - fDeltaB);\n fDensityIntegral = abs((fDeltaA * fDeltaA * 0.5) - (fDeltaB * fDeltaB * 0.5));\n }\n else {\n fDeltaY = abs(fogTop - cameraPos.y) / fogRange * 2.;\n fDensityIntegral = abs(fDeltaY * fDeltaY * 0.5);\n }\n }\n float fDensity;\n if (fDeltaY != 0.) {\n fDensity = (sqrt(1.0 + ((fDeltaD / fDeltaY) * (fDeltaD / fDeltaY)))) * fDensityIntegral;\n }\n else {\n fDensity = 0.;\n }\n float f = exp(-fDensity);\n return f;\n }\n#endif\nvoid CC_TRANSFER_FOG_BASE(vec4 pos, out float factor)\n{\n#if CC_USE_FOG == 0\n\tfactor = LinearFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.y);\n#elif CC_USE_FOG == 1\n\tfactor = ExpFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 2\n\tfactor = ExpSquaredFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 3\n\tfactor = LayeredFog(pos, cc_cameraPos.xyz, cc_fogAdd.x, cc_fogAdd.y, cc_fogAdd.z);\n#else\n\tfactor = 1.0;\n#endif\n}\n#if !CC_USE_ACCURATE_FOG\nout mediump float v_fog_factor;\n#endif\nvoid CC_TRANSFER_FOG(vec4 pos) {\n#if !CC_USE_ACCURATE_FOG\n CC_TRANSFER_FOG_BASE(pos, v_fog_factor);\n#en
"frag": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_BASE_COLOR CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR CC_SURFACES_DEBUG_VIEW_BASE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_TRANSPARENCY CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR
},
"glsl1": {
"vert": "\nprecision mediump float;\nuniform highp mat4 cc_matViewProj;\n uniform highp vec4 cc_cameraPos;\n uniform mediump vec4 cc_fogBase;\n uniform mediump vec4 cc_fogAdd;\nuniform highp mat4 cc_matWorld;\n uniform highp vec4 cc_lightingMapUVParam;\n#if CC_USE_FOG != 4\n float LinearFog(vec4 pos, vec3 cameraPos, float fogStart, float fogEnd) {\n vec4 wPos = pos;\n float cam_dis = distance(cameraPos, wPos.xyz);\n return clamp((fogEnd - cam_dis) / (fogEnd - fogStart), 0., 1.);\n }\n float ExpFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * fogDensity);\n return f;\n }\n float ExpSquaredFog(vec4 pos, vec3 cameraPos, float fogStart, float fogDensity, float fogAtten) {\n vec4 wPos = pos;\n float cam_dis = max(distance(cameraPos, wPos.xyz) - fogStart, 0.0) / fogAtten * 4.;\n float f = exp(-cam_dis * cam_dis * fogDensity * fogDensity);\n return f;\n }\n float LayeredFog(vec4 pos, vec3 cameraPos, float fogTop, float fogRange, float fogAtten) {\n vec4 wPos = pos;\n vec3 camWorldProj = cameraPos.xyz;\n camWorldProj.y = 0.;\n vec3 worldPosProj = wPos.xyz;\n worldPosProj.y = 0.;\n float fDeltaD = distance(worldPosProj, camWorldProj) / fogAtten * 2.0;\n float fDeltaY, fDensityIntegral;\n if (cameraPos.y > fogTop) {\n if (wPos.y < fogTop) {\n fDeltaY = (fogTop - wPos.y) / fogRange * 2.0;\n fDensityIntegral = fDeltaY * fDeltaY * 0.5;\n }\n else {\n fDeltaY = 0.;\n fDensityIntegral = 0.;\n }\n }\n else {\n if (wPos.y < fogTop) {\n float fDeltaA = (fogTop - cameraPos.y) / fogRange * 2.;\n float fDeltaB = (fogTop - wPos.y) / fogRange * 2.;\n fDeltaY = abs(fDeltaA - fDeltaB);\n fDensityIntegral = abs((fDeltaA * fDeltaA * 0.5) - (fDeltaB * fDeltaB * 0.5));\n }\n else {\n fDeltaY = abs(fogTop - cameraPos.y) / fogRange * 2.;\n fDensityIntegral = abs(fDeltaY * fDeltaY * 0.5);\n }\n }\n float fDensity;\n if (fDeltaY != 0.) {\n fDensity = (sqrt(1.0 + ((fDeltaD / fDeltaY) * (fDeltaD / fDeltaY)))) * fDensityIntegral;\n }\n else {\n fDensity = 0.;\n }\n float f = exp(-fDensity);\n return f;\n }\n#endif\nvoid CC_TRANSFER_FOG_BASE(vec4 pos, out float factor)\n{\n#if CC_USE_FOG == 0\n\tfactor = LinearFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.y);\n#elif CC_USE_FOG == 1\n\tfactor = ExpFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 2\n\tfactor = ExpSquaredFog(pos, cc_cameraPos.xyz, cc_fogBase.x, cc_fogBase.z, cc_fogAdd.z);\n#elif CC_USE_FOG == 3\n\tfactor = LayeredFog(pos, cc_cameraPos.xyz, cc_fogAdd.x, cc_fogAdd.y, cc_fogAdd.z);\n#else\n\tfactor = 1.0;\n#endif\n}\n#if !CC_USE_ACCURATE_FOG\nvarying mediump float v_fog_factor;\n#endif\nvoid CC_TRANSFER_FOG(vec4 pos) {\n#if !CC_USE_ACCURATE_FOG\n CC_TRANSFER_FOG_BASE(pos, v_fog_factor);\n#endif\n}\nvarying highp vec4 v_shadowPos;\nuniform highp mat4 cc_matLightViewProj;\n#if CC_SUPPORT_CASCADED_SHADOW_MAP\n #endif\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0
"frag": "\n#ifdef GL_EXT_draw_buffers\n#extension GL_EXT_draw_buffers: enable\n#endif\n#ifdef GL_OES_standard_derivatives\n#extension GL_OES_standard_derivatives: enable\n#endif\n#ifdef GL_EXT_shader_texture_lod\n#extension GL_EXT_shader_texture_lod: enable\n#endif\nprecision highp float;\nuniform mediump vec4 cc_probeInfo;\n uniform mediump vec4 cc_debug_view_mode;\nuniform highp mat4 cc_matView;\n uniform highp mat4 cc_matViewProj;\n uniform highp vec4 cc_cameraPos;\n uniform mediump vec4 cc_surfaceTransform;\n uniform mediump vec4 cc_exposure;\n uniform mediump vec4 cc_mainLitDir;\n uniform mediump vec4 cc_mainLitColor;\n uniform mediump vec4 cc_ambientSky;\n uniform mediump vec4 cc_ambientGround;\n uniform mediump vec4 cc_fogColor;\n uniform mediump vec4 cc_fogBase;\n uniform mediump vec4 cc_fogAdd;\n uniform mediump vec4 cc_nearFar;\n uniform mediump vec4 cc_viewPort;\n#define QUATER_PI 0.78539816340\n#define HALF_PI 1.57079632679\n#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI4 12.5663706144\n#define INV_QUATER_PI 1.27323954474\n#define INV_HALF_PI 0.63661977237\n#define INV_PI 0.31830988618\n#define INV_PI2 0.15915494309\n#define INV_PI4 0.07957747155\n#define EPSILON 1e-6\n#define EPSILON_LOWP 1e-4\n#define LOG2 1.442695\n#define EXP_VALUE 2.71828183f\n#define FP_MAX 65504.0\n#define FP_SCALE 0.0009765625\n#define FP_SCALE_INV 1024.0\n#define GRAY_VECTOR vec3(0.299, 0.587, 0.114)\n#define LIGHT_MAP_TYPE_DISABLED 0\n#define LIGHT_MAP_TYPE_ALL_IN_ONE 1\n#define LIGHT_MAP_TYPE_INDIRECT_OCCLUSION 2\n#define REFLECTION_PROBE_TYPE_NONE 0\n#define REFLECTION_PROBE_TYPE_CUBE 1\n#define REFLECTION_PROBE_TYPE_PLANAR 2\n#define LIGHT_TYPE_DIRECTIONAL 0.0\n#define LIGHT_TYPE_POINT 1.0\n#define LIGHT_TYPE_SPOT 2.0\n#define LIGHT_TYPE_SPHERE 3.0\n#define LIGHT_TYPE_RANGED_DIRECTIONAL 4.0\n#define IS_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_DIRECTIONAL)) < EPSILON_LOWP)\n#define IS_SPHERE_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPHERE)) < EPSILON_LOWP)\n#define IS_SPOT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_SPOT)) < EPSILON_LOWP)\n#define IS_POINT_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_POINT)) < EPSILON_LOWP)\n#define IS_RANGED_DIRECTIONAL_LIGHT(light_type) (abs(float(light_type) - float(LIGHT_TYPE_RANGED_DIRECTIONAL)) < EPSILON_LOWP)\n#define TONE_MAPPING_ACES 0\n#define TONE_MAPPING_LINEAR 1\n#define SURFACES_MAX_TRANSMIT_DEPTH_VALUE 999999.0\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL CC_SURFACES_DEBUG_VIEW_VERTEX_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT CC_SURFACES_DEBUG_VIEW_VERTEX_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_WORLD_POS CC_SURFACES_DEBUG_VIEW_VERTEX_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR CC_SURFACES_DEBUG_VIEW_WORLD_POS + 1\n#define CC_SURFACES_DEBUG_VIEW_FACE_SIDE CC_SURFACES_DEBUG_VIEW_VERTEX_MIRROR + 1\n#define CC_SURFACES_DEBUG_VIEW_UV0 CC_SURFACES_DEBUG_VIEW_FACE_SIDE + 1\n#define CC_SURFACES_DEBUG_VIEW_UV1 CC_SURFACES_DEBUG_VIEW_UV0 + 1\n#define CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP CC_SURFACES_DEBUG_VIEW_UV1 + 1\n#define CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH CC_SURFACES_DEBUG_VIEW_UVLIGHTMAP + 1\n#define CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH CC_SURFACES_DEBUG_VIEW_PROJ_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL CC_SURFACES_DEBUG_VIEW_LINEAR_DEPTH + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT CC_SURFACES_DEBUG_VIEW_FRAGMENT_NORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL CC_SURFACES_DEBUG_VIEW_FRAGMENT_TANGENT + 1\n#define CC_SURFACES_DEBUG_VIEW_BASE_COLOR CC_SURFACES_DEBUG_VIEW_FRAGMENT_BINORMAL + 1\n#define CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR CC_SURFACES_DEBUG_VIEW_BASE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW_SPECULAR_COLOR CC_SURFACES_DEBUG_VIEW_DIFFUSE_COLOR + 1\n#define CC_SURFACES_DEBUG_VIEW
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
},
{
"name": "CCCamera",
"defines": []
},
{
"name": "CCShadow",
"defines": []
},
{
"name": "CCCSM",
"defines": [
"CC_SUPPORT_CASCADED_SHADOW_MAP"
]
}
],
"samplerTextures": [
{
"name": "cc_shadowMap",
"defines": [
"CC_RECEIVE_SHADOW"
]
},
{
"name": "cc_spotShadowMap",
"defines": [
"CC_RECEIVE_SHADOW"
]
},
{
"name": "cc_environment",
"defines": []
},
{
"name": "cc_diffuseMap",
"defines": [
"CC_USE_IBL",
"CC_USE_DIFFUSEMAP"
]
}
],
"buffers": [],
"images": []
},
"locals": {
"blocks": [
{
"name": "CCLocal",
"defines": []
},
{
"name": "CCSH",
"defines": [
"CC_USE_LIGHT_PROBE",
"!USE_INSTANCING"
]
},
{
"name": "CCForwardLight",
"defines": [
"CC_FORWARD_ADD",
"CC_ENABLE_CLUSTERED_LIGHT_CULLING"
]
}
],
"samplerTextures": [
{
"name": "cc_reflectionProbeCubemap",
"defines": [
"CC_USE_REFLECTION_PROBE"
]
},
{
"name": "cc_reflectionProbePlanarMap",
"defines": [
"CC_USE_REFLECTION_PROBE"
]
},
{
"name": "cc_reflectionProbeDataMap",
"defines": [
"CC_USE_REFLECTION_PROBE"
]
},
{
"name": "cc_lightingMap",
"defines": [
"CC_USE_LIGHTMAP",
"!CC_FORWARD_ADD"
]
}
],
"buffers": [],
"images": []
},
"statistics": {
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 113,
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 120
}
},
"defines": [
{
"name": "CC_USE_FOG",
"type": "number",
"defines": [],
"range": [
0,
4
]
},
{
"name": "CC_USE_ACCURATE_FOG",
"type": "boolean",
"defines": []
},
{
"name": "CC_SUPPORT_CASCADED_SHADOW_MAP",
"type": "boolean",
"defines": []
},
{
"name": "CC_RECEIVE_SHADOW",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_LIGHTMAP",
"type": "number",
"defines": [],
"range": [
0,
3
]
},
{
"name": "CC_USE_DEBUG_VIEW",
"type": "number",
"defines": [],
"range": [
0,
3
]
},
{
"name": "CC_SURFACES_ENABLE_DEBUG_VIEW",
"type": "boolean",
"defines": [
"CC_USE_DEBUG_VIEW",
"CC_SURFACES_DEBUG_VIEW_COMPOSITE_AND_MISC"
]
},
{
"name": "CC_SHADOWMAP_FORMAT",
"type": "number",
"defines": [
"CC_RECEIVE_SHADOW"
],
"range": [
0,
3
]
},
{
"name": "CC_SHADOWMAP_USE_LINEAR_DEPTH",
"type": "boolean",
"defines": [
"CC_RECEIVE_SHADOW"
]
},
{
"name": "CC_DIR_SHADOW_PCF_TYPE",
"type": "number",
"defines": [
"CC_RECEIVE_SHADOW"
],
"range": [
0,
3
]
},
{
"name": "CC_CASCADED_LAYERS_TRANSITION",
"type": "boolean",
"defines": [
"CC_RECEIVE_SHADOW",
"CC_SUPPORT_CASCADED_SHADOW_MAP"
]
},
{
"name": "CC_USE_IBL",
"type": "number",
"defines": [],
"range": [
0,
2
]
},
{
"name": "CC_USE_DIFFUSEMAP",
"type": "number",
"defines": [
"CC_USE_IBL"
],
"range": [
0,
2
]
},
{
"name": "CC_USE_REFLECTION_PROBE",
"type": "number",
"defines": [],
"range": [
0,
3
]
},
{
"name": "USE_INSTANCING",
"type": "boolean",
"defines": [
"CC_USE_REFLECTION_PROBE"
]
},
{
"name": "CC_USE_LIGHT_PROBE",
"type": "boolean",
"defines": [],
"default": 0
},
{
"name": "CC_USE_HDR",
"type": "boolean",
"defines": [
"CC_USE_LIGHTMAP",
"!CC_FORWARD_ADD"
]
},
{
"name": "USE_REFLECTION_DENOISE",
"type": "boolean",
"defines": []
},
{
"name": "CC_SHADOW_TYPE",
"type": "number",
"defines": [
"CC_RECEIVE_SHADOW"
],
"range": [
0,
3
]
},
{
"name": "CC_DIR_LIGHT_SHADOW_TYPE",
"type": "number",
"defines": [
"CC_RECEIVE_SHADOW",
"CC_SHADOW_TYPE"
],
"range": [
0,
3
]
},
{
"name": "CC_FORWARD_ADD",
"type": "boolean",
"defines": []
},
{
"name": "CC_DISABLE_DIRECTIONAL_LIGHT",
"type": "boolean",
"defines": []
},
{
"name": "CC_IBL_CONVOLUTED",
"type": "boolean",
"defines": [
"USE_REFLECTION_DENOISE",
"CC_USE_IBL",
"!CC_USE_REFLECTION_PROBE"
]
},
{
"name": "CC_USE_RGBE_OUTPUT",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_FLOAT_OUTPUT",
"type": "boolean",
"defines": [
"!CC_USE_RGBE_OUTPUT"
]
},
{
"name": "CC_TONE_MAPPING_TYPE",
"type": "number",
"defines": [
"CC_USE_HDR",
"!CC_USE_RGBE_OUTPUT",
"!CC_USE_FLOAT_OUTPUT"
],
"range": [
0,
3
]
},
{
"name": "HDR_TONE_MAPPING_ACES",
"type": "boolean",
"defines": [
"CC_USE_HDR",
"CC_TONE_MAPPING_TYPE",
"!CC_USE_RGBE_OUTPUT",
"!CC_USE_FLOAT_OUTPUT"
]
},
{
"name": "CC_LIGHT_MAP_VERSION",
"type": "number",
"defines": [
"CC_USE_LIGHTMAP",
"!CC_FORWARD_ADD"
],
"range": [
0,
3
]
},
{
"name": "LAYERS",
"type": "number",
"defines": [],
"range": [
0,
4
]
},
{
"name": "USE_NORMALMAP",
"type": "boolean",
"defines": []
},
{
"name": "USE_PBR",
"type": "boolean",
"defines": []
},
{
"name": "CC_PIPELINE_TYPE",
"type": "number",
"defines": [
"CC_FORWARD_ADD"
],
"range": [
0,
1
]
},
{
"name": "CC_FORCE_FORWARD_SHADING",
"type": "boolean",
"defines": [
"CC_PIPELINE_TYPE",
"!CC_FORWARD_ADD"
]
}
],
"name": "legacy/terrain|terrain-vs|terrain-fs"
},
{
"blocks": [],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": [],
"attributes": [
{
"name": "a_position",
"defines": [],
"format": 32,
"location": 0
},
{
"name": "a_normal",
"defines": [],
"format": 32,
"location": 1
},
{
"name": "a_texCoord",
"defines": [],
"format": 21,
"location": 2
}
],
"varyings": [
{
"name": "v_clip_depth",
"type": 14,
"count": 1,
"defines": [],
"stageFlags": 17,
"location": 0
}
],
"fragColors": [
{
"name": "cc_FragColor",
"typename": "vec4",
"type": 16,
"count": 1,
"defines": [],
"stageFlags": 16,
"location": 0
}
],
"descriptors": [
{
"rate": 0,
"blocks": [
{
"tags": {
"builtin": "local"
},
"name": "CCLocal",
"members": [
{
"name": "cc_matWorld",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matWorldIT",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_lightingMapUVParam",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_localShadowBias",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_reflectionProbeData1",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_reflectionProbeData2",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
}
],
"defines": [],
"stageFlags": 1
}
],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
},
{
"rate": 1,
"blocks": [],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
},
{
"rate": 2,
"blocks": [],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
},
{
"rate": 3,
"blocks": [
{
"tags": {
"builtin": "global"
},
"name": "CCGlobal",
"members": [
{
"name": "cc_time",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_screenSize",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_nativeSize",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_probeInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_debug_view_mode",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
}
],
"defines": [],
"stageFlags": 1
},
{
"tags": {
"builtin": "global"
},
"name": "CCCamera",
"members": [
{
"name": "cc_matView",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matProj",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matProjInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewProj",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matViewProjInv",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_cameraPos",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_surfaceTransform",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_screenScale",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_exposure",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_mainLitDir",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_mainLitColor",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_ambientSky",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_ambientGround",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogColor",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogBase",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_fogAdd",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_nearFar",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_viewPort",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
}
],
"defines": [],
"stageFlags": 1
},
{
"tags": {
"builtin": "global"
},
"name": "CCShadow",
"members": [
{
"name": "cc_matLightView",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_matLightViewProj",
"typename": "mat4",
"type": 25,
"count": 1,
"precision": "highp "
},
{
"name": "cc_shadowInvProjDepthInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_shadowProjDepthInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_shadowProjInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "highp "
},
{
"name": "cc_shadowNFLSInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_shadowWHPBInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_shadowLPNNInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
},
{
"name": "cc_shadowColor",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "lowp "
},
{
"name": "cc_planarNDInfo",
"typename": "vec4",
"type": 16,
"count": 1,
"precision": "mediump "
}
],
"defines": [],
"stageFlags": 1
}
],
"samplerTextures": [],
"samplers": [],
"textures": [],
"buffers": [],
"images": [],
"subpassInputs": []
}
],
"hash": 2185974524,
"glsl4": {
"vert": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n};\nlayout(set = 0, binding = 2) uniform CCShadow {\n highp mat4 cc_matLightView;\n highp mat4 cc_matLightViewProj;\n highp vec4 cc_shadowInvProjDepthInfo;\n highp vec4 cc_shadowProjDepthInfo;\n highp vec4 cc_shadowProjInfo;\n mediump vec4 cc_shadowNFLSInfo;\n mediump vec4 cc_shadowWHPBInfo;\n mediump vec4 cc_shadowLPNNInfo;\n lowp vec4 cc_shadowColor;\n mediump vec4 cc_planarNDInfo;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec3 a_normal;\nlayout(location = 2) in vec2 a_texCoord;\nlayout(location = 0) out highp vec2 v_clip_depth;\nvec4 vert () {\n vec4 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.w = 1.0;\n vec4 clipPos = cc_matLightViewProj * worldPos;\n v_clip_depth = clipPos.zw;\n return clipPos;\n}\nvoid main() { gl_Position = vert(); }",
"frag": "\nprecision highp float;\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nlayout(location = 0) in highp vec2 v_clip_depth;\nvec4 frag () {\n highp float clipDepth = v_clip_depth.x / v_clip_depth.y * 0.5 + 0.5;\n #if CC_SHADOWMAP_FORMAT == 1\n return packDepthToRGBA(clipDepth);\n #else\n return vec4(clipDepth, 1.0, 1.0, 1.0);\n #endif\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
},
"glsl3": {
"vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n};\nlayout(std140) uniform CCShadow {\n highp mat4 cc_matLightView;\n highp mat4 cc_matLightViewProj;\n highp vec4 cc_shadowInvProjDepthInfo;\n highp vec4 cc_shadowProjDepthInfo;\n highp vec4 cc_shadowProjInfo;\n mediump vec4 cc_shadowNFLSInfo;\n mediump vec4 cc_shadowWHPBInfo;\n mediump vec4 cc_shadowLPNNInfo;\n lowp vec4 cc_shadowColor;\n mediump vec4 cc_planarNDInfo;\n};\nin vec3 a_position;\nin vec3 a_normal;\nin vec2 a_texCoord;\nout highp vec2 v_clip_depth;\nvec4 vert () {\n vec4 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.w = 1.0;\n vec4 clipPos = cc_matLightViewProj * worldPos;\n v_clip_depth = clipPos.zw;\n return clipPos;\n}\nvoid main() { gl_Position = vert(); }",
"frag": "\nprecision highp float;\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nin highp vec2 v_clip_depth;\nvec4 frag () {\n highp float clipDepth = v_clip_depth.x / v_clip_depth.y * 0.5 + 0.5;\n #if CC_SHADOWMAP_FORMAT == 1\n return packDepthToRGBA(clipDepth);\n #else\n return vec4(clipDepth, 1.0, 1.0, 1.0);\n #endif\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
},
"glsl1": {
"vert": "\nprecision highp float;\nuniform highp mat4 cc_matWorld;\nuniform highp mat4 cc_matLightViewProj;\nattribute vec3 a_position;\nattribute vec3 a_normal;\nattribute vec2 a_texCoord;\nvarying highp vec2 v_clip_depth;\nvec4 vert () {\n vec4 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.w = 1.0;\n vec4 clipPos = cc_matLightViewProj * worldPos;\n v_clip_depth = clipPos.zw;\n return clipPos;\n}\nvoid main() { gl_Position = vert(); }",
"frag": "\nprecision highp float;\nvec4 packDepthToRGBA (float depth) {\n vec4 ret = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n ret = fract(ret);\n ret -= vec4(ret.yzw, 0.0) / 255.0;\n return ret;\n}\n#define UnpackBitFromFloat(value, bit) (mod(floor(value / pow(10.0, float(bit))), 10.0) > 0.0)\nvarying highp vec2 v_clip_depth;\nvec4 frag () {\n highp float clipDepth = v_clip_depth.x / v_clip_depth.y * 0.5 + 0.5;\n #if CC_SHADOWMAP_FORMAT == 1\n return packDepthToRGBA(clipDepth);\n #else\n return vec4(clipDepth, 1.0, 1.0, 1.0);\n #endif\n}\nvoid main() { gl_FragColor = frag(); }"
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
},
{
"name": "CCCamera",
"defines": []
},
{
"name": "CCShadow",
"defines": []
}
],
"samplerTextures": [],
"buffers": [],
"images": []
},
"locals": {
"blocks": [
{
"name": "CCLocal",
"defines": []
}
],
"samplerTextures": [],
"buffers": [],
"images": []
},
"statistics": {
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 70,
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0
}
},
"defines": [
{
"name": "CC_SHADOWMAP_FORMAT",
"type": "number",
"defines": [],
"range": [
0,
3
]
}
],
"name": "legacy/terrain|shadow-caster-vs:vert|shadow-caster-fs:frag"
}
],
"combinations": [],
"hideInEditor": false
}